Docking: Untangle a little bit of the ActiveIdClickOffset mess.

This commit is contained in:
omar 2020-08-11 11:53:04 +02:00
parent 25a9209b75
commit b36d1d465d

View File

@ -3414,7 +3414,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
SetActiveID(window->MoveId, window); SetActiveID(window->MoveId, window);
g.NavDisableHighlight = true; g.NavDisableHighlight = true;
g.ActiveIdNoClearOnFocusLoss = true; g.ActiveIdNoClearOnFocusLoss = true;
g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos; g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
bool can_move_window = true; bool can_move_window = true;
if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove)) if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
@ -3447,15 +3447,9 @@ void ImGui::StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* nod
const bool clicked = IsMouseClicked(0); const bool clicked = IsMouseClicked(0);
const bool dragging = IsMouseDragging(0, g.IO.MouseDragThreshold * 1.70f); const bool dragging = IsMouseDragging(0, g.IO.MouseDragThreshold * 1.70f);
if (can_undock_node && dragging) if (can_undock_node && dragging)
{ DockContextQueueUndockNode(&g, node); // Will lead to DockNodeStartMouseMovingWindow() -> StartMouseMovingWindow() being called next frame
DockContextQueueUndockNode(&g, node);
g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - node->Pos;
}
else if (!can_undock_node && (clicked || dragging) && g.MovingWindow != window) else if (!can_undock_node && (clicked || dragging) && g.MovingWindow != window)
{
StartMouseMovingWindow(window); StartMouseMovingWindow(window);
g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
}
} }
// Handle mouse moving window // Handle mouse moving window
@ -12775,11 +12769,10 @@ static void ImGui::DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWind
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(node->WantMouseMove == true); IM_ASSERT(node->WantMouseMove == true);
ImVec2 backup_active_click_offset = g.ActiveIdClickOffset;
StartMouseMovingWindow(window); StartMouseMovingWindow(window);
g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - node->Pos;
g.MovingWindow = window; // If we are docked into a non moveable root window, StartMouseMovingWindow() won't set g.MovingWindow. Override that decision. g.MovingWindow = window; // If we are docked into a non moveable root window, StartMouseMovingWindow() won't set g.MovingWindow. Override that decision.
node->WantMouseMove = false; node->WantMouseMove = false;
g.ActiveIdClickOffset = backup_active_click_offset;
} }
// Update CentralNode, OnlyNodeWithWindows, LastFocusedNodeID. Copy window class. // Update CentralNode, OnlyNodeWithWindows, LastFocusedNodeID. Copy window class.
@ -13296,7 +13289,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
window->DockTabItemRect = host_window->DC.LastItemRect; window->DockTabItemRect = host_window->DC.LastItemRect;
// Update navigation ID on menu layer // Update navigation ID on menu layer
if (g.NavWindow && g.NavWindow->RootWindowDockStop == window && (window->DC.NavLayerActiveMask & (1 << 1)) == 0) if (g.NavWindow && g.NavWindow->RootWindowDockStop == window && (window->DC.NavLayerActiveMask & (1 << ImGuiNavLayer_Menu)) == 0)
host_window->NavLastIds[1] = window->ID; host_window->NavLastIds[1] = window->ID;
} }
} }