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Fixed cursor issue caused by 6890e08b
when calling BeginChild/EndChild multiple times to reappend into a same child window. (#2282)
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7a5058e3bf
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@ -4276,7 +4276,8 @@ static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size
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// Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
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// While this is not really documented/defined, it seems that the expected thing to do.
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parent_window->DC.CursorPos = child_window->Pos;
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if (child_window->BeginCount == 1)
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parent_window->DC.CursorPos = child_window->Pos;
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// Process navigation-in immediately so NavInit can run on first frame
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if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll))
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@ -1983,7 +1983,7 @@ static void ShowDemoWindowLayout()
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{
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ImGui::BeginChild("scrolling"); // Demonstrate a trick: you can use Begin to set yourself in the context of another window (here we are already out of your child window)
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ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta);
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ImGui::End();
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ImGui::EndChild();
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}
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ImGui::TreePop();
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}
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