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Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control over where the object files get actually written.
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@ -15,8 +15,9 @@
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#CXX = clang++
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EXE = opengl2_example
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OBJS = main.o imgui_impl_glfw_gl2.o
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OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
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SOURCES = main.cpp imgui_impl_glfw_gl2.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
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OBJS = $(addsuffix .o, $(basename $(SOURCES)))
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UNAME_S := $(shell uname -s)
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@ -15,9 +15,10 @@
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#CXX = clang++
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EXE = opengl3_example
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OBJS = main.o imgui_impl_glfw_gl3.o
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OBJS += ../../imgui.o ../../imgui_demo.o ../../imgui_draw.o
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OBJS += ../libs/gl3w/GL/gl3w.o
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SOURCES = main.cpp imgui_impl_glfw_gl3.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
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SOURCES += ../libs/gl3w/GL/gl3w.c
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OBJS = $(addsuffix .o, $(basename $(SOURCES)))
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UNAME_S := $(shell uname -s)
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