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https://github.com/Drezil/imgui.git
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Examples: shallow tweaks to match upcoming other examples.
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@ -14,13 +14,12 @@
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#include <GLFW/glfw3native.h>
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#include <GLFW/glfw3native.h>
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#endif
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#endif
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// Data
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static GLFWwindow* g_Window = NULL;
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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static bool g_MousePressed[3] = { false, false, false };
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static bool g_MousePressed[3] = { false, false, false };
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static float g_MouseWheel = 0.0f;
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static float g_MouseWheel = 0.0f;
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static double g_Time = 0.0f;
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static bool g_FontTextureLoaded = false;
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static bool g_FontTextureLoaded = false;
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// Handles for OpenGL3 rendering
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
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static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
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static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0;
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static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0;
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@ -146,7 +145,7 @@ void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c)
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io.AddInputCharacter((unsigned short)c);
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io.AddInputCharacter((unsigned short)c);
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}
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}
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void ImGui_ImplGlfwGL3_LoadFontsTexture()
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void ImGui_ImplGlfwGL3_InitFontsTexture()
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{
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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@ -293,8 +292,7 @@ void ImGui_ImplGlfwGL3_Shutdown()
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glDeleteProgram(g_ShaderHandle);
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glDeleteProgram(g_ShaderHandle);
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g_ShaderHandle = 0;
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g_ShaderHandle = 0;
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GLuint tex_id = (GLuint)ImGui::GetIO().Fonts->TexID;
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if (GLuint tex_id = (GLuint)ImGui::GetIO().Fonts->TexID)
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if (tex_id)
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{
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{
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glDeleteTextures(1, &tex_id);
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glDeleteTextures(1, &tex_id);
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ImGui::GetIO().Fonts->TexID = 0;
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ImGui::GetIO().Fonts->TexID = 0;
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@ -305,7 +303,7 @@ void ImGui_ImplGlfwGL3_Shutdown()
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void ImGui_ImplGlfwGL3_NewFrame()
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void ImGui_ImplGlfwGL3_NewFrame()
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{
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{
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if (!g_FontTextureLoaded)
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if (!g_FontTextureLoaded)
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ImGui_ImplGlfwGL3_LoadFontsTexture();
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ImGui_ImplGlfwGL3_InitFontsTexture();
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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@ -4,8 +4,8 @@
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struct GLFWwindow;
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struct GLFWwindow;
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bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks);
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bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks);
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void ImGui_ImplGlfwGL3_InitFontsTexture();
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void ImGui_ImplGlfwGL3_Shutdown();
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void ImGui_ImplGlfwGL3_Shutdown();
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void ImGui_ImplGlfwGL3_LoadFontsTexture();
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void ImGui_ImplGlfwGL3_NewFrame();
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void ImGui_ImplGlfwGL3_NewFrame();
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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@ -13,31 +13,32 @@ static void error_callback(int error, const char* description)
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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// Setup window
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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if (!glfwInit())
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exit(1);
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exit(1);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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gl3wInit();
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gl3wInit();
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// Setup ImGui binding
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ImGui_ImplGlfwGL3_Init(window, true);
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//ImGuiIO& io = ImGui::GetIO();
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//ImGuiIO& io = ImGui::GetIO();
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//ImFont* my_font1 = io.Fonts->AddFontDefault();
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//ImFont* my_font1 = io.Fonts->AddFontDefault();
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f);
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f);
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//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
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//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
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//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
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//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
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//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
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//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
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ImGui_ImplGlfwGL3_Init(window, true);
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ImGui_ImplGlfwGL3_InitFontsTexture();
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ImGui_ImplGlfwGL3_LoadFontsTexture();
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bool show_test_window = true;
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bool show_test_window = true;
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bool show_another_window = false;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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ImVec4 clear_color = ImColor(114, 144, 154);
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// Main loop
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while (!glfwWindowShouldClose(window))
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while (!glfwWindowShouldClose(window))
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{
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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@ -13,10 +13,11 @@
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#include <GLFW/glfw3native.h>
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#include <GLFW/glfw3native.h>
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#endif
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#endif
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// Data
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static GLFWwindow* g_Window = NULL;
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static GLFWwindow* g_Window = NULL;
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static double g_Time = 0.0f;
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static bool g_MousePressed[3] = { false, false, false };
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static bool g_MousePressed[3] = { false, false, false };
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static float g_MouseWheel = 0.0f;
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static float g_MouseWheel = 0.0f;
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static double g_Time = 0.0f;
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static bool g_FontTextureLoaded = false;
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static bool g_FontTextureLoaded = false;
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// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
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// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
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@ -124,7 +125,7 @@ void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
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io.AddInputCharacter((unsigned short)c);
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io.AddInputCharacter((unsigned short)c);
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}
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}
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void ImGui_ImplGlfw_LoadFontsTexture()
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void ImGui_ImplGlfw_InitFontsTexture()
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{
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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@ -188,8 +189,7 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
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void ImGui_ImplGlfw_Shutdown()
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void ImGui_ImplGlfw_Shutdown()
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{
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{
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GLuint tex_id = (GLuint)ImGui::GetIO().Fonts->TexID;
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if (GLuint tex_id = (GLuint)ImGui::GetIO().Fonts->TexID)
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if (tex_id)
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{
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{
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glDeleteTextures(1, &tex_id);
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glDeleteTextures(1, &tex_id);
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ImGui::GetIO().Fonts->TexID = 0;
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ImGui::GetIO().Fonts->TexID = 0;
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@ -200,7 +200,7 @@ void ImGui_ImplGlfw_Shutdown()
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void ImGui_ImplGlfw_NewFrame()
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void ImGui_ImplGlfw_NewFrame()
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{
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{
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if (!g_FontTextureLoaded)
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if (!g_FontTextureLoaded)
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ImGui_ImplGlfw_LoadFontsTexture();
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ImGui_ImplGlfw_InitFontsTexture();
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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@ -4,8 +4,8 @@
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struct GLFWwindow;
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struct GLFWwindow;
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bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks);
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bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks);
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void ImGui_ImplGlfw_InitFontsTexture();
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void ImGui_ImplGlfw_Shutdown();
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void ImGui_ImplGlfw_Shutdown();
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void ImGui_ImplGlfw_LoadFontsTexture();
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void ImGui_ImplGlfw_NewFrame();
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void ImGui_ImplGlfw_NewFrame();
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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@ -12,13 +12,14 @@ static void error_callback(int error, const char* description)
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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// Setup window
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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if (!glfwInit())
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exit(1);
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exit(1);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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// Setup ImGui binding
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ImGui_ImplGlfw_Init(window, true);
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ImGui_ImplGlfw_Init(window, true);
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//ImGuiIO& io = ImGui::GetIO();
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//ImGuiIO& io = ImGui::GetIO();
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//ImFont* my_font1 = io.Fonts->AddFontDefault();
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//ImFont* my_font1 = io.Fonts->AddFontDefault();
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@ -26,12 +27,13 @@ int main(int argc, char** argv)
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//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
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//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
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//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
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//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
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//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
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//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
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ImGui_ImplGlfw_LoadFontsTexture();
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ImGui_ImplGlfw_InitFontsTexture();
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bool show_test_window = true;
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bool show_test_window = true;
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bool show_another_window = false;
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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ImVec4 clear_color = ImColor(114, 144, 154);
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// Main loop
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while (!glfwWindowShouldClose(window))
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while (!glfwWindowShouldClose(window))
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{
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{
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glfwPollEvents();
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glfwPollEvents();
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