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	Texture-based thick lines: Only use textured lines for integer line widths
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		| @@ -681,8 +681,8 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 | ||||
|         const int integer_thickness = (int)thickness; | ||||
|         const float fractional_thickness = thickness - integer_thickness; | ||||
|  | ||||
|         // Do we want to draw this line using a texture? | ||||
|         const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX); | ||||
|         // Do we want to draw this line using a texture? (for now, only draw integer-width lines using textures to avoid issues with the way scaling occurs) | ||||
|         const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX) && (fractional_thickness >= -0.00001f) && (fractional_thickness <= 0.00001f); | ||||
|  | ||||
|         // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTexData unless ImFontAtlasFlags_NoAALines is off | ||||
|         IM_ASSERT_PARANOID((!use_texture) || (!(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoAALines))); | ||||
|   | ||||
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