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Tweak comments (#768)
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@ -9116,10 +9116,10 @@ bool ImGui::IsRectVisible(const ImVec2& size)
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return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
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}
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bool ImGui::IsRectVisible(const ImVec2& a, const ImVec2& b)
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bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->ClipRect.Overlaps(ImRect(a, b));
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return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
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}
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// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
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