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	Style: Added style.TabMinWidthForUnselectedCloseButton settings.
Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS). Set to FLT_MAX to only display a close button when selected (merely hovering is not enough). Set to an intermediary value to toggle behavior based on width (same as Firefox).
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		| @@ -46,6 +46,10 @@ Other Changes: | ||||
|   flag was also set, and _OpenOnArrow is frequently set along with _OpenOnDoubleClick). | ||||
| - TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick | ||||
|   or _OpenOnArrow would open the node. (#143) | ||||
| - Style: Added style.TabMinWidthForUnselectedCloseButton settings. | ||||
|   Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS). | ||||
|   Set to FLT_MAX to only display a close button when selected (merely hovering is not enough). | ||||
|   Set to an intermediary value to toggle behavior based on width (same as Firefox). | ||||
| - Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327) | ||||
| - Backends: OpenGL: Fixed handling of GL 4.5+ glClipControl(GL_UPPER_LEFT) by inverting the | ||||
|   projection matrix top and bottom values. (#3143, #3146) [@u3shit] | ||||
|   | ||||
| @@ -1028,6 +1028,7 @@ ImGuiStyle::ImGuiStyle() | ||||
|     GrabRounding            = 0.0f;             // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. | ||||
|     TabRounding             = 4.0f;             // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. | ||||
|     TabBorderSize           = 0.0f;             // Thickness of border around tabs. | ||||
|     TabMinWidthForUnselectedCloseButton = 0.0f; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. | ||||
|     ColorButtonPosition     = ImGuiDir_Right;   // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. | ||||
|     ButtonTextAlign         = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text. | ||||
|     SelectableTextAlign     = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. | ||||
| @@ -1064,6 +1065,8 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor) | ||||
|     GrabMinSize = ImFloor(GrabMinSize * scale_factor); | ||||
|     GrabRounding = ImFloor(GrabRounding * scale_factor); | ||||
|     TabRounding = ImFloor(TabRounding * scale_factor); | ||||
|     if (TabMinWidthForUnselectedCloseButton != FLT_MAX) | ||||
|         TabMinWidthForUnselectedCloseButton = ImFloor(TabMinWidthForUnselectedCloseButton * scale_factor); | ||||
|     DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor); | ||||
|     DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor); | ||||
|     MouseCursorScale = ImFloor(MouseCursorScale * scale_factor); | ||||
|   | ||||
							
								
								
									
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							| @@ -1393,6 +1393,7 @@ struct ImGuiStyle | ||||
|     float       GrabRounding;               // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs. | ||||
|     float       TabRounding;                // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs. | ||||
|     float       TabBorderSize;              // Thickness of border around tabs. | ||||
|     float       TabMinWidthForUnselectedCloseButton; // Minimum width for close button to appears on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected. | ||||
|     ImGuiDir    ColorButtonPosition;        // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right. | ||||
|     ImVec2      ButtonTextAlign;            // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered). | ||||
|     ImVec2      SelectableTextAlign;        // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line. | ||||
|   | ||||
| @@ -1827,7 +1827,7 @@ namespace ImGui | ||||
|     IMGUI_API bool          TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags); | ||||
|     IMGUI_API ImVec2        TabItemCalcSize(const char* label, bool has_close_button); | ||||
|     IMGUI_API void          TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col); | ||||
|     IMGUI_API bool          TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id); | ||||
|     IMGUI_API bool          TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible); | ||||
|  | ||||
|     // Render helpers | ||||
|     // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT. | ||||
|   | ||||
| @@ -7090,6 +7090,7 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, | ||||
|         tab_bar->NextSelectedTabId = id; | ||||
|  | ||||
|     // Lock visibility | ||||
|     // (Note: tab_contents_visible != tab_selected... because CTRL+TAB operations may preview some tabs without selecting them!) | ||||
|     bool tab_contents_visible = (tab_bar->VisibleTabId == id); | ||||
|     if (tab_contents_visible) | ||||
|         tab_bar->VisibleTabWasSubmitted = true; | ||||
| @@ -7195,7 +7196,7 @@ bool    ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, | ||||
|  | ||||
|     // Render tab label, process close button | ||||
|     const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0; | ||||
|     bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id); | ||||
|     bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible); | ||||
|     if (just_closed && p_open != NULL) | ||||
|     { | ||||
|         *p_open = false; | ||||
| @@ -7270,13 +7271,21 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI | ||||
|  | ||||
| // Render text label (with custom clipping) + Unsaved Document marker + Close Button logic | ||||
| // We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter. | ||||
| bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id) | ||||
| bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImVec2 label_size = CalcTextSize(label, NULL, true); | ||||
|     if (bb.GetWidth() <= 1.0f) | ||||
|         return false; | ||||
|  | ||||
|     // In Style V2 we'll have full override of all colors per state (e.g. focused, selected) | ||||
|     // But right now if you want to alter text color of tabs this is what you need to do. | ||||
| #if 0 | ||||
|     const float backup_alpha = g.Style.Alpha; | ||||
|     if (!is_contents_visible) | ||||
|         g.Style.Alpha *= 0.7f; | ||||
| #endif | ||||
|  | ||||
|     // Render text label (with clipping + alpha gradient) + unsaved marker | ||||
|     const char* TAB_UNSAVED_MARKER = "*"; | ||||
|     ImRect text_pixel_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y); | ||||
| @@ -7296,6 +7305,7 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, | ||||
|     bool close_button_pressed = false; | ||||
|     bool close_button_visible = false; | ||||
|     if (close_button_id != 0) | ||||
|         if (is_contents_visible || bb.GetWidth() >= g.Style.TabMinWidthForUnselectedCloseButton) | ||||
|             if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == close_button_id) | ||||
|                 close_button_visible = true; | ||||
|     if (close_button_visible) | ||||
| @@ -7318,6 +7328,11 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, | ||||
|     float ellipsis_max_x = close_button_visible ? text_pixel_clip_bb.Max.x : bb.Max.x - 1.0f; | ||||
|     RenderTextEllipsis(draw_list, text_ellipsis_clip_bb.Min, text_ellipsis_clip_bb.Max, text_pixel_clip_bb.Max.x, ellipsis_max_x, label, NULL, &label_size); | ||||
|  | ||||
| #if 0 | ||||
|     if (!is_contents_visible) | ||||
|         g.Style.Alpha = backup_alpha; | ||||
| #endif | ||||
|  | ||||
|     return close_button_pressed; | ||||
| } | ||||
|  | ||||
|   | ||||
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