Merge branch 'master' into docking

# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
This commit is contained in:
omar
2020-04-12 20:24:18 +02:00
34 changed files with 213 additions and 165 deletions

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// imgui_stdlib.cpp
// Wrappers for C++ standard library (STL) types (std::string, etc.)
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// Compatibility:

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// imgui_stdlib.h
// Wrappers for C++ standard library (STL) types (std::string, etc.)
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// Compatibility:

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// Wrapper to use FreeType (instead of stb_truetype) for Dear ImGui
// dear imgui: wrapper to use FreeType (instead of stb_truetype)
// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained and v0.60+ by @ocornut.

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// Wrapper to use FreeType (instead of stb_truetype) for Dear ImGui
// dear imgui: wrapper to use FreeType (instead of stb_truetype)
// Get latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
// Original code by @Vuhdo (Aleksei Skriabin), maintained by @ocornut

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// imgui_single_file.h
// dear imgui: single-file wrapper include
// We use this to validate compiling all *.cpp files in a same compilation unit.
// Users of that technique (also called "Unity builds") can generally provide this themselves,
// so we don't really recommend you use this in your projects.