Merge branch 'viewport' into docking

# Conflicts:
#	docs/CHANGELOG.txt
This commit is contained in:
omar
2019-01-17 14:06:42 +01:00
13 changed files with 138 additions and 34 deletions

View File

@ -63,7 +63,6 @@ Breaking Changes:
- IO: Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api.
- IO: Removed io.DisplayVisibleMin, io.DisplayVisibleMax settings (they were marked obsoleted, used to clip within the (0,0)..(DisplaySize) range).
Other changes:
(FIXME: This need a fuller explanation!)
@ -88,13 +87,18 @@ Other changes:
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VERSION 1.68
VERSION 1.68 (In progress)
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Other Changes:
- Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created
in a different thread. (#1951, #2087, #2156, #2232) [many people]
- Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba]
- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
- Fonts: imgui_freetype: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo]
- Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created
in a different thread or parent. (#1951, #2087, #2156, #2232) [many people]
- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
- Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. (#2288, #2230)
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