mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 09:27:00 +00:00
Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_sdl.cpp
This commit is contained in:
commit
b89202824e
@ -118,6 +118,7 @@ Other Changes:
|
|||||||
to using the ImGui::MemAlloc()/MemFree() calls directly.
|
to using the ImGui::MemAlloc()/MemFree() calls directly.
|
||||||
- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
|
- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
|
||||||
GL function loaders early, and help users understand what they are missing. (#2421)
|
GL function loaders early, and help users understand what they are missing. (#2421)
|
||||||
|
- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble]
|
||||||
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
|
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
|
||||||
- Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097)
|
- Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097)
|
||||||
- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
|
- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
|
||||||
@ -127,6 +128,9 @@ Other Changes:
|
|||||||
- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
|
- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
|
||||||
- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
|
- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
|
||||||
- Examples: GLUT: Made io.DeltaTime always > 0. (#2430)
|
- Examples: GLUT: Made io.DeltaTime always > 0. (#2430)
|
||||||
|
- Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010)
|
||||||
|
to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example,
|
||||||
|
which if existing and when switching to recent SDK ends up conflicting and creating warnings.
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------
|
-----------------------------------------------------------------------
|
||||||
|
@ -135,8 +135,7 @@ Languages: (third-party bindings)
|
|||||||
Frameworks:
|
Frameworks:
|
||||||
- Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
|
- Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
|
||||||
- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
|
- Platform: GLFW, SDL, Win32, OSX, GLUT: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
|
||||||
- Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
|
- Framework: Allegro 5, Emscripten, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples)
|
||||||
- Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336)
|
|
||||||
- Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421)
|
- Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421)
|
||||||
- Cinder: [Cinder-ImGui](https://github.com/simongeilfus/Cinder-ImGui)
|
- Cinder: [Cinder-ImGui](https://github.com/simongeilfus/Cinder-ImGui)
|
||||||
- Cocos2d-x: [imguix](https://github.com/c0i/imguix), [#551](https://github.com/ocornut/imgui/issues/551)
|
- Cocos2d-x: [imguix](https://github.com/c0i/imguix), [#551](https://github.com/ocornut/imgui/issues/551)
|
||||||
|
@ -358,8 +358,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
|||||||
- misc: possible compile-time support for wchar_t instead of char*?
|
- misc: possible compile-time support for wchar_t instead of char*?
|
||||||
|
|
||||||
- backend: bgfx? https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
|
- backend: bgfx? https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
|
||||||
- web/emscriptem: refactor some examples to facilitate integration with emscripten main loop system. (#1713, #336)
|
- emscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
|
||||||
- web/emscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42)
|
|
||||||
|
|
||||||
- remote: make a system like RemoteImGui first-class citizen/project (#75)
|
- remote: make a system like RemoteImGui first-class citizen/project (#75)
|
||||||
|
|
||||||
|
1
examples/.gitignore
vendored
1
examples/.gitignore
vendored
@ -27,6 +27,7 @@ xcuserdata
|
|||||||
## Emscripten output
|
## Emscripten output
|
||||||
*.out.js
|
*.out.js
|
||||||
*.out.wasm
|
*.out.wasm
|
||||||
|
example_emscripten/example_emscripten.*
|
||||||
|
|
||||||
## Unix executables
|
## Unix executables
|
||||||
example_glfw_opengl2/example_glfw_opengl2
|
example_glfw_opengl2/example_glfw_opengl2
|
||||||
|
@ -129,13 +129,15 @@ List of high-level Frameworks Bindings in this repository: (combine Platform + R
|
|||||||
imgui_impl_allegro5.cpp
|
imgui_impl_allegro5.cpp
|
||||||
imgui_impl_marmalade.cpp
|
imgui_impl_marmalade.cpp
|
||||||
|
|
||||||
|
Note that Dear ImGui works with Emscripten.
|
||||||
|
The examples_emscripten/ app uses sdl.cpp + opengl3.cpp but other combinations are possible.
