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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # examples/imgui_impl_opengl3.cpp # imgui.cpp
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@ -100,15 +100,13 @@ Other changes:
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-----------------------------------------------------------------------
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VERSION 1.76 WIP (In Progress)
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VERSION 1.76 (Released 2020-04-12)
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-----------------------------------------------------------------------
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Other Changes:
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- Drag and Drop, Nav: Disabling navigation arrow keys when drag and drop is active. In the docking
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branch pressing arrow keys while dragging a window from a tab could trigger an assert. (#3025)
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- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
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by default for standalone ColorButton.
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- BeginMenu: Using same ID multiple times appends content to a menu. (#1207) [@rokups]
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- BeginMenu: Fixed a bug where SetNextWindowXXX data before a BeginMenu() would not be cleared
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when the menu is not open. (#3030)
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@ -118,6 +116,8 @@ Other Changes:
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- Selectable: Allow using ImGuiSelectableFlags_SpanAllColumns in other columns than first. (#125)
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- TreeNode: Made clicking on arrow with _OpenOnArrow toggle the open state on the Mouse Down
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event rather than the Mouse Down+Up sequence (this is rather standard behavior).
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- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
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by default for standalone ColorButton.
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- Nav: Fixed interactions with ImGuiListClipper, so e.g. Home/End result would not clip the
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landing item on the landing frame. (#787)
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- Nav: Fixed currently focused item from ever being clipped by ItemAdd(). (#787)
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@ -126,8 +126,7 @@ Other Changes:
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ImGuiListClipper as the first thing after Begin() could largely break size calculations. (#3073)
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- Added optional support for Unicode plane 1-16 (#2538, #2541, #2815) [@cloudwu, @samhocevar]
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- Compile-time enable with '#define IMGUI_USE_WCHAR32' in imconfig.h.
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- Generally more consistent support for unsupported codepoints (0xFFFD), in particular when
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using the default, non-fitting characters will be turned into 0xFFFD instead of being ignored.
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- More onsistent handling of unsupported code points (0xFFFD).
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- Surrogate pairs are supported when submitting UTF-16 data via io.AddInputCharacterUTF16(),
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allowing for more complete CJK input.
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- sizeof(ImWchar) goes from 2 to 4. IM_UNICODE_CODEPOINT_MAX goes from 0xFFFF to 0x10FFFF.
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@ -137,11 +136,13 @@ Other Changes:
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to 64 columns with an assert. (#3037, #125)
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- Window: Fixed a bug with child window inheriting ItemFlags from their parent when the child
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window also manipulate the ItemFlags stack. (#3024) [@Stanbroek]
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- Font: Fixed non-ASCII space occasionally creating unnecessary empty polygons.
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- Font: Fixed non-ASCII space occasionally creating unnecessary empty looking polygons.
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- Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users
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to a solution rather than encourage people to add braces in the codebase.
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- Misc: Added additional checks in EndFrame() to verify that io.KeyXXX values have not been
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tampered with between NewFrame() and EndFrame().
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- Misc: Made default clipboard handlers for Win32 and OSX use a buffer inside the main context
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instead of a static buffer, so it can be freed properly on Shutdown. (#3110)
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- Misc, Freetype: Fixed support for IMGUI_STB_RECT_PACK_FILENAME compile time directive
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in imgui_freetype.cpp (matching support in the regular code path). (#3062) [@DonKult]
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- Metrics: Made Tools section more prominent. Showing wire-frame mesh directly hovering the ImDrawCmd
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@ -151,6 +152,8 @@ Other Changes:
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- CI: Added more tests on the continuous-integration server: extra warnings for Clang/GCC, building
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SDL+Metal example, building imgui_freetype.cpp, more compile-time imconfig.h settings: disabling
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obsolete functions, enabling 32-bit ImDrawIdx, enabling 32-bit ImWchar, disabling demo. [@rokups]
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- Backends: OpenGL3: Fixed version check mistakenly testing for GL 4.0+ instead of 3.2+ to enable
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ImGuiBackendFlags_RendererHasVtxOffset, leaving 3.2 contexts without it. (#3119, #2866) [@wolfpld]
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- Backends: OpenGL3: Added include support for older glbinding 2.x loader. (#3061) [@DonKult]
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- Backends: Win32: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(),
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ImGui_ImplWin32_GetDpiScaleForMonitor() helpers functions (backported from the docking branch).
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@ -161,6 +164,7 @@ Other Changes:
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- Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function
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currently does nothing).
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- Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71]
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- Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. (#3087, #3115) [@sergeyn]
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- Examples: SDL+DX11: Fixed resizing main window. (#3057) [@joeslay]
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- Examples: Added SDL+Metal example application. (#3017) [@coding-jackalope]
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