mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Update docs, FAQ, comments (mainly related to io.WantCaptureMouse / WantCaptureKeyboard flags).
This commit is contained in:
@ -86,7 +86,7 @@ struct ImGuiGroupData; // Stacked storage data for BeginGroup()/End
|
||||
struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
|
||||
struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data
|
||||
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
|
||||
struct ImGuiNavMoveResult; // Result of a directional navigation move query result
|
||||
struct ImGuiNavMoveResult; // Result of a gamepad/keyboard directional navigation move query result
|
||||
struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
|
||||
struct ImGuiNextItemData; // Storage for SetNextItem** functions
|
||||
struct ImGuiPopupData; // Storage for current popup stack
|
||||
@ -1062,7 +1062,7 @@ struct ImGuiContext
|
||||
bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
|
||||
bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
|
||||
bool ActiveIdHasBeenEditedThisFrame;
|
||||
ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those directional navigation requests (e.g. can activate a button and move away from it)
|
||||
ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it)
|
||||
ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs.
|
||||
ImU64 ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array.
|
||||
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
|
||||
|
Reference in New Issue
Block a user