|
||||||
Third-party framework, graphics API and languages bindings are listed at:
|
Third-party framework, graphics API and languages bindings are listed at:
|
||||||
|
|
||||||
https://github.com/ocornut/imgui/wiki/Bindings
|
https://github.com/ocornut/imgui/wiki/Bindings
|
||||||
|
|
||||||
Languages: C, C#, ChaiScript, D, Go, Haxe, Java, Lua, Odin, Pascal, PureBasic, Python, Rust, Swift...
|
Languages: C, C#, ChaiScript, D, Go, Haxe, Java, Lua, Odin, Pascal, PureBasic, Python, Rust, Swift...
|
||||||
Frameworks: Cinder, Cocoa (OSX), Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre,
|
Frameworks: Cinder, Cocoa (OSX), Cocos2d-x, SFML, GML/GameMaker Studio, Irrlicht, Ogre, OpenSceneGraph,
|
||||||
OpenSceneGraph, openFrameworks, LOVE, NanoRT, Nim Game Lib, Qt3d, SFML, Unreal Engine 4...
|
openFrameworks, LOVE, NanoRT, Nim Game Lib, Qt3d, SFML, Unreal Engine 4...
|
||||||
Miscellaneous: Software Renderer, RemoteImgui, etc.
|
Miscellaneous: Software Renderer, RemoteImgui, etc.
|
||||||
|
|
||||||
|
|
||||||
@ -184,6 +186,12 @@ example_apple_opengl2/
|
|||||||
= main.mm + imgui_impl_osx.mm + imgui_impl_opengl2.cpp
|
= main.mm + imgui_impl_osx.mm + imgui_impl_opengl2.cpp
|
||||||
(NB: you may still want to use GLFW or SDL which will also support Windows, Linux along with OSX.)
|
(NB: you may still want to use GLFW or SDL which will also support Windows, Linux along with OSX.)
|
||||||
|
|
||||||
|
example_empscripten:
|
||||||
|
Emcripten + SDL2 + OpenGL3+/ES2/ES3 example.
|
||||||
|
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl3.cpp
|
||||||
|
Note that other examples based on SDL or GLFW + GL could easily be modified to work with Emscripten.
|
||||||
|
We provide this to make the Emscripten differences obvious, and have them not pollute all other examples.
|
||||||
|
|
||||||
example_glfw_opengl2/
|
example_glfw_opengl2/
|
||||||
GLFW + OpenGL2 example (legacy, fixed pipeline).
|
GLFW + OpenGL2 example (legacy, fixed pipeline).
|
||||||
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp
|
= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp
|
||||||
|
@ -21,29 +21,34 @@
|
|||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}</ProjectGuid>
|
<ProjectGuid>{2AE17FDE-F7F3-4CAC-ADAB-0710EDA4F741}</ProjectGuid>
|
||||||
<RootNamespace>example_allegro5</RootNamespace>
|
<RootNamespace>example_allegro5</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
