Windows: Fixed first-time windows appearing in negative coordinates. (#5215, #3414)

Regression added in 6af92b05b
This commit is contained in:
Dima Koltun 2022-04-22 20:20:40 +02:00 committed by ocornut
parent 5b29d14783
commit b5b704d376
2 changed files with 4 additions and 1 deletions

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@ -54,6 +54,9 @@ Other Changes:
Not that even thought you shouldn't need to disable io.ConfigInputTrickleEventQueue, you can Not that even thought you shouldn't need to disable io.ConfigInputTrickleEventQueue, you can
technically dynamically change its setting based on the context (e.g. disable only when hovering technically dynamically change its setting based on the context (e.g. disable only when hovering
or interacting with a game/3D view). or interacting with a game/3D view).
- Windows: Fixed first-time windows appearing in negative coordinates from being initialized
with a wrong size. This would most often be noticeable in multi-viewport mode (docking branch)
when spawning a window in a monitor with negative coordinates. (#5215, #3414) [@DimaKoltun]
- Clipper: Fixed a regression in 1.86 when not calling clipper.End() and late destructing the - Clipper: Fixed a regression in 1.86 when not calling clipper.End() and late destructing the
clipper instance. High-level languages (Lua,Rust etc.) would typically be affected. (#4822) clipper instance. High-level languages (Lua,Rust etc.) would typically be affected. (#4822)
- Layout: Fixed mixing up SameLine() and SetCursorPos() together from creating situations where line - Layout: Fixed mixing up SameLine() and SetCursorPos() together from creating situations where line

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@ -5339,7 +5339,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
ApplyWindowSettings(window, settings); ApplyWindowSettings(window, settings);
} }
window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values window->DC.CursorStartPos = window->DC.CursorMaxPos = window->DC.IdealMaxPos = window->Pos; // So first call to CalcWindowContentSizes() doesn't return crazy values
if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
{ {