diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index f371cd3a..5cbcb901 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -110,6 +110,8 @@ Other Changes: - Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing. - Scrolling: Fix scroll snapping on edge of scroll region when both scrollbars are enabled. - Tables: Expose TableSetColumnEnabled() in public api. (#3935) +- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single + frame and then immediately standling still (would only affect automation/bots). [@rokups] - Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be consistent with the compile-time default. (#3922) - DragScalar: Add default value for v_speed argument to match higher-level functions. (#3922) [@eliasdaler] diff --git a/imgui_internal.h b/imgui_internal.h index f513bf60..c68703f8 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -2098,6 +2098,7 @@ enum ImGuiTabBarFlagsPrivate_ // Extend ImGuiTabItemFlags_ enum ImGuiTabItemFlagsPrivate_ { + ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing, ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout) ImGuiTabItemFlags_Button = 1 << 21, // Used by TabItemButton, change the tab item behavior to mimic a button ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window. @@ -2146,7 +2147,7 @@ struct IMGUI_API ImGuiTabBar float ScrollingRectMinX; float ScrollingRectMaxX; ImGuiID ReorderRequestTabId; - ImS8 ReorderRequestDir; + ImS16 ReorderRequestOffset; ImS8 BeginCount; bool WantLayout; bool VisibleTabWasSubmitted; @@ -2696,7 +2697,7 @@ namespace ImGui IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window); IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id); IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab); - IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir); + IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset); IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos); IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar); IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window); diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 47925e8d..db075b5a 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -6975,12 +6975,17 @@ ImGuiTabBar::ImGuiTabBar() LastTabItemIdx = -1; } +static inline int TabItemGetSectionIdx(const ImGuiTabItem* tab) +{ + return (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; +} + static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs) { const ImGuiTabItem* a = (const ImGuiTabItem*)lhs; const ImGuiTabItem* b = (const ImGuiTabItem*)rhs; - const int a_section = (a->Flags & ImGuiTabItemFlags_Leading) ? 0 : (a->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; - const int b_section = (b->Flags & ImGuiTabItemFlags_Leading) ? 0 : (b->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + const int a_section = TabItemGetSectionIdx(a); + const int b_section = TabItemGetSectionIdx(b); if (a_section != b_section) return a_section - b_section; return (int)(a->IndexDuringLayout - b->IndexDuringLayout); @@ -7156,11 +7161,11 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) tab->IndexDuringLayout = (ImS16)tab_dst_n; // We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another) - int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + int curr_tab_section_n = TabItemGetSectionIdx(tab); if (tab_dst_n > 0) { ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1]; - int prev_tab_section_n = (prev_tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (prev_tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + int prev_tab_section_n = TabItemGetSectionIdx(prev_tab); if (curr_tab_section_n == 0 && prev_tab_section_n != 0) need_sort_by_section = true; if (prev_tab_section_n == 2 && curr_tab_section_n != 2) @@ -7232,7 +7237,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0; tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x; - int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + int section_n = TabItemGetSectionIdx(tab); ImGuiTabBarSection* section = §ions[section_n]; section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f); curr_section_n = section_n; @@ -7287,7 +7292,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) if (shrinked_width < 0.0f) continue; - int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; + int section_n = TabItemGetSectionIdx(tab); sections[section_n].Width -= (tab->Width - shrinked_width); tab->Width = shrinked_width; } @@ -7470,7 +7475,7 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id); if (tab == NULL) return; - if (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) + if (tab->Flags & ImGuiTabItemFlags_SectionMask_) return; ImGuiContext& g = *GImGui; @@ -7499,56 +7504,48 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui } } -void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir) +void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset) { - IM_ASSERT(dir == -1 || dir == +1); + IM_ASSERT(offset != 0); IM_ASSERT(tab_bar->ReorderRequestTabId == 0); tab_bar->ReorderRequestTabId = tab->ID; - tab_bar->ReorderRequestDir = (ImS8)dir; + tab_bar->ReorderRequestOffset = (ImS16)offset; } -void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos) +void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos) { ImGuiContext& g = *GImGui; IM_ASSERT(tab_bar->ReorderRequestTabId == 0); - if ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) == 0) return; - int source_idx = tab_bar->Tabs.index_from_ptr(tab); - float