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https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
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@ -8,9 +8,7 @@
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#endif
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#include "../../imgui.h"
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#define STB_IMAGE_STATIC
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#define STB_IMAGE_IMPLEMENTATION
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#include "../shared/stb_image.h" // stb_image.h for PNG loading
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#include <stdio.h>
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// Glfw/Glew
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#define GLEW_STATIC
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@ -24,7 +22,7 @@ static bool mousePressed[2] = { false, false };
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// Shader variables
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static int shader_handle, vert_handle, frag_handle;
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static int texture_location, ortho_location;
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static int texture_location, proj_mtx_location;
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static int position_location, uv_location, colour_location;
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static size_t vbo_max_size = 20000;
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static unsigned int vbo_handle, vao_handle;
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@ -62,7 +60,7 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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};
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glUseProgram(shader_handle);
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glUniform1i(texture_location, 0);
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glUniformMatrix4fv(ortho_location, 1, GL_FALSE, &ortho_projection[0][0]);
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glUniformMatrix4fv(proj_mtx_location, 1, GL_FALSE, &ortho_projection[0][0]);
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// Grow our buffer according to what we need
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size_t total_vtx_count = 0;
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@ -184,28 +182,29 @@ void InitGL()
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const GLchar *vertex_shader =
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"#version 330\n"
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"uniform mat4 ortho;\n"
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"uniform mat4 ProjMtx;\n"
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"in vec2 Position;\n"
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"in vec2 UV;\n"
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"in vec4 Colour;\n"
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"in vec4 Color;\n"
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"out vec2 Frag_UV;\n"
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"out vec4 Frag_Colour;\n"
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"out vec4 Frag_Color;\n"
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"void main()\n"
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"{\n"
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" Frag_UV = UV;\n"
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" Frag_Colour = Colour;\n"
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" gl_Position = ortho*vec4(Position.xy,0,1);\n"
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" Frag_Color = Color;\n"
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" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
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"}\n";
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const GLchar* fragment_shader =
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"#version 330\n"
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"uniform sampler2D Texture;\n"
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"in vec2 Frag_UV;\n"
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"in vec4 Frag_Colour;\n"
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"out vec4 FragColor;\n"
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"in vec4 Frag_Color;\n"
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"out vec4 Out_Color;\n"
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"void main()\n"
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"{\n"
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" FragColor = Frag_Colour * texture( Texture, Frag_UV.st);\n"
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" Out_Color = Frag_Color;\n"
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" Out_Color.w *= texture( Texture, Frag_UV.st).x;\n"
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"}\n";
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shader_handle = glCreateProgram();
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@ -220,10 +219,10 @@ void InitGL()
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glLinkProgram(shader_handle);
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texture_location = glGetUniformLocation(shader_handle, "Texture");
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ortho_location = glGetUniformLocation(shader_handle, "ortho");
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proj_mtx_location = glGetUniformLocation(shader_handle, "ProjMtx");
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position_location = glGetAttribLocation(shader_handle, "Position");
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uv_location = glGetAttribLocation(shader_handle, "UV");
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colour_location = glGetAttribLocation(shader_handle, "Colour");
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colour_location = glGetAttribLocation(shader_handle, "Color");
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glGenBuffers(1, &vbo_handle);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_handle);
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@ -270,18 +269,20 @@ void InitImGui()
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io.SetClipboardTextFn = ImImpl_SetClipboardTextFn;
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io.GetClipboardTextFn = ImImpl_GetClipboardTextFn;
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// Load font texture
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// Load font
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io.Font = new ImFont();
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io.Font->LoadDefault();
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//io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
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//io.Font->DisplayOffset.y += 0.0f;
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IM_ASSERT(io.Font->IsLoaded());
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// Copy font texture
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glGenTextures(1, &fontTex);
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glBindTexture(GL_TEXTURE_2D, fontTex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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const void* png_data;
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unsigned int png_size;
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ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
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int tex_x, tex_y, tex_comp;
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void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_x, tex_y, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data);
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stbi_image_free(tex_data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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IM_ASSERT(io.Font->IsLoaded());
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, io.Font->TexWidth, io.Font->TexHeight, 0, GL_RED, GL_UNSIGNED_BYTE, io.Font->TexPixels);
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}
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void UpdateImGui()
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@ -364,7 +365,7 @@ int main(int argc, char** argv)
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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}
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@ -74,7 +74,6 @@
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<ItemGroup>
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\stb_textedit.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -24,8 +24,5 @@
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<ClInclude Include="..\..\imgui.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\stb_textedit.h">
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<Filter>imgui</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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