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IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787, #1992, #3383, #2525, #1320)
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@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-12: Inputs: Added basic Platform IME support, hooking the io.SetPlatformImeDataFn() function.
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys.
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@ -51,8 +52,6 @@ static double g_HostClockPeriod = 0.0;
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static double g_Time = 0.0;
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
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static bool g_MouseCursorHidden = false;
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static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
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static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
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static ImFocusObserver* g_FocusObserver = nil;
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static KeyEventResponder* g_KeyEventResponder = nil;
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static NSTextInputContext* g_InputContext = nil;
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@ -450,17 +449,9 @@ void ImGui_ImplOSX_Shutdown()
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g_FocusObserver = NULL;
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}
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static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
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static void ImGui_ImplOSX_UpdateMouseCursor()
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{
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// Update buttons
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ImGuiIO& io = ImGui::GetIO();
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for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
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{
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// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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io.MouseDown[i] = g_MouseJustPressed[i] || g_MouseDown[i];
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g_MouseJustPressed[i] = false;
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}
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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return;
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@ -562,7 +553,7 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
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io.DeltaTime = (float)(current_time - g_Time);
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g_Time = current_time;
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ImGui_ImplOSX_UpdateMouseCursorAndButtons();
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ImGui_ImplOSX_UpdateMouseCursor();
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ImGui_ImplOSX_UpdateGamepads();
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ImGui_ImplOSX_UpdateImePosWithView(view);
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}
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@ -574,16 +565,16 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown)
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{
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int button = (int)[event buttonNumber];
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if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
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g_MouseDown[button] = g_MouseJustPressed[button] = true;
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if (button >= 0 && button < ImGuiMouseButton_COUNT)
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io.AddMouseButtonEvent(button, true);
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return io.WantCaptureMouse;
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}
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if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp)
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{
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int button = (int)[event buttonNumber];
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if (button >= 0 && button < IM_ARRAYSIZE(g_MouseDown))
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g_MouseDown[button] = false;
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if (button >= 0 && button < ImGuiMouseButton_COUNT)
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io.AddMouseButtonEvent(button, false);
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return io.WantCaptureMouse;
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}
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@ -592,7 +583,7 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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NSPoint mousePoint = event.locationInWindow;
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mousePoint = [view convertPoint:mousePoint fromView:nil];
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mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y);
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io.MousePos = ImVec2((float)mousePoint.x, (float)mousePoint.y);
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io.AddMousePosEvent((float)mousePoint.x, (float)mousePoint.y);
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}
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if (event.type == NSEventTypeScrollWheel)
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@ -632,11 +623,9 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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wheel_dx = [event deltaX];
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wheel_dy = [event deltaY];
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}
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if (wheel_dx != 0.0 || wheel_dx != 0.0)
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io.AddMouseWheelEvent((float)wheel_dx * 0.1f, (float)wheel_dy * 0.1f);
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if (fabs(wheel_dx) > 0.0)
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io.MouseWheelH += (float)wheel_dx * 0.1f;
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if (fabs(wheel_dy) > 0.0)
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io.MouseWheel += (float)wheel_dy * 0.1f;
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return io.WantCaptureMouse;
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}
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