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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_dx9.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_vulkan.cpp
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@ -838,7 +838,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
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// Default to using texture ID as ID. User can still push string/integer prefixes.
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// We could hash the size/uv to create a unique ID but that would prevent the user from animating UV.
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PushID((void*)user_texture_id);
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PushID((void*)(intptr_t)user_texture_id);
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const ImGuiID id = window->GetID("#image");
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PopID();
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@ -2842,7 +2842,7 @@ static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* t
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if (c == '\r')
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continue;
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const float char_width = font->GetCharAdvance((unsigned short)c) * scale;
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const float char_width = font->GetCharAdvance((ImWchar)c) * scale;
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line_width += char_width;
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}
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@ -3695,7 +3695,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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else
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{
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ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
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if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines
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if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
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ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn));
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rect.ClipWith(clip_rect);
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if (rect.Overlaps(clip_rect))
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@ -3923,7 +3923,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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if (label != label_display_end)
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{
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TextUnformatted(label, label_display_end);
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Separator();
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Spacing();
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}
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ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
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ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
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@ -5549,7 +5549,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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// Menu inside an horizontal menu bar
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// Selectable extend their highlight by half ItemSpacing in each direction.
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// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
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popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight());
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popup_pos = ImVec2(pos.x - 1.0f - (float)(int)(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight());
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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float w = label_size.x;
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