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	Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button.
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		| @@ -8528,9 +8528,12 @@ static void ImGui::NavUpdate() | |||||||
|     // (do it before we map Keyboard input!) |     // (do it before we map Keyboard input!) | ||||||
|     bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; |     bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; | ||||||
|     bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; |     bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; | ||||||
|     if (nav_gamepad_active) |     if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_NavGamepad) | ||||||
|         if (io.NavInputs[ImGuiNavInput_Activate] > 0.0f || io.NavInputs[ImGuiNavInput_Input] > 0.0f || io.NavInputs[ImGuiNavInput_Cancel] > 0.0f || io.NavInputs[ImGuiNavInput_Menu] > 0.0f) |     { | ||||||
|  |         if (io.NavInputs[ImGuiNavInput_Activate] > 0.0f || io.NavInputs[ImGuiNavInput_Input] > 0.0f || io.NavInputs[ImGuiNavInput_Cancel] > 0.0f || io.NavInputs[ImGuiNavInput_Menu] > 0.0f | ||||||
|  |             || io.NavInputs[ImGuiNavInput_DpadLeft] > 0.0f || io.NavInputs[ImGuiNavInput_DpadRight] > 0.0f || io.NavInputs[ImGuiNavInput_DpadUp] > 0.0f || io.NavInputs[ImGuiNavInput_DpadDown] > 0.0f) | ||||||
|             g.NavInputSource = ImGuiInputSource_NavGamepad; |             g.NavInputSource = ImGuiInputSource_NavGamepad; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     // Update Keyboard->Nav inputs mapping |     // Update Keyboard->Nav inputs mapping | ||||||
|     if (nav_keyboard_active) |     if (nav_keyboard_active) | ||||||
|   | |||||||
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