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Tables: Browse settings list in Metrics (outside of Table entry).
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@ -10689,8 +10689,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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#ifdef IMGUI_HAS_TABLE
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if (TreeNode("SettingsTables", "Settings packed data: Tables: %d bytes", g.SettingsTables.size()))
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{
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//for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
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// DebugNodeTableSettings(settings);
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for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings))
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DebugNodeTableSettings(settings);
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TreePop();
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}
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#endif // #ifdef IMGUI_HAS_TABLE
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@ -11071,6 +11071,7 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow*, const ImDrawLis
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void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
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void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
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void ImGui::DebugNodeTable(ImGuiTable*) {}
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void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
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void ImGui::DebugNodeWindow(ImGuiWindow*, const char*) {}
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void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
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void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
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