diff --git a/examples/example_win32_directx11/main.cpp b/examples/example_win32_directx11/main.cpp index 6461571f..6026ce18 100644 --- a/examples/example_win32_directx11/main.cpp +++ b/examples/example_win32_directx11/main.cpp @@ -141,6 +141,8 @@ int main(int, char**) //io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge; io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; // FIXME-DPI: THIS CURRENTLY DOESN'T WORK AS EXPECTED. DON'T USE IN USER APP! io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; // FIXME-DPI + io.ConfigResizeWindowsFromEdges = true; + io.ConfigDockingWithKeyMod = true; ImGui_ImplWin32_Init(hwnd); ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); diff --git a/imgui.cpp b/imgui.cpp index a823422d..4327ecea 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1093,7 +1093,7 @@ ImGuiIO::ImGuiIO() ConfigMacOSXBehaviors = false; #endif ConfigInputTextCursorBlink = true; - ConfigResizeWindowsFromEdges = false; + ConfigResizeWindowsFromEdges = true; // Settings (User Functions) GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations @@ -9468,16 +9468,20 @@ void ImGui::EndDragDropTarget() // TODO: // A~ document root node resizing behavior incorrect // A~ document root node retrieval of ID ? +// A~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete) // B- resize sibling locking behavior may be less desirable if we merged same-axis sibling in a same node level? // A- single visible node part of a hidden split hierarchy (OnlyNodeWithWindows) should show a normal tab bar // B~ SetNextWindowDock() calls (with conditional) -> defer everything to DockContextUpdate (repro: Documents->[X]Windows->Dock 1 elsewhere->Click Redock All // B- fix/disable auto-resize grip on split host nodes // B~ tidy up tab list popup buttons (see old ImGuiTabBarFlags_NoTabListPopupButton code) // B- DockSpace() border issues +// B- inconsistent clipping/border 1-pixel issue (#2) +// B- SetNextWindowFocus() doesn't seem to apply if the window is hidden this frame, need repro (#4) // B- implicit per-viewport dockspace to dock to // B- resizing a dock tree small currently has glitches (overlapping collapse and close button, etc.) +// B- tab bar: appearing on first frame with a dumb layout would do less harm that not appearing? (when behind dynamic branch) or store titles + render in EndTabBar() // B- tab bar: make selected tab always shows its full title? -// B- tab bar: the order/focus restoring code could be part of TabBar and not DockNode? +// B- tab bar: the order/focus restoring code could be part of TabBar and not DockNode? (#8) // B- nav: CTRL+TAB highlighting tabs shows the mismatch between focus-stack and tab-order (not visible in VS because it doesn't highlight the tabs) // B- nav: design interactions so nav controls can dock/undock //----------------------------------------------------------------------------- diff --git a/imgui.h b/imgui.h index ecbc3aae..53f17795 100644 --- a/imgui.h +++ b/imgui.h @@ -1195,7 +1195,7 @@ struct ImGuiIO bool ConfigDockingWithKeyMod; // = true // Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space) bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl (was called io.OptMacOSXBehaviors prior to 1.63) bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63) - bool ConfigResizeWindowsFromEdges; // = false // [BETA] Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the ImGuiWindowFlags_ResizeFromAnySide flag) + bool ConfigResizeWindowsFromEdges; // = true // [BETA] Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the ImGuiWindowFlags_ResizeFromAnySide flag) //------------------------------------------------------------------ // Settings (User Functions) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 052c2677..da89d978 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -267,7 +267,7 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay); ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles); ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering); - ImGui::MenuItem("Docking", NULL, &show_app_dockspace); + ImGui::MenuItem("Dockspace", NULL, &show_app_dockspace); ImGui::MenuItem("Documents", NULL, &show_app_documents); ImGui::EndMenu(); } @@ -3713,7 +3713,7 @@ void ShowExampleAppDockSpace(bool* p_open) flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus; } ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); - ImGui::Begin("Docking Documents Demo", p_open, flags); + ImGui::Begin("DockSpace Demo", p_open, flags); ImGui::PopStyleVar(); if (ImGui::BeginMenuBar()) diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 67d2686f..a622a034 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -6496,15 +6496,15 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, TabBarCloseTab(tab_bar, tab); } - // Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer) - if (g.HoveredId == id && !held && g.HoveredIdTimer > 0.50f) - SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label); - // Restore main window position so user can draw there if (want_clip_rect) PopClipRect(); window->DC.CursorPos = backup_main_cursor_pos; + // Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer) + if (g.HoveredId == id && !held && g.HoveredIdTimer > 0.50f) + SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label); + return tab_contents_visible; }