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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.72
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// dear imgui, v1.72b
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// (demo code)
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// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
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@ -2122,23 +2122,29 @@ static void ShowDemoWindowLayout()
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// Vertical scroll functions
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HelpMarker("Use SetScrollHereY() or SetScrollFromPosY() to scroll to a given vertical position.");
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static bool track = true;
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static int track_item = 50;
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static bool enable_track = true;
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static bool enable_extra_decorations = false;
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static float scroll_to_off_px = 0.0f;
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static float scroll_to_pos_px = 200.0f;
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ImGui::Checkbox("Track", &track);
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ImGui::Checkbox("Decoration", &enable_extra_decorations);
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ImGui::SameLine();
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HelpMarker("We expose this for testing because scrolling sometimes had issues with window decoration such as menu-bars.");
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ImGui::Checkbox("Track", &enable_track);
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ImGui::PushItemWidth(100);
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ImGui::SameLine(140); track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
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ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
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bool scroll_to_off = ImGui::Button("Scroll Offset");
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ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, 9999, "+%.0f px");
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bool scroll_to_pos = ImGui::Button("Scroll To Pos");
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ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, 0, 9999, "X/Y = %.0f px");
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ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, 9999, "X/Y = %.0f px");
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ImGui::PopItemWidth();
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if (scroll_to_off || scroll_to_pos)
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track = false;
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enable_track = false;
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ImGuiStyle& style = ImGui::GetStyle();
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float child_w = (ImGui::GetContentRegionAvail().x - 4 * style.ItemSpacing.x) / 5;
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@ -2152,14 +2158,20 @@ static void ShowDemoWindowLayout()
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const char* names[] = { "Top", "25%", "Center", "75%", "Bottom" };
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ImGui::TextUnformatted(names[i]);
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ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(child_w, 200.0f), true, ImGuiWindowFlags_None);
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ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0;
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ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(child_w, 200.0f), true, child_flags);
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if (ImGui::BeginMenuBar())
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{
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ImGui::TextUnformatted("abc");
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ImGui::EndMenuBar();
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}
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if (scroll_to_off)
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ImGui::SetScrollY(scroll_to_off_px);
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if (scroll_to_pos)
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ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f);
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for (int item = 0; item < 100; item++)
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{
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if (track && item == track_item)
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if (enable_track && item == track_item)
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{
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ImGui::TextColored(ImVec4(1,1,0,1), "Item %d", item);
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ImGui::SetScrollHereY(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom
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@ -2184,14 +2196,15 @@ static void ShowDemoWindowLayout()
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for (int i = 0; i < 5; i++)
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{
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float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f;
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ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(-100, child_height), true, ImGuiWindowFlags_HorizontalScrollbar);
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ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0);
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ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(-100, child_height), true, child_flags);
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if (scroll_to_off)
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ImGui::SetScrollX(scroll_to_off_px);
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if (scroll_to_pos)
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ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f);
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for (int item = 0; item < 100; item++)
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{
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if (track && item == track_item)
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if (enable_track && item == track_item)
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{
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ImGui::TextColored(ImVec4(1, 1, 0, 1), "Item %d", item);
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ImGui::SetScrollHereX(i * 0.25f); // 0.0f:left, 0.5f:center, 1.0f:right
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