58
examples/example_emscripten/Makefile
Normal file
58
examples/example_emscripten/Makefile
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
#
|
||||||
|
# Makefile to use with emscripten
|
||||||
|
# See https://emscripten.org/docs/getting_started/downloads.html
|
||||||
|
# for installation instructions. This Makefile assumes you have
|
||||||
|
# loaded emscripten's environment.
|
||||||
|
#
|
||||||
|
# Running `make` will produce three files:
|
||||||
|
# - example_emscripten.html
|
||||||
|
# - example_emscripten.js
|
||||||
|
# - example_emscripten.wasm
|
||||||
|
#
|
||||||
|
# All three are needed to run the demo.
|
||||||
|
|
||||||
|
CC = emcc
|
||||||
|
CXX = em++
|
||||||
|
|
||||||
|
EXE = example_emscripten.html
|
||||||
|
SOURCES = main.cpp
|
||||||
|
SOURCES += ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp
|
||||||
|
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
|
||||||
|
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
||||||
|
UNAME_S := $(shell uname -s)
|
||||||
|
|
||||||
|
EMS = -s USE_SDL=2 -s WASM=1
|
||||||
|
EMS += -s ALLOW_MEMORY_GROWTH=1 -s BINARYEN_TRAP_MODE=clamp
|
||||||
|
EMS += -s DISABLE_EXCEPTION_CATCHING=1 -s NO_EXIT_RUNTIME=0
|
||||||
|
EMS += -s ASSERTIONS=1 -s SAFE_HEAP=1
|
||||||
|
|
||||||
|
CPPFLAGS = -I../ -I../../
|
||||||
|
CPPFLAGS += -g -Wall -Wformat -O3
|
||||||
|
CPPFLAGS += $(EMS)
|
||||||
|
LIBS = $(EMS)
|
||||||
|
LDFLAGS = --shell-file shell_minimal.html
|
||||||
|
|
||||||
|
##---------------------------------------------------------------------
|
||||||
|
## BUILD RULES
|
||||||
|
##---------------------------------------------------------------------
|
||||||
|
|
||||||
|
%.o:%.cpp
|
||||||
|
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
|
%.o:../%.cpp
|
||||||
|
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
|
%.o:../../%.cpp
|
||||||
|
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
|
%.o:../libs/gl3w/GL/%.c
|
||||||
|
$(CC) $(CPPFLAGS) $(CFLAGS) -c -o $@ $<
|
||||||
|
|
||||||
|
all: $(EXE)
|
||||||
|
@echo Build complete for $(EXE)
|
||||||
|
|
||||||
|
$(EXE): $(OBJS)
|
||||||
|
$(CXX) -o $@ $^ $(LIBS) $(LDFLAGS)
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -f $(EXE) $(OBJS) *.js *.wasm *.wasm.pre
|
8
examples/example_emscripten/README.md
Normal file
8
examples/example_emscripten/README.md
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
|
||||||
|
# How to Build
|
||||||
|
|
||||||
|
- You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
|
||||||
|
|
||||||
|
```
|
||||||
|
em++ -I.. -I../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp -s USE_SDL=2 -s USE_WEBGL2=1 -s WASM=1 -s FULL_ES3=1 -s ALLOW_MEMORY_GROWTH=1 -s BINARYEN_TRAP_MODE=clamp --shell-file shell_minimal.html -o example-emscripten.html
|
||||||
|
```
|
165
examples/example_emscripten/main.cpp
Normal file
165
examples/example_emscripten/main.cpp
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
// dear imgui: standalone example application for Emscripten, using SDL2 + OpenGL3
|
||||||
|
// This is mostly the same code as the SDL2 + OpenGL3 example, simply with the modifications needed to run on Emscripten.
|
||||||
|
// It is possible to combine both code into a single source file that will compile properly on Desktop and using Emscripten.
|
||||||
|
// See https://github.com/ocornut/imgui/pull/2492 as an example on how to do just that.
|
||||||
|
//
|
||||||
|
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||||
|
// (Emscripten is a C++-to-javascript compiler, used to publish executables for the web. See https://emscripten.org/)
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_impl_sdl.h"
|
||||||
|
#include "imgui_impl_opengl3.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <emscripten.h>
|
||||||
|
#include <SDL.h>
|
||||||
|
#include <SDL_opengles2.h>
|
||||||
|
|
||||||
|
// Emscripten requires to have full control over the main loop. We're going to store our SDL book-keeping variables globally.
|
||||||
|
// Having a single function that acts as a loop prevents us to store state in the stack of said function. So we need some location for this.
|
||||||
|
SDL_Window* g_Window = NULL;
|
||||||
|
SDL_GLContext g_GLContext = NULL;
|
||||||
|
|
||||||
|
// For clarity, our main loop code is declared at the end.
|
||||||
|
void main_loop(void*);
|
||||||
|
|
||||||
|
int main(int, char**)
|
||||||
|
{
|
||||||
|
// Setup SDL
|
||||||
|
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0)
|
||||||
|
{
|
||||||
|
printf("Error: %s\n", SDL_GetError());
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// For the browser using Emscripten, we are going to use WebGL1 with GL ES2. See the Makefile. for requirement details.
