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Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_opengl3.cpp # imgui_widgets.cpp
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@ -13,10 +13,8 @@ You may also load external .TTF/.OTF files.
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The files in this folder are suggested fonts, provided as a convenience.
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Fonts are rasterized in a single texture at the time of calling either of io.Fonts->GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
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Also read the FAQ: https://www.dearimgui.org/faq
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If you have other loading/merging/adding fonts, you can post on the Dear ImGui "Getting Started" forum:
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https://discourse.dearimgui.org/c/getting-started
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Please read the FAQ: https://www.dearimgui.org/faq
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Please use the Discord server: http://discord.dearimgui.org and not the Github issue tracker for basic font loading questions.
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---------------------------------------
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@ -45,7 +43,6 @@ If you have other loading/merging/adding fonts, you can post on the Dear ImGui "
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u8"hello"
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u8"こんにちは" // this will be encoded as UTF-8
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- If you want to include a backslash \ character in your string literal, you need to double them e.g. "folder\\filename".
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- Please use the Discourse forum (https://discourse.dearimgui.org) and not the Github issue tracker for basic font loading questions.
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---------------------------------------
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@ -545,7 +545,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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const float descent = src_tmp.Font.Info.Descender;
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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const float font_off_x = cfg.GlyphOffset.x;
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const float font_off_y = cfg.GlyphOffset.y + IM_FLOOR(dst_font->Ascent + 0.5f);
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const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
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const int padding = atlas->TexGlyphPadding;
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for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
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