mirror of
https://github.com/Drezil/imgui.git
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Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
This commit is contained in:
parent
70c603854e
commit
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@ -49,7 +49,7 @@
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#endif
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// DirectX data
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struct FrameResources
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struct ImGui_ImplDX12_RenderBuffers
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{
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ID3D12Resource* IndexBuffer;
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ID3D12Resource* VertexBuffer;
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@ -59,19 +59,19 @@ struct FrameResources
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struct ImGui_ImplDX12_Data
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{
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ID3D12Device* pd3dDevice;
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ID3D12RootSignature* pRootSignature;
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ID3D12PipelineState* pPipelineState;
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DXGI_FORMAT RTVFormat;
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ID3D12Resource* pFontTextureResource;
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D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle;
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D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle;
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ID3D12Device* pd3dDevice;
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ID3D12RootSignature* pRootSignature;
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ID3D12PipelineState* pPipelineState;
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DXGI_FORMAT RTVFormat;
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ID3D12Resource* pFontTextureResource;
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D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle;
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D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle;
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FrameResources* pFrameResources;
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UINT numFramesInFlight;
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UINT frameIndex;
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ImGui_ImplDX12_RenderBuffers* pFrameResources;
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UINT numFramesInFlight;
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UINT frameIndex;
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ImGui_ImplDX12_Data() { memset(this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
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ImGui_ImplDX12_Data() { memset(this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
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};
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// Wrapping access to backend data (to facilitate multiple-contexts stored in io.BackendPlatformUserData)
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@ -93,7 +93,7 @@ struct VERTEX_CONSTANT_BUFFER
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float mvp[4][4];
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};
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static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, FrameResources* fr)
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static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, ImGui_ImplDX12_RenderBuffers* fr)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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@ -161,7 +161,7 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
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// If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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bd->frameIndex = bd->frameIndex + 1;
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FrameResources* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight];
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ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight];
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// Create and grow vertex/index buffers if needed
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if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount)
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@ -433,10 +433,8 @@ static void ImGui_ImplDX12_CreateFontsTexture()
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bool ImGui_ImplDX12_CreateDeviceObjects()
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{
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if (ImGui::GetCurrentContext() == NULL)
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return false;
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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if (!bd->pd3dDevice)
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if (!bd || !bd->pd3dDevice)
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return false;
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if (bd->pPipelineState)
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ImGui_ImplDX12_InvalidateDeviceObjects();
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@ -668,12 +666,10 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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void ImGui_ImplDX12_InvalidateDeviceObjects()
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{
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if (ImGui::GetCurrentContext() == NULL)
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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if (!bd || !bd->pd3dDevice)
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return;
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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if (!bd->pd3dDevice)
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return;
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SafeRelease(bd->pRootSignature);
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SafeRelease(bd->pPipelineState);
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@ -682,7 +678,7 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
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for (UINT i = 0; i < bd->numFramesInFlight; i++)
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{
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FrameResources* fr = &bd->pFrameResources[i];
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ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i];
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SafeRelease(fr->IndexBuffer);
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SafeRelease(fr->VertexBuffer);
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}
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@ -704,7 +700,7 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
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bd->RTVFormat = rtv_format;
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bd->hFontSrvCpuDescHandle = font_srv_cpu_desc_handle;
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bd->hFontSrvGpuDescHandle = font_srv_gpu_desc_handle;
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bd->pFrameResources = new FrameResources[num_frames_in_flight];
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bd->pFrameResources = new ImGui_ImplDX12_RenderBuffers[num_frames_in_flight];
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bd->numFramesInFlight = num_frames_in_flight;
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bd->frameIndex = UINT_MAX;
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IM_UNUSED(cbv_srv_heap); // Unused in master branch (will be used by multi-viewports)
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@ -712,7 +708,7 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
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// Create buffers with a default size (they will later be grown as needed)
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for (int i = 0; i < num_frames_in_flight; i++)
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{
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FrameResources* fr = &bd->pFrameResources[i];
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ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i];
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fr->IndexBuffer = NULL;
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fr->VertexBuffer = NULL;
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fr->IndexBufferSize = 10000;
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@ -729,12 +725,6 @@ void ImGui_ImplDX12_Shutdown()
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ImGui_ImplDX12_InvalidateDeviceObjects();
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delete[] bd->pFrameResources;
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bd->pFrameResources = NULL;
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bd->pd3dDevice = NULL;
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bd->hFontSrvCpuDescHandle.ptr = 0;
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bd->hFontSrvGpuDescHandle.ptr = 0;
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bd->numFramesInFlight = 0;
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bd->frameIndex = UINT_MAX;
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io.BackendRendererName = NULL;
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io.BackendRendererUserData = NULL;
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ImGui_ImplDX12_DestroyBackendData();
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@ -273,14 +273,10 @@ void ImGui_ImplGlfw_Shutdown()
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glfwSetScrollCallback(bd->Window, bd->PrevUserCallbackScroll);
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glfwSetKeyCallback(bd->Window, bd->PrevUserCallbackKey);
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glfwSetCharCallback(bd->Window, bd->PrevUserCallbackChar);
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bd->InstalledCallbacks = false;
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}
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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{
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glfwDestroyCursor(bd->MouseCursors[cursor_n]);
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bd->MouseCursors[cursor_n] = NULL;
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}
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io.BackendPlatformName = NULL;
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io.BackendPlatformUserData = NULL;
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@ -230,19 +230,18 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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// Store GLSL version string so we can refer to it later in case we recreate shaders.
