mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Font: Added io.FontDefault in ImGuiIO structure to make it easier to change default font from third-party or demo code
This commit is contained in:
15
imgui.cpp
15
imgui.cpp
@ -658,6 +658,7 @@ static float GetDraggedColumnOffset(int column_index);
|
||||
|
||||
static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
|
||||
|
||||
static ImFont* GetDefaultFont();
|
||||
static void SetCurrentFont(ImFont* font);
|
||||
static void SetCurrentWindow(ImGuiWindow* window);
|
||||
static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
|
||||
@ -809,6 +810,7 @@ ImGuiIO::ImGuiIO()
|
||||
LogFilename = "imgui_log.txt";
|
||||
Fonts = &GImDefaultFontAtlas;
|
||||
FontGlobalScale = 1.0f;
|
||||
FontDefault = NULL;
|
||||
DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
|
||||
MousePos = ImVec2(-1,-1);
|
||||
MousePosPrev = ImVec2(-1,-1);
|
||||
@ -2106,7 +2108,8 @@ void ImGui::NewFrame()
|
||||
g.Initialized = true;
|
||||
}
|
||||
|
||||
SetCurrentFont(g.IO.Fonts->Fonts[0]);
|
||||
SetCurrentFont(GetDefaultFont());
|
||||
IM_ASSERT(g.Font->IsLoaded());
|
||||
|
||||
g.Time += g.IO.DeltaTime;
|
||||
g.FrameCount += 1;
|
||||
@ -4586,6 +4589,12 @@ float ImGui::CalcItemWidth()
|
||||
return w;
|
||||
}
|
||||
|
||||
static ImFont* GetDefaultFont()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0];
|
||||
}
|
||||
|
||||
static void SetCurrentFont(ImFont* font)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -4601,7 +4610,7 @@ void ImGui::PushFont(ImFont* font)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (!font)
|
||||
font = g.IO.Fonts->Fonts[0];
|
||||
font = GetDefaultFont();
|
||||
SetCurrentFont(font);
|
||||
g.FontStack.push_back(font);
|
||||
g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID);
|
||||
@ -4612,7 +4621,7 @@ void ImGui::PopFont()
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.CurrentWindow->DrawList->PopTextureID();
|
||||
g.FontStack.pop_back();
|
||||
SetCurrentFont(g.FontStack.empty() ? g.IO.Fonts->Fonts[0] : g.FontStack.back());
|
||||
SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back());
|
||||
}
|
||||
|
||||
void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus)
|
||||
|
Reference in New Issue
Block a user