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IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787, #1992, #3383, #2525, #1320)
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@ -16,6 +16,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
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// 2022-01-12: *BREAKING CHANGE*: Now using glfwSetCursorPosCallback(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetCursorPosCallback() and forward it to the backend via ImGui_ImplGlfw_CursorPosCallback().
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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@ -86,7 +87,6 @@ struct ImGui_ImplGlfw_Data
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GlfwClientApi ClientApi;
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double Time;
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GLFWwindow* MouseWindow;
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bool MouseJustPressed[ImGuiMouseButton_COUNT];
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GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
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bool InstalledCallbacks;
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@ -257,8 +257,10 @@ void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti
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bd->PrevUserCallbackMousebutton(window, button, action, mods);
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ImGui_ImplGlfw_UpdateKeyModifiers(mods);
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if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(bd->MouseJustPressed))
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bd->MouseJustPressed[button] = true;
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ImGuiIO& io = ImGui::GetIO();
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if (button >= 0 && button < ImGuiMouseButton_COUNT)
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io.AddMouseButtonEvent(button, action == GLFW_PRESS);
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}
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
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@ -268,8 +270,7 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
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bd->PrevUserCallbackScroll(window, xoffset, yoffset);
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ImGuiIO& io = ImGui::GetIO();
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io.MouseWheelH += (float)xoffset;
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io.MouseWheel += (float)yoffset;
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io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
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}
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static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
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@ -333,7 +334,7 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
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bd->PrevUserCallbackCursorPos(window, x, y);
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ImGuiIO& io = ImGui::GetIO();
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io.MousePos = ImVec2((float)x, (float)y);
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io.AddMousePosEvent((float)x, (float)y);
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}
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void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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@ -348,7 +349,7 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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if (!entered && bd->MouseWindow == window)
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{
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bd->MouseWindow = NULL;
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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}
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}
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@ -501,16 +502,9 @@ static void ImGui_ImplGlfw_UpdateMouseData()
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{
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double mouse_x, mouse_y;
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glfwGetCursorPos(bd->Window, &mouse_x, &mouse_y);
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
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io.AddMousePosEvent((float)mouse_x, (float)mouse_y);
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}
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}
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// Update buttons
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for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
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{
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io.MouseDown[i] = bd->MouseJustPressed[i] || glfwGetMouseButton(bd->Window, i) != 0;
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bd->MouseJustPressed[i] = false;
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}
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}
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static void ImGui_ImplGlfw_UpdateMouseCursor()
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