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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_dx9.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_vulkan.cpp
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@ -1,4 +1,4 @@
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// ImGui Renderer for: Metal
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// dear imgui: Renderer for Metal
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// This needs to be used along with a Platform Binding (e.g. OSX)
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// Implemented features:
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@ -410,7 +410,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
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[commandEncoder setDepthStencilState:g_sharedMetalContext.depthStencilState];
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// Setup viewport, orthographic projection matrix
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// Our visible imgui space lies from draw_data->DisplayPps (top left) to
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to
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// draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
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MTLViewport viewport =
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{
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