bar_x = tab_bar->BarRect.Min.x; - int dir = bar_x + tab->Offset > mouse_pos.x ? -1 : +1; - int target_idx = source_idx; + const bool is_central_section = (src_tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; + const float bar_offset = tab_bar->BarRect.Min.x - (is_central_section ? tab_bar->ScrollingTarget : 0); - for (int i = source_idx; 0 <= i && i < tab_bar->Tabs.Size; i += dir) + // Count number of contiguous tabs we are crossing over + const int dir = (bar_offset + src_tab->Offset) > mouse_pos.x ? -1 : +1; + const int src_idx = tab_bar->Tabs.index_from_ptr(src_tab); + int dst_idx = src_idx; + for (int i = src_idx; i >= 0 && i < tab_bar->Tabs.Size; i += dir) { - const ImGuiTabItem* target_tab = &tab_bar->Tabs[i]; - - // Reorder only within tab groups with _Leading, _Trailing flag or without either of them. - if ((target_tab->Flags & ImGuiTabItemFlags_Leading) != (tab->Flags & ImGuiTabItemFlags_Leading)) + // Reordered tabs must share the same section + const ImGuiTabItem* dst_tab = &tab_bar->Tabs[i]; + if (dst_tab->Flags & ImGuiTabItemFlags_NoReorder) break; - if ((target_tab->Flags & ImGuiTabItemFlags_Trailing) != (tab->Flags & ImGuiTabItemFlags_Trailing)) + if ((dst_tab->Flags & ImGuiTabItemFlags_SectionMask_) != (src_tab->Flags & ImGuiTabItemFlags_SectionMask_)) break; + dst_idx = i; - // Do not reorder past tabs with _NoReorder flag. - if (target_tab->Flags & ImGuiTabItemFlags_NoReorder) - break; - - target_idx = i; // target_tab can be swapped with dragged tab. - - // Current tab is destination tab under mouse position. Also include space after tab, so when mouse cursor is - // between tabs we would not continue checking further tabs that are not hovered. - if (dir > 0 && mouse_pos.x < bar_x + target_tab->Offset + target_tab->Width + g.Style.ItemInnerSpacing.x) // End of tab is past mouse_pos. - break; - if (dir < 0 && mouse_pos.x > bar_x + target_tab->Offset - g.Style.ItemInnerSpacing.x) // Mouse pos is past start of tab. + // Include spacing after tab, so when mouse cursor is between tabs we would not continue checking further tabs that are not hovered. + const float x1 = bar_offset + dst_tab->Offset - g.Style.ItemInnerSpacing.x; + const float x2 = bar_offset + dst_tab->Offset + dst_tab->Width + g.Style.ItemInnerSpacing.x; + //GetForegroundDrawList()->AddRect(ImVec2(x1, tab_bar->BarRect.Min.y), ImVec2(x2, tab_bar->BarRect.Max.y), IM_COL32(255, 0, 0, 255)); + if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2)) break; } - if (target_idx != source_idx) - { - tab_bar->ReorderRequestTabId = tab->ID; - tab_bar->ReorderRequestDir = (ImS8)(target_idx - source_idx); - } + if (dst_idx != src_idx) + TabBarQueueReorder(tab_bar, src_tab, dst_idx - src_idx); } bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar) @@ -7558,30 +7555,23 @@ bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar) return false; //IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools - int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestDir; + int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestOffset; if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size) return false; - // Reordered TabItem must share the same position flags than target + // Reordered tabs must share the same section + // (Note: TabBarQueueReorderFromMousePos() also has a similar test but since we allow direct calls to TabBarQueueReorder() we do it here too) ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order]; if (tab2->Flags & ImGuiTabItemFlags_NoReorder) return false; - if ((tab1->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (tab2->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing))) + if ((tab1->Flags & ImGuiTabItemFlags_SectionMask_) != (tab2->Flags & ImGuiTabItemFlags_SectionMask_)) return false; ImGuiTabItem item_tmp = *tab1; - ImGuiTabItem* src, *dst; - if (tab_bar->ReorderRequestDir > 0) - { - dst = tab1; - src = tab1 + 1; - } - else - { - dst = tab2 + 1; - src = tab2; - } - memmove(dst, src, abs(tab_bar->ReorderRequestDir) * sizeof(ImGuiTabItem)); + ImGuiTabItem* src_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 + 1 : tab2; + ImGuiTabItem* dst_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 : tab2 + 1; + const int move_count = (tab_bar->ReorderRequestOffset > 0) ? tab_bar->ReorderRequestOffset : -tab_bar->ReorderRequestOffset; + memmove(dst_tab, src_tab, move_count * sizeof(ImGuiTabItem)); *tab2 = item_tmp; if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings) @@ -7874,7 +7864,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, const ImVec2 backup_main_cursor_pos = window->DC.CursorPos; // Layout - const bool is_central_section = (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) == 0; + const bool is_central_section = (tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0; size.x = tab->Width; if (is_central_section) window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f); @@ -7964,7 +7954,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, if (distance_from_edge_y >= threshold_y) undocking_tab = true; else if (drag_distance_from_edge_x > threshold_x) - if ((tab_bar->ReorderRequestDir < 0 && tab_bar->GetTabOrder(tab) == 0) || (tab_bar->ReorderRequestDir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1)) + if ((tab_bar->ReorderRequestOffset < 0 && tab_bar->GetTabOrder(tab) == 0) || (tab_bar->ReorderRequestOffset > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1)) undocking_tab = true; }