|
||||||
|
// It is very likely the generated file won't work in many browsers. Firefox is the only sure bet, but I have successfully
|
||||||
|
// run this code on Chrome for Android for example.
|
||||||
|
const char* glsl_version = "#version 100";
|
||||||
|
//const char* glsl_version = "#version 300 es";
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
||||||
|
|
||||||
|
// Create window with graphics context
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||||
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||||
|
SDL_DisplayMode current;
|
||||||
|
SDL_GetCurrentDisplayMode(0, ¤t);
|
||||||
|
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||||
|
g_Window = SDL_CreateWindow("Dear ImGui Emscripten example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
|
||||||
|
g_GLContext = SDL_GL_CreateContext(g_Window);
|
||||||
|
if (!g_GLContext)
|
||||||
|
{
|
||||||
|
fprintf(stderr, "Failed to initialize WebGL context!\n");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
SDL_GL_SetSwapInterval(1); // Enable vsync
|
||||||
|
|
||||||
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||||
|
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
|
|
||||||
|
// Setup Dear ImGui style
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
|
// Setup Platform/Renderer bindings
|
||||||
|
ImGui_ImplSDL2_InitForOpenGL(g_Window, g_GLContext);
|
||||||
|
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||||
|
|
||||||
|
// Load Fonts
|
||||||
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||||
|
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||||
|
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||||
|
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||||
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||||
|
//io.Fonts->AddFontDefault();
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
||||||
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// This function call won't return, and will engage in an infinite loop, processing events from the browser, and dispatching them.
|
||||||
|
emscripten_set_main_loop_arg(main_loop, NULL, 0, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main_loop(void* arg)
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
IM_UNUSED(arg); // We can pass this argument as the second parameter of emscripten_set_main_loop_arg(), but we don't use that.
|
||||||
|
|
||||||
|
// Our state (make them static = more or less global) as a convenience to keep the example terse.
|
||||||
|
static bool show_demo_window = true;
|
||||||
|
static bool show_another_window = false;
|
||||||
|
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
|
||||||
|
// Poll and handle events (inputs, window resize, etc.)
|
||||||
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||||
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||||
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||||
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||||
|
SDL_Event event;
|
||||||
|
while (SDL_PollEvent(&event))
|
||||||
|
{
|
||||||
|
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||||
|
// Capture events here, based on io.WantCaptureMouse and io.WantCaptureKeyboard
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the Dear ImGui frame
|
||||||
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
ImGui_ImplSDL2_NewFrame(g_Window);
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||||
|
if (show_demo_window)
|
||||||
|
ImGui::ShowDemoWindow(&show_demo_window);
|
||||||
|
|
||||||
|
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
||||||
|
{
|
||||||
|
static float f = 0.0f;
|
||||||
|
static int counter = 0;
|
||||||
|
|
||||||
|
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
||||||
|
|
||||||
|
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
||||||
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
||||||
|
ImGui::Checkbox("Another Window", &show_another_window);
|
||||||
|
|
||||||
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||||
|
|
||||||
|
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
||||||
|
counter++;
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("counter = %d", counter);
|
||||||
|
|
||||||
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Show another simple window.
