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CollapseButton: handle clipping better + align circle like in docking branch.
Amend 6c3697f6
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040e818d72
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@ -809,7 +809,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)
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bb_interact.Expand(ImFloor(bb_interact.GetSize() * -0.25f));
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bb_interact.Expand(ImFloor(bb_interact.GetSize() * -0.25f));
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// Tweak 2: We intentionally allow interaction when clipped so that a mechanical Alt,Right,Activate sequence can always close a window.
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// Tweak 2: We intentionally allow interaction when clipped so that a mechanical Alt,Right,Activate sequence can always close a window.
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// (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible).
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// (this isn't the common behavior of buttons, but it doesn't affect the user because navigation tends to keep items visible in scrolling layer).
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bool is_clipped = !ItemAdd(bb_interact, id);
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bool is_clipped = !ItemAdd(bb_interact, id);
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bool hovered, held;
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bool hovered, held;
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@ -839,15 +839,17 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f);
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ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f);
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ItemAdd(bb, id);
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bool is_clipped = !ItemAdd(bb, id);
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bool hovered, held;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
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if (is_clipped)
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return pressed;
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// Render
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// Render
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ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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if (hovered || held)
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if (hovered || held)
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window->DrawList->AddCircleFilled(bb.GetCenter()/*+ ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, bg_col);
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window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0.5f + 1.0f, bg_col);
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RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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// Switch to moving the window after mouse is moved beyond the initial drag threshold
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// Switch to moving the window after mouse is moved beyond the initial drag threshold
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