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https://github.com/Drezil/imgui.git
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Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
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examples/opengl_example/ProggyClean.ttf
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examples/opengl_example/ProggyClean.ttf
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@ -8,9 +8,7 @@
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#endif
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#include "../../imgui.h"
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#define STB_IMAGE_STATIC
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#define STB_IMAGE_IMPLEMENTATION
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#include "../shared/stb_image.h" // stb_image.h for PNG loading
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#include <stdio.h>
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// Glfw/Glew
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#define GLEW_STATIC
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@ -180,42 +178,20 @@ void InitImGui()
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io.SetClipboardTextFn = ImImpl_SetClipboardTextFn;
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io.GetClipboardTextFn = ImImpl_GetClipboardTextFn;
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// Load font texture
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glGenTextures(1, &fontTex);
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glBindTexture(GL_TEXTURE_2D, fontTex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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#if 1
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// Default font (embedded in code)
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const void* png_data;
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unsigned int png_size;
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ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
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int tex_x, tex_y, tex_comp;
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void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
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IM_ASSERT(tex_data != NULL);
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#else
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// Custom font from filesystem
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// Load font
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io.Font = new ImFont();
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io.Font->LoadFromFile("../../extra_fonts/mplus-2m-medium_18.fnt");
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io.Font->LoadDefault();
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//io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
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//io.Font->DisplayOffset.y += 0.0f;
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IM_ASSERT(io.Font->IsLoaded());
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int tex_x, tex_y, tex_comp;
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void* tex_data = stbi_load("../../extra_fonts/mplus-2m-medium_18.png", &tex_x, &tex_y, &tex_comp, 0);
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IM_ASSERT(tex_data != NULL);
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// Automatically find white pixel from the texture we just loaded
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// (io.Font->TexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects)
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for (int tex_data_off = 0; tex_data_off < tex_x*tex_y; tex_data_off++)
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if (((unsigned int*)tex_data)[tex_data_off] == 0xffffffff)
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{
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io.Font->TexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y));
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break;
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}
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_x, tex_y, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data);
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stbi_image_free(tex_data);
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// Copy font texture
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glGenTextures(1, &fontTex);
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glBindTexture(GL_TEXTURE_2D, fontTex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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IM_ASSERT(io.Font->IsLoaded());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, io.Font->TexWidth, io.Font->TexHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, io.Font->TexPixels);
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}
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void UpdateImGui()
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@ -74,8 +74,6 @@
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\stb_textedit.h" />
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<ClInclude Include="..\shared\stb_image.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -24,11 +24,5 @@
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<ClInclude Include="..\..\imgui.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\stb_textedit.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\shared\stb_image.h">
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<Filter>sources</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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