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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # examples/imgui_impl_opengl3.cpp # imgui.cpp
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8
imgui.h
8
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.76 WIP
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// dear imgui, v1.76
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// (headers)
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// Help:
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@ -60,8 +60,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.76 WIP"
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#define IMGUI_VERSION_NUM 17502
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#define IMGUI_VERSION "1.76"
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#define IMGUI_VERSION_NUM 17600
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
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#define IMGUI_HAS_DOCK 1 // Docking WIP branch
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@ -1216,7 +1216,7 @@ enum ImGuiCol_
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};
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// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
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// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
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// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
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// During initialization or between frames, feel free to just poke into ImGuiStyle directly.
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// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
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// In Visual Studio IDE: CTRL+comma ("Edit.NavigateTo") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
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