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Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. (#787)
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commit
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@ -43,9 +43,10 @@ Other Changes:
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- Scrolling: Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
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- Scrolling: Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
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- Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). (#4010)
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- Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). (#4010)
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- Window: Fix IsWindowAppearing() from returning true twice in most cases. (#3982, #1497, #1061)
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- Window: Fix IsWindowAppearing() from returning true twice in most cases. (#3982, #1497, #1061)
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- Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag.
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- Nav: Fixed toggling menu layer while an InputText() is active not stealing active id. (#787)
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- Nav: Fixed toggling menu layer while an InputText() is active not stealing active id.
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- Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. (#787)
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- Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. [@rokups] (#370)
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- Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. [@rokups] (#370)
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- Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag. (#787)
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- Tables: Better preserve widths when columns count changes. (#4046)
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- Tables: Better preserve widths when columns count changes. (#4046)
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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10
imgui.cpp
10
imgui.cpp
@ -9114,6 +9114,11 @@ static void ImGui::NavUpdate()
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if (!IsActiveIdUsingNavInput(ImGuiNavInput_Cancel))
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if (!IsActiveIdUsingNavInput(ImGuiNavInput_Cancel))
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ClearActiveID();
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ClearActiveID();
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}
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}
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else if (g.NavLayer != ImGuiNavLayer_Main)
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{
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// Leave the "menu" layer
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NavRestoreLayer(ImGuiNavLayer_Main);
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}
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else if (g.NavWindow && g.NavWindow != g.NavWindow->RootWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow)
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else if (g.NavWindow && g.NavWindow != g.NavWindow->RootWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow)
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{
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{
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// Exit child window
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// Exit child window
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@ -9130,11 +9135,6 @@ static void ImGui::NavUpdate()
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if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal))
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if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal))
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ClosePopupToLevel(g.OpenPopupStack.Size - 1, true);
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ClosePopupToLevel(g.OpenPopupStack.Size - 1, true);
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}
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}
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else if (g.NavLayer != ImGuiNavLayer_Main)
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{
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// Leave the "menu" layer
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NavRestoreLayer(ImGuiNavLayer_Main);
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}
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else
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else
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{
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{
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// Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were
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// Clear NavLastId for popups but keep it for regular child window so we can leave one and come back where we were
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2
imgui.h
2
imgui.h
@ -61,7 +61,7 @@ Index of this file:
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.83 WIP"
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#define IMGUI_VERSION "1.83 WIP"
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#define IMGUI_VERSION_NUM 18205
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#define IMGUI_VERSION_NUM 18206
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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