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	Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
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		| @@ -151,6 +151,11 @@ using namespace gl; | ||||
| #define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES | ||||
| #endif | ||||
|  | ||||
| // Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have. | ||||
| #ifdef GL_POLYGON_MODE | ||||
| #define IMGUI_IMPL_HAS_POLYGON_MODE | ||||
| #endif | ||||
|  | ||||
| // Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have. | ||||
| #if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_2) | ||||
| #define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET | ||||
| @@ -330,7 +335,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid | ||||
|     if (bd->GlVersion >= 310) | ||||
|         glDisable(GL_PRIMITIVE_RESTART); | ||||
| #endif | ||||
| #ifdef GL_POLYGON_MODE | ||||
| #ifdef IMGUI_IMPL_HAS_POLYGON_MODE | ||||
|     glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | ||||
| #endif | ||||
|  | ||||
| @@ -412,7 +417,7 @@ void    ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) | ||||
| #ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY | ||||
|     GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); | ||||
| #endif | ||||
| #ifdef GL_POLYGON_MODE | ||||
| #ifdef IMGUI_IMPL_HAS_POLYGON_MODE | ||||
|     GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); | ||||
| #endif | ||||
|     GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); | ||||
| @@ -521,7 +526,7 @@ void    ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) | ||||
|     if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); } | ||||
| #endif | ||||
|  | ||||
| #ifdef GL_POLYGON_MODE | ||||
| #ifdef IMGUI_IMPL_HAS_POLYGON_MODE | ||||
|     glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); | ||||
| #endif | ||||
|     glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); | ||||
| @@ -545,7 +550,7 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture() | ||||
|     glBindTexture(GL_TEXTURE_2D, bd->FontTexture); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
| #ifdef GL_UNPACK_ROW_LENGTH | ||||
| #ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES | ||||
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||||
| #endif | ||||
|     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | ||||
|   | ||||
| @@ -458,7 +458,7 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|         { | ||||
|             HelpMarker( | ||||
|                 "Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n" | ||||
|                 "Here we expose then as read-only fields to avoid breaking interactions with your backend."); | ||||
|                 "Here we expose them as read-only fields to avoid breaking interactions with your backend."); | ||||
|  | ||||
|             // Make a local copy to avoid modifying actual backend flags. | ||||
|             ImGuiBackendFlags backend_flags = io.BackendFlags; | ||||
|   | ||||
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