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Docking: Untangle a little bit of the ActiveIdClickOffset mess.
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parent
25a9209b75
commit
b36d1d465d
15
imgui.cpp
15
imgui.cpp
@ -3414,7 +3414,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
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SetActiveID(window->MoveId, window);
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SetActiveID(window->MoveId, window);
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g.NavDisableHighlight = true;
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g.NavDisableHighlight = true;
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g.ActiveIdNoClearOnFocusLoss = true;
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g.ActiveIdNoClearOnFocusLoss = true;
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g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos;
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g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
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bool can_move_window = true;
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bool can_move_window = true;
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if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
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if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
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@ -3447,15 +3447,9 @@ void ImGui::StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* nod
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const bool clicked = IsMouseClicked(0);
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const bool clicked = IsMouseClicked(0);
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const bool dragging = IsMouseDragging(0, g.IO.MouseDragThreshold * 1.70f);
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const bool dragging = IsMouseDragging(0, g.IO.MouseDragThreshold * 1.70f);
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if (can_undock_node && dragging)
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if (can_undock_node && dragging)
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{
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DockContextQueueUndockNode(&g, node); // Will lead to DockNodeStartMouseMovingWindow() -> StartMouseMovingWindow() being called next frame
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DockContextQueueUndockNode(&g, node);
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g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - node->Pos;
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}
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else if (!can_undock_node && (clicked || dragging) && g.MovingWindow != window)
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else if (!can_undock_node && (clicked || dragging) && g.MovingWindow != window)
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{
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StartMouseMovingWindow(window);
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StartMouseMovingWindow(window);
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g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
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}
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}
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}
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// Handle mouse moving window
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// Handle mouse moving window
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@ -12775,11 +12769,10 @@ static void ImGui::DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWind
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(node->WantMouseMove == true);
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IM_ASSERT(node->WantMouseMove == true);
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ImVec2 backup_active_click_offset = g.ActiveIdClickOffset;
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StartMouseMovingWindow(window);
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StartMouseMovingWindow(window);
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g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - node->Pos;
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g.MovingWindow = window; // If we are docked into a non moveable root window, StartMouseMovingWindow() won't set g.MovingWindow. Override that decision.
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g.MovingWindow = window; // If we are docked into a non moveable root window, StartMouseMovingWindow() won't set g.MovingWindow. Override that decision.
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node->WantMouseMove = false;
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node->WantMouseMove = false;
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g.ActiveIdClickOffset = backup_active_click_offset;
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}
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}
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// Update CentralNode, OnlyNodeWithWindows, LastFocusedNodeID. Copy window class.
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// Update CentralNode, OnlyNodeWithWindows, LastFocusedNodeID. Copy window class.
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@ -13296,7 +13289,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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window->DockTabItemRect = host_window->DC.LastItemRect;
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window->DockTabItemRect = host_window->DC.LastItemRect;
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// Update navigation ID on menu layer
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// Update navigation ID on menu layer
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if (g.NavWindow && g.NavWindow->RootWindowDockStop == window && (window->DC.NavLayerActiveMask & (1 << 1)) == 0)
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if (g.NavWindow && g.NavWindow->RootWindowDockStop == window && (window->DC.NavLayerActiveMask & (1 << ImGuiNavLayer_Menu)) == 0)
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host_window->NavLastIds[1] = window->ID;
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host_window->NavLastIds[1] = window->ID;
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}
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}
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}
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}
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