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// Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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if (glsl_version == NULL)
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{
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#if defined(IMGUI_IMPL_OPENGL_ES2)
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glsl_version = "#version 100";
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#elif defined(IMGUI_IMPL_OPENGL_ES3)
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if (glsl_version == NULL)
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glsl_version = "#version 300 es";
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#elif defined(__APPLE__)
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if (glsl_version == NULL)
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glsl_version = "#version 150";
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#else
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if (glsl_version == NULL)
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glsl_version = "#version 130";
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#endif
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}
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IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString));
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strcpy(bd->GlslVersionString, glsl_version);
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strcat(bd->GlslVersionString, "\n");
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42
imgui.cpp
42
imgui.cpp
@ -3526,8 +3526,9 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
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FocusWindow(window);
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SetActiveID(window->MoveId, window);
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g.NavDisableHighlight = true;
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g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
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g.ActiveIdNoClearOnFocusLoss = true;
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g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos;
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SetActiveIdUsingNavAndKeys();
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bool can_move_window = true;
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if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
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@ -3563,8 +3564,8 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
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}
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else
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{
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ClearActiveID();
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g.MovingWindow = NULL;
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ClearActiveID();
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}
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}
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else
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@ -4155,7 +4156,7 @@ void ImGui::Initialize(ImGuiContext* context)
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g.Viewports.push_back(viewport);
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#ifdef IMGUI_HAS_DOCK
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#endif // #ifdef IMGUI_HAS_DOCK
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#endif
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g.Initialized = true;
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}
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@ -4951,6 +4952,16 @@ void ImGui::SetItemUsingMouseWheel()
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g.ActiveIdUsingMouseWheel = true;
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}
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void ImGui::SetActiveIdUsingNavAndKeys()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.ActiveId != 0);
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g.ActiveIdUsingNavDirMask = ~(ImU32)0;
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g.ActiveIdUsingNavInputMask = ~(ImU32)0;
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g.ActiveIdUsingKeyInputMask = ~(ImU64)0;
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NavMoveRequestCancel();
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}
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ImVec2 ImGui::GetItemRectMin()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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@ -9608,7 +9619,7 @@ static void ImGui::NavUpdateWindowing()
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if (start_windowing_with_gamepad || start_windowing_with_keyboard)
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if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
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{
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g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // FIXME-DOCK: Will need to use RootWindowDockStop
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g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow;
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g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f;
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g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
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g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad;
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@ -9863,10 +9874,8 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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source_parent_id = window->IDStack.back();
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source_drag_active = IsMouseDragging(mouse_button);
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// Disable navigation and key inputs while dragging
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g.ActiveIdUsingNavDirMask = ~(ImU32)0;
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g.ActiveIdUsingNavInputMask = ~(ImU32)0;
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g.ActiveIdUsingKeyInputMask = ~(ImU64)0;
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// Disable navigation and key inputs while dragging + cancel existing request if any
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SetActiveIdUsingNavAndKeys();
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}
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else
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{
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@ -10628,8 +10637,9 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings);
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}
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IM_ASSERT(settings->ID == window->ID);
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settings->Pos = ImVec2ih((short)window->Pos.x, (short)window->Pos.y);
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settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y);
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settings->Pos = ImVec2ih(window->Pos);
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settings->Size = ImVec2ih(window->SizeFull);
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settings->Collapsed = window->Collapsed;
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}
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@ -11233,6 +11243,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Indent();
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Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
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Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
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Text("ActiveIdUsing: Wheel: %d, NavDirMask: %X, NavInputMask: %X, KeyInputMask: %llX", g.ActiveIdUsingMouseWheel, g.ActiveIdUsingNavDirMask, g.ActiveIdUsingNavInputMask, g.ActiveIdUsingKeyInputMask);
