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	Internal: Begin: Update rectangles before Scrollbar() which now uses them. Fixes 39eeda0.
				
					
				
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								imgui.cpp
									
									
									
									
									
								
							| @@ -5307,6 +5307,40 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         else | ||||
|             window->ItemWidthDefault = (float)(int)(g.FontSize * 16.0f); | ||||
|  | ||||
|         // Store a backup of SizeFull which we will use next frame to decide if we need scrollbars. | ||||
|         window->SizeFullAtLastBegin = window->SizeFull; | ||||
|  | ||||
|         // UPDATE RECTANGLES | ||||
|  | ||||
|         // Update various regions. Variables they depends on are set above in this function. | ||||
|         // FIXME: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. | ||||
|         // NB: WindowBorderSize is included in WindowPadding _and_ ScrollbarSizes so we need to cancel one out. | ||||
|         window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; | ||||
|         window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); | ||||
|         window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize))); | ||||
|         window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize))); | ||||
|  | ||||
|         // Save clipped aabb so we can access it in constant-time in FindHoveredWindow() | ||||
|         window->OuterRectClipped = window->Rect(); | ||||
|         window->OuterRectClipped.ClipWith(window->ClipRect); | ||||
|  | ||||
|         // Inner rectangle | ||||
|         // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame | ||||
|         // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. | ||||
|         const ImRect title_bar_rect = window->TitleBarRect(); | ||||
|         window->InnerMainRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize; | ||||
|         window->InnerMainRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); | ||||
|         window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize); | ||||
|         window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize); | ||||
|  | ||||
|         // Inner clipping rectangle will extend a little bit outside the work region. | ||||
|         // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. | ||||
|         // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. | ||||
|         window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y); | ||||
|         window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y); | ||||
|  | ||||
|         // DRAWING | ||||
|  | ||||
|         // Setup draw list and outer clipping rectangle | ||||
| @@ -5342,7 +5376,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         const float window_border_size = window->WindowBorderSize; | ||||
|         const ImGuiWindow* window_to_highlight = g.NavWindowingTarget ? g.NavWindowingTarget : g.NavWindow; | ||||
|         const bool title_bar_is_highlight = want_focus || (window_to_highlight && window->RootWindowForTitleBarHighlight == window_to_highlight->RootWindowForTitleBarHighlight); | ||||
|         const ImRect title_bar_rect = window->TitleBarRect(); | ||||
|         if (window->Collapsed) | ||||
|         { | ||||
|             // Title bar only | ||||
| @@ -5422,37 +5455,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, ~0, 3.0f); | ||||
|         } | ||||
|  | ||||
|         // Store a backup of SizeFull which we will use next frame to decide if we need scrollbars. | ||||
|         window->SizeFullAtLastBegin = window->SizeFull; | ||||
|  | ||||
|         // Update various regions. Variables they depends on are set above in this function. | ||||
|         // FIXME: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it. | ||||
|         // NB: WindowBorderSize is included in WindowPadding _and_ ScrollbarSizes so we need to cancel one out. | ||||
|         window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x; | ||||
|         window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight(); | ||||
|         window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize))); | ||||
|         window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize))); | ||||
|  | ||||
|         // Save clipped aabb so we can access it in constant-time in FindHoveredWindow() | ||||
|         window->OuterRectClipped = window->Rect(); | ||||
|         window->OuterRectClipped.ClipWith(window->ClipRect); | ||||
|  | ||||
|         // Inner rectangle | ||||
|         // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame | ||||
|         // Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior. | ||||
|         window->InnerMainRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize; | ||||
|         window->InnerMainRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize); | ||||
|         window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize); | ||||
|         window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize); | ||||
|  | ||||
|         // Inner clipping rectangle will extend a little bit outside the work region. | ||||
|         // This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space. | ||||
|         // Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result. | ||||
|         window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y); | ||||
|         window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize))); | ||||
|         window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y); | ||||
|  | ||||
|         // Setup drawing context | ||||
|         // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.) | ||||
|         window->DC.Indent.x = 0.0f + window->WindowPadding.x - window->Scroll.x; | ||||
|   | ||||
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