mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
This commit is contained in:
parent
92c4ff1c2f
commit
b6582a471a
@ -522,8 +522,8 @@ static void ImGui_ImplOSX_UpdateGamepads()
|
|||||||
MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down);
|
MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down);
|
||||||
MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder);
|
MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder);
|
||||||
MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder);
|
MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder);
|
||||||
MAP_BUTTON(ImGuiNavInput_TweakSlow, leftTrigger);
|
MAP_BUTTON(ImGuiNavInput_TweakSlow, leftShoulder);
|
||||||
MAP_BUTTON(ImGuiNavInput_TweakFast, rightTrigger);
|
MAP_BUTTON(ImGuiNavInput_TweakFast, rightShoulder);
|
||||||
#undef MAP_BUTTON
|
#undef MAP_BUTTON
|
||||||
|
|
||||||
io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value;
|
io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value;
|
||||||
|
@ -121,6 +121,7 @@ Other Changes:
|
|||||||
- Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but
|
- Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but
|
||||||
can theorically be created by user code manipulating a ImDrawList. (#4857)
|
can theorically be created by user code manipulating a ImDrawList. (#4857)
|
||||||
- Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu]
|
- Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu]
|
||||||
|
- Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
|
||||||
- Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and
|
- Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and
|
||||||
wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev]
|
wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev]
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user