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IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787, #1992, #3383, #2525, #1320)
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@ -17,6 +17,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-17: Inputs: always calling io.AddKeyModsEvent() next and before key event (not in NewFrame) to fix input queue with very low framerates.
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-12-08: Renderer: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
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@ -469,29 +470,28 @@ bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
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case ALLEGRO_EVENT_MOUSE_AXES:
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if (ev->mouse.display == bd->Display)
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{
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io.MouseWheel += ev->mouse.dz;
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io.MouseWheelH -= ev->mouse.dw;
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io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
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io.AddMousePosEvent(ev->mouse.x, ev->mouse.y);
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io.AddMouseWheelEvent(-ev->mouse.dw, ev->mouse.dz);
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}
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return true;
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case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
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case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
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if (ev->mouse.display == bd->Display && ev->mouse.button <= 5)
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io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
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if (ev->mouse.display == bd->Display && ev->mouse.button > 0 && ev->mouse.button <= 5)
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io.AddMouseButtonEvent(ev->mouse.button - 1, ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
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return true;
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case ALLEGRO_EVENT_TOUCH_MOVE:
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if (ev->touch.display == bd->Display)
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io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
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io.AddMousePosEvent(ev->touch.x, ev->touch.y);
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return true;
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case ALLEGRO_EVENT_TOUCH_BEGIN:
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case ALLEGRO_EVENT_TOUCH_END:
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case ALLEGRO_EVENT_TOUCH_CANCEL:
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if (ev->touch.display == bd->Display && ev->touch.primary)
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io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
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io.AddMouseButtonEvent(0, ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
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return true;
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case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
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if (ev->mouse.display == bd->Display)
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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return true;
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case ALLEGRO_EVENT_KEY_CHAR:
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if (ev->keyboard.display == bd->Display)
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