|
||||||
|
if (show_another_window)
|
||||||
|
{
|
||||||
|
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
||||||
|
ImGui::Text("Hello from another window!");
|
||||||
|
if (ImGui::Button("Close Me"))
|
||||||
|
show_another_window = false;
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
SDL_GL_MakeCurrent(g_Window, g_GLContext);
|
||||||
|
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
||||||
|
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
SDL_GL_SwapWindow(g_Window);
|
||||||
|
}
|
153
examples/example_emscripten/shell_minimal.html
Normal file
153
examples/example_emscripten/shell_minimal.html
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
<!doctype html>
|
||||||
|
<html lang="en-us">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||||
|
<title>Dear ImGui Emscripten example</title>
|
||||||
|
<style>
|
||||||
|
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||||
|
textarea.emscripten { font-family: monospace; width: 80%; }
|
||||||
|
div.emscripten { text-align: center; }
|
||||||
|
/* div.emscripten_border { border: 1px solid black; } */
|
||||||
|
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||||
|
canvas.emscripten { border: 0px none; background-color: black; }
|
||||||
|
|
||||||
|
a:link { color: #000000; }
|
||||||
|
a:visited { color: #000000; }
|
||||||
|
a:active { color: #000000; }
|
||||||
|
|
||||||
|
.spinner {
|
||||||
|
height: 50px;
|
||||||
|
width: 50px;
|
||||||
|
margin: 0px auto;
|
||||||
|
-webkit-animation: rotation .8s linear infinite;
|
||||||
|
-moz-animation: rotation .8s linear infinite;
|
||||||
|
-o-animation: rotation .8s linear infinite;
|
||||||
|
animation: rotation 0.8s linear infinite;
|
||||||
|
border-left: 10px solid rgb(0,150,240);
|
||||||
|
border-right: 10px solid rgb(0,150,240);
|
||||||
|
border-bottom: 10px solid rgb(0,150,240);
|
||||||
|
border-top: 10px solid rgb(100,0,200);
|
||||||
|
border-radius: 100%;
|
||||||
|
background-color: rgb(200,100,250);
|
||||||
|
}
|
||||||
|
@-webkit-keyframes rotation {
|
||||||
|
from {-webkit-transform: rotate(0deg);}
|
||||||
|
to {-webkit-transform: rotate(360deg);}
|
||||||
|
}
|
||||||
|
@-moz-keyframes rotation {
|
||||||
|
from {-moz-transform: rotate(0deg);}
|
||||||
|
to {-moz-transform: rotate(360deg);}
|
||||||
|
}
|
||||||
|
@-o-keyframes rotation {
|
||||||
|
from {-o-transform: rotate(0deg);}
|
||||||
|
to {-o-transform: rotate(360deg);}
|
||||||
|
}
|
||||||
|
@keyframes rotation {
|
||||||
|
from {transform: rotate(0deg);}
|
||||||
|
to {transform: rotate(360deg);}
|
||||||
|
}
|
||||||
|
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
|
||||||
|
<div class="emscripten" id="status">Downloading...</div>
|
||||||
|
<div class="emscripten">
|
||||||
|
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||||
|
</div>
|
||||||
|
<div class="emscripten">
|
||||||
|
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||||
|
Example compiled from <a href="https://github.com/ocornut/imgui">https://github.com/ocornut/imgui</a>
|
||||||
|
</div>
|
||||||
|
<br>
|
||||||
|
<div class="emscripten">
|
||||||
|
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)">
|
||||||
|
<!-- <input type="checkbox" id="resize">Resize canvas -->
|
||||||
|
</div>
|
||||||
|
<br>
|
||||||
|
|
||||||
|
<textarea class="emscripten" id="output" rows="4"></textarea>
|
||||||
|
<script type='text/javascript'>
|
||||||
|
var statusElement = document.getElementById('status');
|
||||||
|
var progressElement = document.getElementById('progress');
|
||||||
|
var spinnerElement = document.getElementById('spinner');
|
||||||
|
|
||||||
|
var Module = {
|
||||||
|
preRun: [],
|
||||||
|
postRun: [],
|
||||||
|
print: (function() {
|
||||||
|
var element = document.getElementById('output');
|
||||||
|
if (element) element.value = ''; // clear browser cache
|
||||||
|
return function(text) {
|
||||||
|
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||||
|
// These replacements are necessary if you render to raw HTML
|
||||||
|
//text = text.replace(/&/g, "&");
|
||||||
|
//text = text.replace(/</g, "<");
|
||||||
|
//text = text.replace(/>/g, ">");
|
||||||
|
//text = text.replace('\n', '<br>', 'g');
|
||||||
|
console.log(text);
|
||||||
|
if (element) {
|
||||||
|
element.value += text + "\n";
|
||||||
|
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||||
|
}
|
||||||
|
};
|
||||||
|
})(),
|
||||||
|
printErr: function(text) {
|
||||||
|
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||||
|
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||||
|
dump(text + '\n'); // fast, straight to the real console
|
||||||
|
} else {
|
||||||
|
console.error(text);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
canvas: (function() {
|
||||||
|
var canvas = document.getElementById('canvas');
|
||||||
|
|
||||||
|
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||||
|
// application robust, you may want to override this behavior before shipping!
