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Columns: Fixed Separator from creating an extraneous draw command. Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. (#125)
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31
imgui.cpp
31
imgui.cpp
@ -8400,13 +8400,13 @@ void ImGui::NextColumn()
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{
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// New column (columns 1+ cancels out IndentX)
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window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + g.Style.ItemSpacing.x;
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window->DrawList->ChannelsSetCurrent(columns->Current);
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window->DrawList->ChannelsSetCurrent(columns->Current + 1);
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}
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else
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{
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// New row/line
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window->DC.ColumnsOffset.x = 0.0f;
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window->DrawList->ChannelsSetCurrent(0);
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window->DrawList->ChannelsSetCurrent(1);
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columns->Current = 0;
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columns->LineMinY = columns->LineMaxY;
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}
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@ -8415,7 +8415,7 @@ void ImGui::NextColumn()
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window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f);
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window->DC.CurrentLineTextBaseOffset = 0.0f;
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PushColumnClipRect();
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PushColumnClipRect(columns->Current);
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PushItemWidth(GetColumnWidth() * 0.65f); // FIXME-COLUMNS: Move on columns setup
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}
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@ -8543,6 +8543,25 @@ void ImGui::PushColumnClipRect(int column_index)
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PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false);
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}
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// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
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void ImGui::PushColumnsBackground()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiColumns* columns = window->DC.CurrentColumns;
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window->DrawList->ChannelsSetCurrent(0);
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int cmd_size = window->DrawList->CmdBuffer.Size;
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PushClipRect(columns->BackupClipRect.Min, columns->BackupClipRect.Max, false);
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IM_ASSERT(cmd_size == window->DrawList->CmdBuffer.Size); // Being in channel 0 this should not have created an ImDrawCmd
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}
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void ImGui::PopColumnsBackground()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiColumns* columns = window->DC.CurrentColumns;
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window->DrawList->ChannelsSetCurrent(columns->Current + 1);
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PopClipRect();
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}
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ImGuiColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id)
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{
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// We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
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@ -8593,6 +8612,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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columns->MaxX = ImMax(content_region_width - window->Scroll.x, columns->MinX + 1.0f);
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columns->BackupCursorPosY = window->DC.CursorPos.y;
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columns->BackupCursorMaxPosX = window->DC.CursorMaxPos.x;
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columns->BackupClipRect = window->ClipRect;
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columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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@ -8626,8 +8646,9 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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if (columns->Count > 1)
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{
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window->DrawList->ChannelsSplit(columns->Count);
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PushColumnClipRect();
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window->DrawList->ChannelsSplit(1 + columns->Count);
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window->DrawList->ChannelsSetCurrent(1);
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PushColumnClipRect(0);
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}
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PushItemWidth(GetColumnWidth() * 0.65f);
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}
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