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	Internals: Viewport: Renamed g.MouseRefViewport to g.MouseViewport. (#1542)
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		@@ -700,7 +700,7 @@ struct ImGuiContext
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    // Viewports
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    ImVector<ImGuiViewportP*> Viewports;                        // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData. 
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    ImGuiViewportP*         CurrentViewport;                    // We track changes of viewport (happening in Begin) so we can call Platform_OnChangedViewport()
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    ImGuiViewportP*         MouseRefViewport;
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    ImGuiViewportP*         MouseViewport;
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    ImGuiViewportP*         MouseLastHoveredViewport;           // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more)
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    ImGuiID                 PlatformLastFocusedViewport;        // Record of last focused platform window/viewport, when this changes we stamp the viewport as front-most
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@@ -843,7 +843,7 @@ struct ImGuiContext
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        NextTreeNodeOpenCond = 0;
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        CurrentViewport = NULL;
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        MouseRefViewport = MouseLastHoveredViewport = NULL;
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        MouseViewport = MouseLastHoveredViewport = NULL;
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        PlatformLastFocusedViewport = 0;
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        NavWindow = NULL;
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