|
||||||
|
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||||
|
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||||
|
|
||||||
|
return canvas;
|
||||||
|
})(),
|
||||||
|
setStatus: function(text) {
|
||||||
|
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||||
|
if (text === Module.setStatus.last.text) return;
|
||||||
|
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||||
|
var now = Date.now();
|
||||||
|
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
|
||||||
|
Module.setStatus.last.time = now;
|
||||||
|
Module.setStatus.last.text = text;
|
||||||
|
if (m) {
|
||||||
|
text = m[1];
|
||||||
|
progressElement.value = parseInt(m[2])*100;
|
||||||
|
progressElement.max = parseInt(m[4])*100;
|
||||||
|
progressElement.hidden = false;
|
||||||
|
spinnerElement.hidden = false;
|
||||||
|
} else {
|
||||||
|
progressElement.value = null;
|
||||||
|
progressElement.max = null;
|
||||||
|
progressElement.hidden = true;
|
||||||
|
if (!text) spinnerElement.hidden = true;
|
||||||
|
}
|
||||||
|
statusElement.innerHTML = text;
|
||||||
|
},
|
||||||
|
totalDependencies: 0,
|
||||||
|
monitorRunDependencies: function(left) {
|
||||||
|
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||||
|
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Module.setStatus('Downloading...');
|
||||||
|
window.onerror = function() {
|
||||||
|
Module.setStatus('Exception thrown, see JavaScript console');
|
||||||
|
spinnerElement.style.display = 'none';
|
||||||
|
Module.setStatus = function(text) {
|
||||||
|
if (text) Module.printErr('[post-exception status] ' + text);
|
||||||
|
};
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
{{{ SCRIPT }}}
|
||||||
|
</body>
|
||||||
|
</html>
|
@ -21,29 +21,34 @@
|
|||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{9CDA7840-B7A5-496D-A527-E95571496D18}</ProjectGuid>
|
<ProjectGuid>{9CDA7840-B7A5-496D-A527-E95571496D18}</ProjectGuid>
|
||||||
<RootNamespace>example_glfw_opengl2</RootNamespace>
|
<RootNamespace>example_glfw_opengl2</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
@ -21,29 +21,34 @@
|
|||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{4a1fb5ea-22f5-42a8-ab92-1d2df5d47fb9}</ProjectGuid>
|
<ProjectGuid>{4a1fb5ea-22f5-42a8-ab92-1d2df5d47fb9}</ProjectGuid>
|
||||||
<RootNamespace>example_glfw_opengl3</RootNamespace>
|
<RootNamespace>example_glfw_opengl3</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
<CharacterSet>MultiByte</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
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||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
@ -81,7 +86,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level4</WarningLevel>
|
<WarningLevel>Level4</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
@ -94,7 +99,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level4</WarningLevel>
|
<WarningLevel>Level4</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
@ -109,7 +114,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
@ -127,7 +132,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
|
@ -27,23 +27,27 @@
|
|||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
@ -81,7 +85,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level4</WarningLevel>
|
<WarningLevel>Level4</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
@ -94,7 +98,7 @@
|
|||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level4</WarningLevel>
|
<WarningLevel>Level4</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
@ -109,7 +113,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
@ -127,7 +131,7 @@
|
|||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);$(DXSDK_DIR)Include;</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>..\..;..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
|
@ -21,29 +21,34 @@
|
|||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{4165A294-21F2-44CA-9B38-E3F935ABADF5}</ProjectGuid>
|
<ProjectGuid>{4165A294-21F2-44CA-9B38-E3F935ABADF5}</ProjectGuid>
|
||||||
<RootNamespace>example_win32_directx9</RootNamespace>
|
<RootNamespace>example_win32_directx9</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v110</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
Loading…
Reference in New Issue
Block a user