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14
imgui.cpp
14
imgui.cpp
@ -3349,6 +3349,7 @@ void ImGui::NewFrame()
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// This fallback is particularly important as it avoid ImGui:: calls from crashing.
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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Begin("Debug##Default");
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g.FrameScopePushedImplicitWindow = true;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_PostNewFrame();
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@ -3580,9 +3581,6 @@ void ImGui::EndFrame()
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return;
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IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()?");
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g.FrameScopeActive = false;
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g.FrameCountEnded = g.FrameCount;
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f)
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{
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@ -3607,11 +3605,12 @@ void ImGui::EndFrame()
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}
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// Hide implicit/fallback "Debug" window if it hasn't been used
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g.FrameScopePushedImplicitWindow = false;
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if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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g.CurrentWindow->Active = false;
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End();
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// Show CTRL+TAB list
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// Show CTRL+TAB list window
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if (g.NavWindowingTarget)
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NavUpdateWindowingList();
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@ -3632,6 +3631,10 @@ void ImGui::EndFrame()
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g.DragDropWithinSourceOrTarget = false;
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}
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// End frame
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g.FrameScopeActive = false;
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g.FrameCountEnded = g.FrameCount;
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// Initiate moving window
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if (g.ActiveId == 0 && g.HoveredId == 0)
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{
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@ -5283,11 +5286,12 @@ void ImGui::End()
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{
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ImGuiContext& g = *GImGui;
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if (g.CurrentWindowStack.Size <= 1 && g.FrameScopeActive)
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if (g.CurrentWindowStack.Size <= 1 && g.FrameScopePushedImplicitWindow)
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{
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IM_ASSERT(g.CurrentWindowStack.Size > 1 && "Calling End() too many times!");
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return; // FIXME-ERRORHANDLING
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}
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IM_ASSERT(g.CurrentWindowStack.Size > 0);
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ImGuiWindow* window = g.CurrentWindow;
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