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https://github.com/Drezil/imgui.git
synced 2025-07-07 21:39:54 +02:00
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
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129
imgui.h
129
imgui.h
@ -1,4 +1,4 @@
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// ImGui library v1.20
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// ImGui library v1.30 wip
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// See .cpp file for commentary.
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
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@ -129,7 +129,7 @@ public:
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// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
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// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
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// - struct ImDrawList // Draw command list
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// - struct ImFont // Bitmap font loader
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// - struct ImFont // TTF font loader, bake glyphs into bitmap
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// ImGui End-user API
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// In a namespace so that user can add extra functions (e.g. Value() helpers for your vector or common types)
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@ -309,7 +309,6 @@ namespace ImGui
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IMGUI_API float GetTime();
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IMGUI_API int GetFrameCount();
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IMGUI_API const char* GetStyleColName(ImGuiCol idx);
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IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size);
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IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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} // namespace ImGui
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@ -729,97 +728,59 @@ struct ImDrawList
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IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f);
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};
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// Bitmap font data loader & renderer into vertices
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// Using the .fnt format exported by BMFont
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// - tool: http://www.angelcode.com/products/bmfont
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// - file-format: http://www.angelcode.com/products/bmfont/doc/file_format.html
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// Assume valid file data (won't handle invalid/malicious data)
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// Handle a subset of the options, namely:
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// - kerning pair are not supported (because some ImGui code does per-character CalcTextSize calls, need to turn it into something more state-ful to allow for kerning)
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// TTF font loading and rendering
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// NB: kerning pair are not supported (because some ImGui code does per-character CalcTextSize calls, need to turn it into something more state-ful to allow for kerning)
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struct ImFont
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{
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struct FntInfo;
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struct FntCommon;
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struct FntGlyph;
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struct FntKerning;
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// Settings
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float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
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ImVec2 TexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
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ImWchar FallbackChar; // = '?' // Replacement glyph is one isn't found.
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float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
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ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found.
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// Data
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unsigned char* Data; // Raw data, content of .fnt file
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size_t DataSize; //
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bool DataOwned; //
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const FntInfo* Info; // (point into raw data)
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const FntCommon* Common; // (point into raw data)
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const FntGlyph* Glyphs; // (point into raw data)
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size_t GlyphsCount; //
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const FntKerning* Kerning; // (point into raw data) - NB: kerning is unsupported
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size_t KerningCount; //
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ImVector<const char*> Filenames; // (point into raw data)
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ImVector<int> IndexLookup; // (built)
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const FntGlyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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// Texture data
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unsigned char* TexPixels; // 1 byte, 1 component per pixel. Total byte size of TexWidth * TexHeight
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int TexWidth;
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int TexHeight;
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ImVec2 TexExtraDataPos; // Position of our rectangle where we draw non-font graphics
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ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block)
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struct Glyph
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{
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ImWchar Codepoint;
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signed short XAdvance;
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signed short Width, Height;
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signed short XOffset, YOffset;
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float U0, V0, U1, V1; // Texture coordinates
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};
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// Runtime data
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float FontSize; // Height of characters
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ImVector<Glyph> Glyphs;
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ImVector<int> IndexLookup;
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const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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// Methods
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IMGUI_API ImFont();
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IMGUI_API ~ImFont() { Clear(); }
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IMGUI_API ~ImFont();
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IMGUI_API bool LoadDefault();
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IMGUI_API bool LoadFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
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IMGUI_API bool LoadFromMemoryTTF(const void* data, size_t data_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
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IMGUI_API void Clear();
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IMGUI_API void BuildLookupTable();
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IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
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IMGUI_API bool IsLoaded() const { return TexPixels != NULL && !Glyphs.empty(); }
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IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
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IMGUI_API bool LoadFromFile(const char* filename);
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IMGUI_API void Clear();
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IMGUI_API void BuildLookupTable();
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IMGUI_API const FntGlyph* FindGlyph(unsigned short c) const;
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IMGUI_API bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
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// Retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
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static IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin + a few more
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static IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
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static IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
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IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
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IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
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IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
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#pragma pack(push, 1)
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struct FntInfo
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{
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signed short FontSize;
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unsigned char BitField; // bit 0: smooth, bit 1: unicode, bit 2: italic, bit 3: bold, bit 4: fixedHeight, bits 5-7: reserved
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unsigned char CharSet;
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unsigned short StretchH;
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unsigned char AA;
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unsigned char PaddingUp, PaddingRight, PaddingDown, PaddingLeft;
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unsigned char SpacingHoriz, SpacingVert, Outline;
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//char FontName[];
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};
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struct FntCommon
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{
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unsigned short LineHeight, Base;
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unsigned short ScaleW, ScaleH;
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unsigned short Pages;
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unsigned char BitField;
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unsigned char Channels[4];
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};
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struct FntGlyph
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{
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unsigned int Id;
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unsigned short X, Y, Width, Height;
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signed short XOffset, YOffset;
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signed short XAdvance;
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unsigned char Page;
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unsigned char Channel;
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};
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struct FntKerning
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{
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unsigned int IdFirst;
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unsigned int IdSecond;
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signed short Amount;
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};
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#pragma pack(pop)
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
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IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
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IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f) const;
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IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
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};
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//---- Include imgui_user.h at the end of imgui.h
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