Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)

This commit is contained in:
ocornut 2022-01-17 16:22:32 +01:00
parent 92c4ff1c2f
commit b6582a471a
2 changed files with 3 additions and 2 deletions

View File

@ -522,8 +522,8 @@ static void ImGui_ImplOSX_UpdateGamepads()
MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down); MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down);
MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder); MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder);
MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder); MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder);
MAP_BUTTON(ImGuiNavInput_TweakSlow, leftTrigger); MAP_BUTTON(ImGuiNavInput_TweakSlow, leftShoulder);
MAP_BUTTON(ImGuiNavInput_TweakFast, rightTrigger); MAP_BUTTON(ImGuiNavInput_TweakFast, rightShoulder);
#undef MAP_BUTTON #undef MAP_BUTTON
io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value; io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value;

View File

@ -121,6 +121,7 @@ Other Changes:
- Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but - Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but
can theorically be created by user code manipulating a ImDrawList. (#4857) can theorically be created by user code manipulating a ImDrawList. (#4857)
- Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu] - Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu]
- Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
- Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and - Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and
wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev] wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev]