mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-03 22:51:06 +01:00 
			
		
		
		
	Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
This commit is contained in:
		@@ -49,7 +49,7 @@
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#endif
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					#endif
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// DirectX data
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					// DirectX data
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struct FrameResources
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					struct ImGui_ImplDX12_RenderBuffers
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{
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					{
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    ID3D12Resource*     IndexBuffer;
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					    ID3D12Resource*     IndexBuffer;
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    ID3D12Resource*     VertexBuffer;
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					    ID3D12Resource*     VertexBuffer;
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@@ -59,19 +59,19 @@ struct FrameResources
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struct ImGui_ImplDX12_Data
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					struct ImGui_ImplDX12_Data
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{
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					{
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    ID3D12Device*               pd3dDevice;
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					    ID3D12Device*                   pd3dDevice;
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    ID3D12RootSignature*        pRootSignature;
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					    ID3D12RootSignature*            pRootSignature;
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    ID3D12PipelineState*        pPipelineState;
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					    ID3D12PipelineState*            pPipelineState;
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    DXGI_FORMAT                 RTVFormat;
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					    DXGI_FORMAT                     RTVFormat;
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    ID3D12Resource*             pFontTextureResource;
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					    ID3D12Resource*                 pFontTextureResource;
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    D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle;
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					    D3D12_CPU_DESCRIPTOR_HANDLE     hFontSrvCpuDescHandle;
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    D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle;
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					    D3D12_GPU_DESCRIPTOR_HANDLE     hFontSrvGpuDescHandle;
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    FrameResources*             pFrameResources;
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					    ImGui_ImplDX12_RenderBuffers*   pFrameResources;
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    UINT                        numFramesInFlight;
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					    UINT                            numFramesInFlight;
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    UINT                        frameIndex;
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					    UINT                            frameIndex;
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    ImGui_ImplDX12_Data()       { memset(this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
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					    ImGui_ImplDX12_Data()           { memset(this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
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};
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					};
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// Wrapping access to backend data (to facilitate multiple-contexts stored in io.BackendPlatformUserData)
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					// Wrapping access to backend data (to facilitate multiple-contexts stored in io.BackendPlatformUserData)
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@@ -93,7 +93,7 @@ struct VERTEX_CONSTANT_BUFFER
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    float   mvp[4][4];
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					    float   mvp[4][4];
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};
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					};
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static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, FrameResources* fr)
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					static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, ImGui_ImplDX12_RenderBuffers* fr)
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{
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					{
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    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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					    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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@@ -161,7 +161,7 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL
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    // If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
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					    // If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
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    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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					    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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    bd->frameIndex = bd->frameIndex + 1;
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					    bd->frameIndex = bd->frameIndex + 1;
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    FrameResources* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight];
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					    ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight];
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    // Create and grow vertex/index buffers if needed
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					    // Create and grow vertex/index buffers if needed
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    if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount)
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					    if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount)
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@@ -433,10 +433,8 @@ static void ImGui_ImplDX12_CreateFontsTexture()
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bool    ImGui_ImplDX12_CreateDeviceObjects()
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					bool    ImGui_ImplDX12_CreateDeviceObjects()
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{
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					{
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    if (ImGui::GetCurrentContext() == NULL)
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					 | 
				
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        return false;
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					 | 
				
			||||||
    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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					    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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    if (!bd->pd3dDevice)
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					    if (!bd || !bd->pd3dDevice)
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        return false;
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					        return false;
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    if (bd->pPipelineState)
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					    if (bd->pPipelineState)
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        ImGui_ImplDX12_InvalidateDeviceObjects();
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					        ImGui_ImplDX12_InvalidateDeviceObjects();
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@@ -668,12 +666,10 @@ bool    ImGui_ImplDX12_CreateDeviceObjects()
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void    ImGui_ImplDX12_InvalidateDeviceObjects()
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					void    ImGui_ImplDX12_InvalidateDeviceObjects()
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{
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					{
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    if (ImGui::GetCurrentContext() == NULL)
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					    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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					    if (!bd || !bd->pd3dDevice)
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        return;
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					        return;
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    ImGuiIO& io = ImGui::GetIO();
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					    ImGuiIO& io = ImGui::GetIO();
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    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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					 | 
				
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    if (!bd->pd3dDevice)
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					 | 
				
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        return;
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					 | 
				
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    SafeRelease(bd->pRootSignature);
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					    SafeRelease(bd->pRootSignature);
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    SafeRelease(bd->pPipelineState);
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					    SafeRelease(bd->pPipelineState);
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@@ -682,7 +678,7 @@ void    ImGui_ImplDX12_InvalidateDeviceObjects()
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    for (UINT i = 0; i < bd->numFramesInFlight; i++)
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					    for (UINT i = 0; i < bd->numFramesInFlight; i++)
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    {
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					    {
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        FrameResources* fr = &bd->pFrameResources[i];
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					        ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i];
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        SafeRelease(fr->IndexBuffer);
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					        SafeRelease(fr->IndexBuffer);
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        SafeRelease(fr->VertexBuffer);
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					        SafeRelease(fr->VertexBuffer);
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    }
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					    }
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@@ -704,7 +700,7 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
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    bd->RTVFormat = rtv_format;
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					    bd->RTVFormat = rtv_format;
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    bd->hFontSrvCpuDescHandle = font_srv_cpu_desc_handle;
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					    bd->hFontSrvCpuDescHandle = font_srv_cpu_desc_handle;
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    bd->hFontSrvGpuDescHandle = font_srv_gpu_desc_handle;
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					    bd->hFontSrvGpuDescHandle = font_srv_gpu_desc_handle;
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    bd->pFrameResources = new FrameResources[num_frames_in_flight];
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					    bd->pFrameResources = new ImGui_ImplDX12_RenderBuffers[num_frames_in_flight];
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    bd->numFramesInFlight = num_frames_in_flight;
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					    bd->numFramesInFlight = num_frames_in_flight;
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    bd->frameIndex = UINT_MAX;
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					    bd->frameIndex = UINT_MAX;
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    IM_UNUSED(cbv_srv_heap); // Unused in master branch (will be used by multi-viewports)
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					    IM_UNUSED(cbv_srv_heap); // Unused in master branch (will be used by multi-viewports)
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@@ -712,7 +708,7 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO
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    // Create buffers with a default size (they will later be grown as needed)
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					    // Create buffers with a default size (they will later be grown as needed)
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    for (int i = 0; i < num_frames_in_flight; i++)
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					    for (int i = 0; i < num_frames_in_flight; i++)
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    {
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					    {
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        FrameResources* fr = &bd->pFrameResources[i];
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					        ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i];
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        fr->IndexBuffer = NULL;
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					        fr->IndexBuffer = NULL;
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        fr->VertexBuffer = NULL;
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					        fr->VertexBuffer = NULL;
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        fr->IndexBufferSize = 10000;
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					        fr->IndexBufferSize = 10000;
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@@ -729,12 +725,6 @@ void ImGui_ImplDX12_Shutdown()
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    ImGui_ImplDX12_InvalidateDeviceObjects();
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					    ImGui_ImplDX12_InvalidateDeviceObjects();
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    delete[] bd->pFrameResources;
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					    delete[] bd->pFrameResources;
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    bd->pFrameResources = NULL;
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					 | 
				
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    bd->pd3dDevice = NULL;
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					 | 
				
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    bd->hFontSrvCpuDescHandle.ptr = 0;
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					 | 
				
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    bd->hFontSrvGpuDescHandle.ptr = 0;
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					 | 
				
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    bd->numFramesInFlight = 0;
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					 | 
				
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    bd->frameIndex = UINT_MAX;
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					 | 
				
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    io.BackendRendererName = NULL;
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					    io.BackendRendererName = NULL;
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    io.BackendRendererUserData = NULL;
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					    io.BackendRendererUserData = NULL;
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    ImGui_ImplDX12_DestroyBackendData();
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					    ImGui_ImplDX12_DestroyBackendData();
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@@ -273,14 +273,10 @@ void ImGui_ImplGlfw_Shutdown()
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        glfwSetScrollCallback(bd->Window, bd->PrevUserCallbackScroll);
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					        glfwSetScrollCallback(bd->Window, bd->PrevUserCallbackScroll);
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        glfwSetKeyCallback(bd->Window, bd->PrevUserCallbackKey);
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					        glfwSetKeyCallback(bd->Window, bd->PrevUserCallbackKey);
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        glfwSetCharCallback(bd->Window, bd->PrevUserCallbackChar);
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					        glfwSetCharCallback(bd->Window, bd->PrevUserCallbackChar);
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        bd->InstalledCallbacks = false;
 | 
					 | 
				
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    }
 | 
					    }
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 | 
					
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			||||||
    for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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					    for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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			||||||
    {
 | 
					 | 
				
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        glfwDestroyCursor(bd->MouseCursors[cursor_n]);
 | 
					        glfwDestroyCursor(bd->MouseCursors[cursor_n]);
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			||||||
        bd->MouseCursors[cursor_n] = NULL;
 | 
					 | 
				
			||||||
    }
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					 | 
				
			||||||
 | 
					
 | 
				
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    io.BackendPlatformName = NULL;
 | 
					    io.BackendPlatformName = NULL;
 | 
				
			||||||
    io.BackendPlatformUserData = NULL;
 | 
					    io.BackendPlatformUserData = NULL;
 | 
				
			||||||
 
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@@ -230,19 +230,18 @@ bool    ImGui_ImplOpenGL3_Init(const char* glsl_version)
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 | 
					
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    // Store GLSL version string so we can refer to it later in case we recreate shaders.
 | 
					    // Store GLSL version string so we can refer to it later in case we recreate shaders.
 | 
				
			||||||
    // Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
 | 
					    // Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
 | 
				
			||||||
#if defined(IMGUI_IMPL_OPENGL_ES2)
 | 
					 | 
				
			||||||
    if (glsl_version == NULL)
 | 
					    if (glsl_version == NULL)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					#if defined(IMGUI_IMPL_OPENGL_ES2)
 | 
				
			||||||
        glsl_version = "#version 100";
 | 
					        glsl_version = "#version 100";
 | 
				
			||||||
#elif defined(IMGUI_IMPL_OPENGL_ES3)
 | 
					#elif defined(IMGUI_IMPL_OPENGL_ES3)
 | 
				
			||||||
    if (glsl_version == NULL)
 | 
					 | 
				
			||||||
        glsl_version = "#version 300 es";
 | 
					        glsl_version = "#version 300 es";
 | 
				
			||||||
#elif defined(__APPLE__)
 | 
					#elif defined(__APPLE__)
 | 
				
			||||||
    if (glsl_version == NULL)
 | 
					 | 
				
			||||||
        glsl_version = "#version 150";
 | 
					        glsl_version = "#version 150";
 | 
				
			||||||
#else
 | 
					#else
 | 
				
			||||||
    if (glsl_version == NULL)
 | 
					 | 
				
			||||||
        glsl_version = "#version 130";
 | 
					        glsl_version = "#version 130";
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
    IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString));
 | 
					    IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString));
 | 
				
			||||||
    strcpy(bd->GlslVersionString, glsl_version);
 | 
					    strcpy(bd->GlslVersionString, glsl_version);
 | 
				
			||||||
    strcat(bd->GlslVersionString, "\n");
 | 
					    strcat(bd->GlslVersionString, "\n");
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										42
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										42
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -3526,8 +3526,9 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
 | 
				
			|||||||
    FocusWindow(window);
 | 
					    FocusWindow(window);
 | 
				
			||||||
    SetActiveID(window->MoveId, window);
 | 
					    SetActiveID(window->MoveId, window);
 | 
				
			||||||
    g.NavDisableHighlight = true;
 | 
					    g.NavDisableHighlight = true;
 | 
				
			||||||
 | 
					    g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
 | 
				
			||||||
    g.ActiveIdNoClearOnFocusLoss = true;
 | 
					    g.ActiveIdNoClearOnFocusLoss = true;
 | 
				
			||||||
    g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos;
 | 
					    SetActiveIdUsingNavAndKeys();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    bool can_move_window = true;
 | 
					    bool can_move_window = true;
 | 
				
			||||||
    if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
 | 
					    if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
 | 
				
			||||||
@@ -3563,8 +3564,8 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
 | 
				
			|||||||
        }
 | 
					        }
 | 
				
			||||||
        else
 | 
					        else
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            ClearActiveID();
 | 
					 | 
				
			||||||
            g.MovingWindow = NULL;
 | 
					            g.MovingWindow = NULL;
 | 
				
			||||||
 | 
					            ClearActiveID();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
@@ -4155,7 +4156,7 @@ void ImGui::Initialize(ImGuiContext* context)
 | 
				
			|||||||
    g.Viewports.push_back(viewport);
 | 
					    g.Viewports.push_back(viewport);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef IMGUI_HAS_DOCK
 | 
					#ifdef IMGUI_HAS_DOCK
 | 
				
			||||||
#endif // #ifdef IMGUI_HAS_DOCK
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    g.Initialized = true;
 | 
					    g.Initialized = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -4951,6 +4952,16 @@ void ImGui::SetItemUsingMouseWheel()
 | 
				
			|||||||
        g.ActiveIdUsingMouseWheel = true;
 | 
					        g.ActiveIdUsingMouseWheel = true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ImGui::SetActiveIdUsingNavAndKeys()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    ImGuiContext& g = *GImGui;
 | 
				
			||||||
 | 
					    IM_ASSERT(g.ActiveId != 0);
 | 
				
			||||||
 | 
					    g.ActiveIdUsingNavDirMask = ~(ImU32)0;
 | 
				
			||||||
 | 
					    g.ActiveIdUsingNavInputMask = ~(ImU32)0;
 | 
				
			||||||
 | 
					    g.ActiveIdUsingKeyInputMask = ~(ImU64)0;
 | 
				
			||||||
 | 
					    NavMoveRequestCancel();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
ImVec2 ImGui::GetItemRectMin()
 | 
					ImVec2 ImGui::GetItemRectMin()
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    ImGuiWindow* window = GetCurrentWindowRead();
 | 
					    ImGuiWindow* window = GetCurrentWindowRead();
 | 
				
			||||||
@@ -9608,7 +9619,7 @@ static void ImGui::NavUpdateWindowing()
 | 
				
			|||||||
    if (start_windowing_with_gamepad || start_windowing_with_keyboard)
 | 
					    if (start_windowing_with_gamepad || start_windowing_with_keyboard)
 | 
				
			||||||
        if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
 | 
					        if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // FIXME-DOCK: Will need to use RootWindowDockStop
 | 
					            g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow;
 | 
				
			||||||
            g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f;
 | 
					            g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f;
 | 
				
			||||||
            g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
 | 
					            g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
 | 
				
			||||||
            g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad;
 | 
					            g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad;
 | 
				
			||||||
@@ -9863,10 +9874,8 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
 | 
				
			|||||||
        source_parent_id = window->IDStack.back();
 | 
					        source_parent_id = window->IDStack.back();
 | 
				
			||||||
        source_drag_active = IsMouseDragging(mouse_button);
 | 
					        source_drag_active = IsMouseDragging(mouse_button);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        // Disable navigation and key inputs while dragging
 | 
					        // Disable navigation and key inputs while dragging + cancel existing request if any
 | 
				
			||||||
        g.ActiveIdUsingNavDirMask = ~(ImU32)0;
 | 
					        SetActiveIdUsingNavAndKeys();
 | 
				
			||||||
        g.ActiveIdUsingNavInputMask = ~(ImU32)0;
 | 
					 | 
				
			||||||
        g.ActiveIdUsingKeyInputMask = ~(ImU64)0;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    else
 | 
					    else
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
@@ -10628,8 +10637,9 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
 | 
				
			|||||||
            window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings);
 | 
					            window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        IM_ASSERT(settings->ID == window->ID);
 | 
					        IM_ASSERT(settings->ID == window->ID);
 | 
				
			||||||
        settings->Pos = ImVec2ih((short)window->Pos.x, (short)window->Pos.y);
 | 
					        settings->Pos = ImVec2ih(window->Pos);
 | 
				
			||||||
        settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y);
 | 
					        settings->Size = ImVec2ih(window->SizeFull);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        settings->Collapsed = window->Collapsed;
 | 
					        settings->Collapsed = window->Collapsed;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -11233,6 +11243,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
 | 
				
			|||||||
        Indent();
 | 
					        Indent();
 | 
				
			||||||
        Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
 | 
					        Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
 | 
				
			||||||
        Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
 | 
					        Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
 | 
				
			||||||
 | 
					        Text("ActiveIdUsing: Wheel: %d, NavDirMask: %X, NavInputMask: %X, KeyInputMask: %llX", g.ActiveIdUsingMouseWheel, g.ActiveIdUsingNavDirMask, g.ActiveIdUsingNavInputMask, g.ActiveIdUsingKeyInputMask);
 | 
				
			||||||
        Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
 | 
					        Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
 | 
				
			||||||
        Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
 | 
					        Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
 | 
				
			||||||
        Unindent();
 | 
					        Unindent();
 | 
				
			||||||
@@ -11585,7 +11596,14 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
 | 
				
			|||||||
    const char* buf_end = buf + IM_ARRAYSIZE(buf);
 | 
					    const char* buf_end = buf + IM_ARRAYSIZE(buf);
 | 
				
			||||||
    const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2);
 | 
					    const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2);
 | 
				
			||||||
    p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
 | 
					    p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
 | 
				
			||||||
    IM_UNUSED(p);
 | 
					    p += ImFormatString(p, buf_end - p, "  { ");
 | 
				
			||||||
 | 
					    for (int tab_n = 0; tab_n < ImMin(tab_bar->Tabs.Size, 3); tab_n++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
 | 
				
			||||||
 | 
					        p += ImFormatString(p, buf_end - p, "%s'%s'",
 | 
				
			||||||
 | 
					            tab_n > 0 ? ", " : "", (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???");
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } ");
 | 
				
			||||||
    if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
 | 
					    if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
 | 
				
			||||||
    bool open = TreeNode(label, "%s", buf);
 | 
					    bool open = TreeNode(label, "%s", buf);
 | 
				
			||||||
    if (!is_active) { PopStyleColor(); }
 | 
					    if (!is_active) { PopStyleColor(); }
 | 
				
			||||||
@@ -11605,7 +11623,7 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
 | 
				
			|||||||
            if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2);
 | 
					            if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2);
 | 
				
			||||||
            if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine();
 | 
					            if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine();
 | 
				
			||||||
            Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f",
 | 
					            Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f",
 | 
				
			||||||
                tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "", tab->Offset, tab->Width, tab->ContentWidth);
 | 
					                tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth);
 | 
				
			||||||
            PopID();
 | 
					            PopID();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        TreePop();
 | 
					        TreePop();
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										2
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								imgui.h
									
									
									
									
									
								
							@@ -2760,7 +2760,7 @@ struct ImFont
 | 
				
			|||||||
// [SECTION] Viewports
 | 
					// [SECTION] Viewports
 | 
				
			||||||
//-----------------------------------------------------------------------------
 | 
					//-----------------------------------------------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Flags stored in ImGuiViewport::Flags
 | 
					// Flags stored in ImGuiViewport::Flags, giving indications to the platform backends.
 | 
				
			||||||
enum ImGuiViewportFlags_
 | 
					enum ImGuiViewportFlags_
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    ImGuiViewportFlags_None                     = 0,
 | 
					    ImGuiViewportFlags_None                     = 0,
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -6974,12 +6974,12 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
 | 
				
			|||||||
// + a context-menu to choose which corner of the screen to use.
 | 
					// + a context-menu to choose which corner of the screen to use.
 | 
				
			||||||
static void ShowExampleAppSimpleOverlay(bool* p_open)
 | 
					static void ShowExampleAppSimpleOverlay(bool* p_open)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    const float PAD = 10.0f;
 | 
					 | 
				
			||||||
    static int corner = 0;
 | 
					    static int corner = 0;
 | 
				
			||||||
    ImGuiIO& io = ImGui::GetIO();
 | 
					    ImGuiIO& io = ImGui::GetIO();
 | 
				
			||||||
    ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
 | 
					    ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
 | 
				
			||||||
    if (corner != -1)
 | 
					    if (corner != -1)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 | 
					        const float PAD = 10.0f;
 | 
				
			||||||
        const ImGuiViewport* viewport = ImGui::GetMainViewport();
 | 
					        const ImGuiViewport* viewport = ImGui::GetMainViewport();
 | 
				
			||||||
        ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
 | 
					        ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
 | 
				
			||||||
        ImVec2 work_size = viewport->WorkSize;
 | 
					        ImVec2 work_size = viewport->WorkSize;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -3730,6 +3730,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
 | 
				
			|||||||
// - RenderMouseCursor()
 | 
					// - RenderMouseCursor()
 | 
				
			||||||
// - RenderArrowPointingAt()
 | 
					// - RenderArrowPointingAt()
 | 
				
			||||||
// - RenderRectFilledRangeH()
 | 
					// - RenderRectFilledRangeH()
 | 
				
			||||||
 | 
					// - RenderRectFilledWithHole()
 | 
				
			||||||
//-----------------------------------------------------------------------------
 | 
					//-----------------------------------------------------------------------------
 | 
				
			||||||
// Function in need of a redesign (legacy mess)
 | 
					// Function in need of a redesign (legacy mess)
 | 
				
			||||||
// - RenderColorRectWithAlphaCheckerboard()
 | 
					// - RenderColorRectWithAlphaCheckerboard()
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1142,7 +1142,7 @@ struct ImGuiNextWindowData
 | 
				
			|||||||
    ImGuiSizeCallback           SizeCallback;
 | 
					    ImGuiSizeCallback           SizeCallback;
 | 
				
			||||||
    void*                       SizeCallbackUserData;
 | 
					    void*                       SizeCallbackUserData;
 | 
				
			||||||
    float                       BgAlphaVal;             // Override background alpha
 | 
					    float                       BgAlphaVal;             // Override background alpha
 | 
				
			||||||
    ImVec2                      MenuBarOffsetMinVal;    // *Always on* This is not exposed publicly, so we don't clear it.
 | 
					    ImVec2                      MenuBarOffsetMinVal;    // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    ImGuiNextWindowData()       { memset(this, 0, sizeof(*this)); }
 | 
					    ImGuiNextWindowData()       { memset(this, 0, sizeof(*this)); }
 | 
				
			||||||
    inline void ClearFlags()    { Flags = ImGuiNextWindowDataFlags_None; }
 | 
					    inline void ClearFlags()    { Flags = ImGuiNextWindowDataFlags_None; }
 | 
				
			||||||
@@ -2465,6 +2465,7 @@ namespace ImGui
 | 
				
			|||||||
    // Inputs
 | 
					    // Inputs
 | 
				
			||||||
    // FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
 | 
					    // FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
 | 
				
			||||||
    IMGUI_API void          SetItemUsingMouseWheel();
 | 
					    IMGUI_API void          SetItemUsingMouseWheel();
 | 
				
			||||||
 | 
					    IMGUI_API void          SetActiveIdUsingNavAndKeys();
 | 
				
			||||||
    inline bool             IsActiveIdUsingNavDir(ImGuiDir dir)                         { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
 | 
					    inline bool             IsActiveIdUsingNavDir(ImGuiDir dir)                         { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
 | 
				
			||||||
    inline bool             IsActiveIdUsingNavInput(ImGuiNavInput input)                { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; }
 | 
					    inline bool             IsActiveIdUsingNavInput(ImGuiNavInput input)                { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; }
 | 
				
			||||||
    inline bool             IsActiveIdUsingKey(ImGuiKey key)                            { ImGuiContext& g = *GImGui; IM_ASSERT(key < 64); return (g.ActiveIdUsingKeyInputMask & ((ImU64)1 << key)) != 0; }
 | 
					    inline bool             IsActiveIdUsingKey(ImGuiKey key)                            { ImGuiContext& g = *GImGui; IM_ASSERT(key < 64); return (g.ActiveIdUsingKeyInputMask & ((ImU64)1 << key)) != 0; }
 | 
				
			||||||
@@ -2709,8 +2710,8 @@ extern void         ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt,
 | 
				
			|||||||
#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID)                 if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID)               // Register item bounding box
 | 
					#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID)                 if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID)               // Register item bounding box
 | 
				
			||||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS)   // Register item label and status flags (optional)
 | 
					#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS)   // Register item label and status flags (optional)
 | 
				
			||||||
#define IMGUI_TEST_ENGINE_LOG(_FMT,...)                     if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__)          // Custom log entry from user land into test log
 | 
					#define IMGUI_TEST_ENGINE_LOG(_FMT,...)                     if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__)          // Custom log entry from user land into test log
 | 
				
			||||||
#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA)          if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
 | 
					#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA)          if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
 | 
				
			||||||
#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2)  if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
 | 
					#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2)  if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
 | 
				
			||||||
#else
 | 
					#else
 | 
				
			||||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      ((void)0)
 | 
					#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      ((void)0)
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -288,12 +288,7 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
 | 
				
			|||||||
        flags |= ImGuiTableFlags_NoSavedSettings;
 | 
					        flags |= ImGuiTableFlags_NoSavedSettings;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
 | 
					    // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
 | 
				
			||||||
#ifdef IMGUI_HAS_DOCK
 | 
					    if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings)
 | 
				
			||||||
    ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop;
 | 
					 | 
				
			||||||
#else
 | 
					 | 
				
			||||||
    ImGuiWindow* window_for_settings = outer_window->RootWindow;
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
    if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings)
 | 
					 | 
				
			||||||
        flags |= ImGuiTableFlags_NoSavedSettings;
 | 
					        flags |= ImGuiTableFlags_NoSavedSettings;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return flags;
 | 
					    return flags;
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user