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Examples: Refactored directx11_example to be easier to copy & paste into user application.
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@ -90,7 +90,6 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_
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int vtx_offset = 0;
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for (int n = 0; n < cmd_lists_count; n++)
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{
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// Render command list
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const ImDrawList* cmd_list = cmd_lists[n];
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for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
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{
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@ -184,7 +183,7 @@ bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device)
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if (!QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
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return false;
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// FIXME
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// FIXME: resizing
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RECT rect;
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GetClientRect((HWND)hwnd, &rect);
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int display_w = (int)(rect.right - rect.left);
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@ -1,7 +1,6 @@
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// ImGui - standalone example application for DirectX 9
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// TODO: Allow resizing the application window.
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#include <windows.h>
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#include <imgui.h>
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#include "imgui_impl_dx9.h"
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#include <d3dx9.h>
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@ -25,11 +24,9 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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int main(int argc, char** argv)
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{
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// Register the window class
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// Create application window
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL };
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RegisterClassEx(&wc);
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// Create the application's window
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HWND hwnd = CreateWindow(L"ImGui Example", L"ImGui DirectX9 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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// Initialize Direct3D
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@ -60,7 +57,7 @@ int main(int argc, char** argv)
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ShowWindow(hwnd, SW_SHOWDEFAULT);
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UpdateWindow(hwnd);
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// ImGui
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// Setup ImGui binding
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ImGui_ImplDX9_Init(hwnd, pd3dDevice);
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//ImGuiIO& io = ImGui::GetIO();
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//ImFont* my_font1 = io.Fonts->AddFontDefault();
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@ -129,7 +126,6 @@ int main(int argc, char** argv)
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}
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ImGui_ImplDX9_Shutdown();
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if (pd3dDevice) pd3dDevice->Release();
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if (pD3D) pD3D->Release();
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UnregisterClass(L"ImGui Example", wc.hInstance);
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