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Viewport: When enabled we assert against using RenderDrawListFn to make user more aware of rendering order. (#1542)
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@ -3548,6 +3548,9 @@ void ImGui::NewFrame()
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if (g.IO.ConfigFlags & ImGuiConfigFlags_MultiViewports)
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{
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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IM_ASSERT(g.IO.RenderDrawListsFn == NULL); // Call ImGui::Render() then pass ImGui::GetDrawData() yourself to your render function!
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#endif
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IM_ASSERT(g.IO.PlatformInterface.CreateViewport != NULL);
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IM_ASSERT(g.IO.PlatformInterface.DestroyViewport != NULL);
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//IM_ASSERT(g.IO.PlatformInterface.RenderViewport != NULL || g.IO.RendererInterface.RenderViewport != NULL); // Missing rendering function
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