Columns: Fixed Separator from creating an extraneous draw command. Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. (#125)

This commit is contained in:
omar
2019-05-09 12:10:36 +02:00
parent 42fc563fed
commit b7c2759f95
4 changed files with 38 additions and 12 deletions

View File

@ -8400,13 +8400,13 @@ void ImGui::NextColumn()
{
// New column (columns 1+ cancels out IndentX)
window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + g.Style.ItemSpacing.x;
window->DrawList->ChannelsSetCurrent(columns->Current);
window->DrawList->ChannelsSetCurrent(columns->Current + 1);
}
else
{
// New row/line
window->DC.ColumnsOffset.x = 0.0f;
window->DrawList->ChannelsSetCurrent(0);
window->DrawList->ChannelsSetCurrent(1);
columns->Current = 0;
columns->LineMinY = columns->LineMaxY;
}
@ -8415,7 +8415,7 @@ void ImGui::NextColumn()
window->DC.CurrentLineSize = ImVec2(0.0f, 0.0f);
window->DC.CurrentLineTextBaseOffset = 0.0f;
PushColumnClipRect();
PushColumnClipRect(columns->Current);
PushItemWidth(GetColumnWidth() * 0.65f); // FIXME-COLUMNS: Move on columns setup
}
@ -8543,6 +8543,25 @@ void ImGui::PushColumnClipRect(int column_index)
PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false);
}
// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
void ImGui::PushColumnsBackground()
{
ImGuiWindow* window = GetCurrentWindowRead();
ImGuiColumns* columns = window->DC.CurrentColumns;
window->DrawList->ChannelsSetCurrent(0);
int cmd_size = window->DrawList->CmdBuffer.Size;
PushClipRect(columns->BackupClipRect.Min, columns->BackupClipRect.Max, false);
IM_ASSERT(cmd_size == window->DrawList->CmdBuffer.Size); // Being in channel 0 this should not have created an ImDrawCmd
}
void ImGui::PopColumnsBackground()
{
ImGuiWindow* window = GetCurrentWindowRead();
ImGuiColumns* columns = window->DC.CurrentColumns;
window->DrawList->ChannelsSetCurrent(columns->Current + 1);
PopClipRect();
}
ImGuiColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id)
{
// We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
@ -8593,6 +8612,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
columns->MaxX = ImMax(content_region_width - window->Scroll.x, columns->MinX + 1.0f);
columns->BackupCursorPosY = window->DC.CursorPos.y;
columns->BackupCursorMaxPosX = window->DC.CursorMaxPos.x;
columns->BackupClipRect = window->ClipRect;
columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
window->DC.ColumnsOffset.x = 0.0f;
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
@ -8626,8 +8646,9 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
if (columns->Count > 1)
{
window->DrawList->ChannelsSplit(columns->Count);
PushColumnClipRect();
window->DrawList->ChannelsSplit(1 + columns->Count);
window->DrawList->ChannelsSetCurrent(1);
PushColumnClipRect(0);
}
PushItemWidth(GetColumnWidth() * 0.65f);
}