Tests: Reworking hook prototypes for imgui-test to be faster and multi-context friendly.

This commit is contained in:
omar 2019-01-07 23:59:05 +01:00
parent c2db7f63bd
commit b33977bc15
3 changed files with 12 additions and 11 deletions

View File

@ -2697,7 +2697,8 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None; window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
#ifdef IMGUI_ENABLE_TEST_ENGINE #ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngineHook_ItemAdd(bb, id); if (id != 0)
ImGuiTestEngineHook_ItemAdd(&g, bb, id);
#endif #endif
// Clipping test // Clipping test
@ -3251,7 +3252,7 @@ void ImGui::NewFrame()
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
#ifdef IMGUI_ENABLE_TEST_ENGINE #ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngineHook_PreNewFrame(); ImGuiTestEngineHook_PreNewFrame(&g);
#endif #endif
// Check user data // Check user data
@ -3427,7 +3428,7 @@ void ImGui::NewFrame()
g.FrameScopePushedImplicitWindow = true; g.FrameScopePushedImplicitWindow = true;
#ifdef IMGUI_ENABLE_TEST_ENGINE #ifdef IMGUI_ENABLE_TEST_ENGINE
ImGuiTestEngineHook_PostNewFrame(); ImGuiTestEngineHook_PostNewFrame(&g);
#endif #endif
} }

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@ -1429,11 +1429,11 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned ch
// Test engine hooks (imgui-test) // Test engine hooks (imgui-test)
//#define IMGUI_ENABLE_TEST_ENGINE //#define IMGUI_ENABLE_TEST_ENGINE
#ifdef IMGUI_ENABLE_TEST_ENGINE #ifdef IMGUI_ENABLE_TEST_ENGINE
extern void ImGuiTestEngineHook_PreNewFrame(); extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
extern void ImGuiTestEngineHook_PostNewFrame(); extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
extern void ImGuiTestEngineHook_ItemAdd(const ImRect& bb, ImGuiID id); extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
extern void ImGuiTestEngineHook_ItemInfo(ImGuiID id, const char* label, int flags); extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, int flags);
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(_ID, _LABEL, _FLAGS) // Register status flags #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags
#else #else
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0) #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
#endif #endif

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@ -282,7 +282,7 @@ void ImGui::TextWrapped(const char* fmt, ...)
void ImGui::TextWrappedV(const char* fmt, va_list args) void ImGui::TextWrappedV(const char* fmt, va_list args)
{ {
bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
if (need_backup) if (need_backup)
PushTextWrapPos(0.0f); PushTextWrapPos(0.0f);
TextV(fmt, args); TextV(fmt, args);
@ -399,8 +399,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
g.HoveredWindow = window; g.HoveredWindow = window;
#ifdef IMGUI_ENABLE_TEST_ENGINE #ifdef IMGUI_ENABLE_TEST_ENGINE
if (window->DC.LastItemId != id) if (id != 0 && window->DC.LastItemId != id)
ImGuiTestEngineHook_ItemAdd(bb, id); ImGuiTestEngineHook_ItemAdd(&g, bb, id);
#endif #endif
bool pressed = false; bool pressed = false;