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	Various adjustment for border to be inside instead of outside the window size
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								imgui.cpp
									
									
									
									
									
								
							| @@ -3875,12 +3875,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ | |||||||
|         if (window->Collapsed) |         if (window->Collapsed) | ||||||
|         { |         { | ||||||
|             // Draw title bar only |             // Draw title bar only | ||||||
|             window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), window_rounding); |             RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(),  window->Color(ImGuiCol_TitleBgCollapsed), true, window_rounding); | ||||||
|             if (flags & ImGuiWindowFlags_ShowBorders) |  | ||||||
|             { |  | ||||||
|                 window->DrawList->AddRect(title_bar_rect.GetTL()+ImVec2(1,1), title_bar_rect.GetBR()+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding); |  | ||||||
|                 window->DrawList->AddRect(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border), window_rounding); |  | ||||||
|             } |  | ||||||
|         } |         } | ||||||
|         else |         else | ||||||
|         { |         { | ||||||
| @@ -3951,15 +3946,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ | |||||||
|                 window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), window->Color(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2); |                 window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), window->Color(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2); | ||||||
|             } |             } | ||||||
|  |  | ||||||
|             // Borders |  | ||||||
|             if (flags & ImGuiWindowFlags_ShowBorders) |  | ||||||
|             { |  | ||||||
|                 window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), window_rounding); |  | ||||||
|                 window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), window_rounding); |  | ||||||
|                 if (!(flags & ImGuiWindowFlags_NoTitleBar)) |  | ||||||
|                     window->DrawList->AddLine(title_bar_rect.GetBL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_Border)); |  | ||||||
|             } |  | ||||||
|  |  | ||||||
|             // Scrollbars |             // Scrollbars | ||||||
|             if (window->ScrollbarX) |             if (window->ScrollbarX) | ||||||
|                 Scrollbar(window, true); |                 Scrollbar(window, true); | ||||||
| @@ -3970,12 +3956,22 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ | |||||||
|             // (after the input handling so we don't have a frame of latency) |             // (after the input handling so we don't have a frame of latency) | ||||||
|             if (!(flags & ImGuiWindowFlags_NoResize)) |             if (!(flags & ImGuiWindowFlags_NoResize)) | ||||||
|             { |             { | ||||||
|  |                 const float border_size = (window->Flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f; | ||||||
|                 const ImVec2 br = window->Rect().GetBR(); |                 const ImVec2 br = window->Rect().GetBR(); | ||||||
|                 window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, 0.0f)); |                 window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -border_size)); | ||||||
|                 window->DrawList->PathLineTo(br + ImVec2(0.0f, -resize_corner_size)); |                 window->DrawList->PathLineTo(br + ImVec2(-border_size, -resize_corner_size)); | ||||||
|                 window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 0, 3); |                 window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - border_size, br.y - window_rounding - border_size), window_rounding, 0, 3); | ||||||
|                 window->DrawList->PathFill(resize_col); |                 window->DrawList->PathFill(resize_col); | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  |             // Borders | ||||||
|  |             if (flags & ImGuiWindowFlags_ShowBorders) | ||||||
|  |             { | ||||||
|  |                 window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size, window->Color(ImGuiCol_BorderShadow), window_rounding); | ||||||
|  |                 window->DrawList->AddRect(window->Pos, window->Pos+window->Size-ImVec2(1,1), window->Color(ImGuiCol_Border), window_rounding); | ||||||
|  |                 if (!(flags & ImGuiWindowFlags_NoTitleBar)) | ||||||
|  |                     window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), window->Color(ImGuiCol_Border)); | ||||||
|  |             } | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         // Setup drawing context |         // Setup drawing context | ||||||
| @@ -4054,11 +4050,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ | |||||||
|     // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame |     // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame | ||||||
|     // Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior. |     // Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior. | ||||||
|     const ImRect title_bar_rect = window->TitleBarRect(); |     const ImRect title_bar_rect = window->TitleBarRect(); | ||||||
|     ImRect clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding.x*0.5f, title_bar_rect.Max.y+window->MenuBarHeight()+0.5f, window->Pos.x+window->Size.x-window->WindowPadding.x*0.5f, window->Pos.y+window->Size.y); |     const float border_size = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f; | ||||||
|     if ((flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_ShowBorders)) |     ImRect clip_rect; | ||||||
|         clip_rect.Min += ImVec2(1.0f,1.0f); |     clip_rect.Min.x = title_bar_rect.Min.x + 0.5f + ImMax(border_size, window->WindowPadding.x*0.5f); | ||||||
|     clip_rect.Max.x -= window->ScrollbarY ? style.ScrollbarSize : 0.0f; |     clip_rect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + 0.5f + border_size; | ||||||
|     clip_rect.Max.y -= window->ScrollbarX ? style.ScrollbarSize : 0.0f; |     clip_rect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - ImMax(border_size, window->WindowPadding.x*0.5f); | ||||||
|  |     clip_rect.Max.y = window->Pos.y + window->Size.y - border_size - window->ScrollbarSizes.y; | ||||||
|  |  | ||||||
|     PushClipRect(clip_rect); |     PushClipRect(clip_rect); | ||||||
|  |  | ||||||
|     // Clear 'accessed' flag last thing |     // Clear 'accessed' flag last thing | ||||||
| @@ -4125,12 +4123,12 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal) | |||||||
|     bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX); |     bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX); | ||||||
|     float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f; |     float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f; | ||||||
|     const ImRect window_rect = window->Rect(); |     const ImRect window_rect = window->Rect(); | ||||||
|     const float border_offset = (window->Flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f; |     const float border_size = (window->Flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f; | ||||||
|     ImRect bb = horizontal |     ImRect bb = horizontal | ||||||
|         ? ImRect(window->Pos.x + border_offset, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w, window_rect.Max.y) |         ? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size) | ||||||
|         : ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_offset, window_rect.Max.x, window_rect.Max.y - other_scrollbar_size_w); |         : ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size); | ||||||
|     if (!horizontal) |     if (!horizontal) | ||||||
|         bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() - border_offset : 0.0f); |         bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() - border_size : 0.0f); | ||||||
|  |  | ||||||
|     float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding; |     float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding; | ||||||
|     int window_rounding_corners; |     int window_rounding_corners; | ||||||
|   | |||||||
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