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Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
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Unindent();
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@ -11585,7 +11596,14 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
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const char* buf_end = buf + IM_ARRAYSIZE(buf);
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const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2);
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p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
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IM_UNUSED(p);
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p += ImFormatString(p, buf_end - p, " { ");
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for (int tab_n = 0; tab_n < ImMin(tab_bar->Tabs.Size, 3); tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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p += ImFormatString(p, buf_end - p, "%s'%s'",
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tab_n > 0 ? ", " : "", (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???");
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}
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p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } ");
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if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
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bool open = TreeNode(label, "%s", buf);
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if (!is_active) { PopStyleColor(); }
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@ -11605,7 +11623,7 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
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if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2);
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if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine();
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Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f",
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tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "", tab->Offset, tab->Width, tab->ContentWidth);
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tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth);
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PopID();
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}
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TreePop();
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2
imgui.h
2
imgui.h
@ -2760,7 +2760,7 @@ struct ImFont
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// [SECTION] Viewports
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//-----------------------------------------------------------------------------
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// Flags stored in ImGuiViewport::Flags
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// Flags stored in ImGuiViewport::Flags, giving indications to the platform backends.
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enum ImGuiViewportFlags_
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{
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ImGuiViewportFlags_None = 0,
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@ -6974,12 +6974,12 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
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// + a context-menu to choose which corner of the screen to use.
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static void ShowExampleAppSimpleOverlay(bool* p_open)
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{
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const float PAD = 10.0f;
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static int corner = 0;
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ImGuiIO& io = ImGui::GetIO();
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
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if (corner != -1)
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{
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const float PAD = 10.0f;
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
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ImVec2 work_size = viewport->WorkSize;
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@ -3730,6 +3730,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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// - RenderMouseCursor()
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// - RenderArrowPointingAt()
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// - RenderRectFilledRangeH()
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// - RenderRectFilledWithHole()
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//-----------------------------------------------------------------------------
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// Function in need of a redesign (legacy mess)
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// - RenderColorRectWithAlphaCheckerboard()
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@ -1142,7 +1142,7 @@ struct ImGuiNextWindowData
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ImGuiSizeCallback SizeCallback;
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void* SizeCallbackUserData;
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float BgAlphaVal; // Override background alpha
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ImVec2 MenuBarOffsetMinVal; // *Always on* This is not exposed publicly, so we don't clear it.
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ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?)
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ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
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inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
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@ -2465,6 +2465,7 @@ namespace ImGui
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// Inputs
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// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
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IMGUI_API void SetItemUsingMouseWheel();
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IMGUI_API void SetActiveIdUsingNavAndKeys();
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inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
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inline bool IsActiveIdUsingNavInput(ImGuiNavInput input) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; }
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inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; IM_ASSERT(key < 64); return (g.ActiveIdUsingKeyInputMask & ((ImU64)1 << key)) != 0; }
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@ -2709,8 +2710,8 @@ extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt,
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
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#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
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#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
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#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
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#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
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||||
#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
|
||||
#else
|
||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) ((void)0)
|
||||
#endif
|
||||
|
@ -288,12 +288,7 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
|
||||
flags |= ImGuiTableFlags_NoSavedSettings;
|
||||
|
||||
// Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop;
|
||||
#else
|
||||
ImGuiWindow* window_for_settings = outer_window->RootWindow;
|
||||
#endif
|
||||
if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings)
|
||||
if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings)
|
||||
flags |= ImGuiTableFlags_NoSavedSettings;
|
||||
|
||||
return flags;
|
||||
|
Loading…
Reference in New Issue
Block a user