diff --git a/examples/opengl_example/main.cpp b/examples/opengl_example/main.cpp index 1f316475..7f698ab3 100644 --- a/examples/opengl_example/main.cpp +++ b/examples/opengl_example/main.cpp @@ -149,10 +149,10 @@ void InitImGui() glfwGetWindowSize(window, &w, &h); ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)w, (float)h); // Display size, in pixels. For clamping windows positions. - io.DeltaTime = 1.0f/60.0f; // Time elapsed since last frame, in seconds (in this sample app we'll override this every frame because our timestep is variable) - io.PixelCenterOffset = 0.5f; // Align OpenGL texels - io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. + io.DisplaySize = ImVec2((float)w, (float)h); // Display size, in pixels. For clamping windows positions. + io.DeltaTime = 1.0f/60.0f; // Time elapsed since last frame, in seconds (in this sample app we'll override this every frame because our timestep is variable) + io.PixelCenterOffset = 0.5f; // Align OpenGL texels + io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP;