mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
commit
b2a91dc390
5
.github/workflows/static-analysis.yml
vendored
5
.github/workflows/static-analysis.yml
vendored
@ -3,8 +3,6 @@ name: static-analysis
|
||||
on:
|
||||
push: {}
|
||||
pull_request: {}
|
||||
schedule:
|
||||
- cron: '0 9 * * *'
|
||||
|
||||
jobs:
|
||||
PVS-Studio:
|
||||
@ -16,16 +14,17 @@ jobs:
|
||||
|
||||
- name: Install Dependencies
|
||||
env:
|
||||
# The Secret variable setup in GitHub must be in format: "name_or_email key", on a single line
|
||||
PVS_STUDIO_LICENSE: ${{ secrets.PVS_STUDIO_LICENSE }}
|
||||
run: |
|
||||
if [[ "$PVS_STUDIO_LICENSE" != "" ]];
|
||||
then
|
||||
echo "$PVS_STUDIO_LICENSE" > pvs-studio.lic
|
||||
wget -q https://files.viva64.com/etc/pubkey.txt
|
||||
sudo apt-key add pubkey.txt
|
||||
sudo wget -O /etc/apt/sources.list.d/viva64.list https://files.viva64.com/etc/viva64.list
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y pvs-studio
|
||||
pvs-studio-analyzer credentials -o pvs-studio.lic $PVS_STUDIO_LICENSE
|
||||
fi
|
||||
|
||||
- name: PVS-Studio static analysis
|
||||
|
@ -23,6 +23,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
|
||||
// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
|
||||
// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
|
||||
// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
|
||||
@ -94,6 +95,7 @@ static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
|
||||
static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
|
||||
static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
|
||||
static VkPipeline g_Pipeline = VK_NULL_HANDLE;
|
||||
static uint32_t g_Subpass = 0;
|
||||
static VkShaderModule g_ShaderModuleVert;
|
||||
static VkShaderModule g_ShaderModuleFrag;
|
||||
|
||||
@ -692,7 +694,7 @@ static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAlloc
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline)
|
||||
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
|
||||
{
|
||||
ImGui_ImplVulkan_CreateShaderModules(device, allocator);
|
||||
|
||||
@ -792,6 +794,7 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
|
||||
info.pDynamicState = &dynamic_state;
|
||||
info.layout = g_PipelineLayout;
|
||||
info.renderPass = renderPass;
|
||||
info.subpass = subpass;
|
||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
|
||||
check_vk_result(err);
|
||||
}
|
||||
@ -863,7 +866,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline);
|
||||
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline, g_Subpass);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -919,6 +922,8 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
|
||||
|
||||
g_VulkanInitInfo = *info;
|
||||
g_RenderPass = render_pass;
|
||||
g_Subpass = info->Subpass;
|
||||
|
||||
ImGui_ImplVulkan_CreateDeviceObjects();
|
||||
|
||||
// Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
|
||||
@ -1230,7 +1235,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
|
||||
// We do not create a pipeline by default as this is also used by examples' main.cpp,
|
||||
// but secondary viewport in multi-viewport mode may want to create one with:
|
||||
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
|
||||
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_Subpass);
|
||||
}
|
||||
|
||||
// Create The Image Views
|
||||
|
@ -36,6 +36,7 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
|
||||
|
@ -127,20 +127,36 @@ Other Changes:
|
||||
- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
|
||||
- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
|
||||
- Tab Bar: Do not display a tooltip if the name already fits over a given tab. (#3521)
|
||||
- Tab Bar: Fixed minor/unlikely bug skipping over a button when scrolling left with arrows.
|
||||
- Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode()
|
||||
or CollapsingHeader() while dragging. (#1738)
|
||||
- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
|
||||
into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
|
||||
- Checkbox: Added CheckboxFlags() helper with int* type.
|
||||
- InputText: Fixed updating cursor/selection position when a callback altered the buffer in a way
|
||||
where the byte count is unchanged but the decoded character count changes. (#3587) [@gqw]
|
||||
- Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved.
|
||||
It's essentially been always the case but it doesn't make much sense. Instead we will aim at exposing
|
||||
feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
|
||||
- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
|
||||
- Misc: Replaced UTF-8 decoder by branchless one by Christopher Wellons (30~40% faster). [@rokups]
|
||||
- Metrics: Rebranded as "Dear ImGui Metrics/Debugger" to clarify its purpose.
|
||||
- Misc: Made the ItemFlags stack shared, so effectively the ButtonRepeat/AllowKeyboardFocus states
|
||||
(and others exposed in internals such as PushItemFlag) are inherited by stacked Begin/End pairs,
|
||||
vs previously a non-child stacked Begin() would reset those flags back to zero for the stacked window.
|
||||
- Misc: Replaced UTF-8 decoder with one based on branchless one by Christopher Wellons. [@rokups]
|
||||
Super minor fix handling incomplete UTF-8 contents: if input does not contain enough bytes, decoder
|
||||
returns IM_UNICODE_CODEPOINT_INVALID and consume remaining bytes (vs old decoded consumed only 1 byte).
|
||||
- Misc: Fix format warnings when using gnu printf extensions in a setup that supports them (gcc/mingw). (#3592)
|
||||
- Misc: Made EndFrame() assertion for key modifiers being unchanged during the frame (added in 1.76) more
|
||||
lenient, allowing full mid-frame releases. This is to accommodate the use of mid-frame modal native
|
||||
windows calls, which leads backends such as GLFW to send key clearing events on focus loss. (#3575)
|
||||
- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
|
||||
when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
|
||||
- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
|
||||
- Backends: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation. (@3579) [@bdero]
|
||||
- Backends: OSX: Fix keypad-enter key not working on MacOS. (#3554) [@rokups, @lfnoise]
|
||||
- Examples: Apple+Metal: Consolidated/simplified to get closer to other examples. (#3543) [@warrenm]
|
||||
- Examples: Apple+Metal: Forward events down so OS key combination like Cmd+Q can work. (#3554) [@rokups]
|
||||
- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
|
||||
- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.
|
||||
|
||||
|
@ -108,15 +108,12 @@
|
||||
// If we want to receive key events, we either need to be in the responder chain of the key view,
|
||||
// or else we can install a local monitor. The consequence of this heavy-handed approach is that
|
||||
// we receive events for all controls, not just Dear ImGui widgets. If we had native controls in our
|
||||
// window, we'd want to be much more careful than just ingesting the complete event stream, though we
|
||||
// do make an effort to be good citizens by passing along events when Dear ImGui doesn't want to capture.
|
||||
// window, we'd want to be much more careful than just ingesting the complete event stream.
|
||||
// To match the behavior of other backends, we pass every event down to the OS.
|
||||
NSEventMask eventMask = NSEventMaskKeyDown | NSEventMaskKeyUp | NSEventMaskFlagsChanged | NSEventTypeScrollWheel;
|
||||
[NSEvent addLocalMonitorForEventsMatchingMask:eventMask handler:^NSEvent * _Nullable(NSEvent *event)
|
||||
{
|
||||
BOOL wantsCapture = ImGui_ImplOSX_HandleEvent(event, self.view);
|
||||
if (event.type == NSEventTypeKeyDown && wantsCapture)
|
||||
return nil;
|
||||
else
|
||||
ImGui_ImplOSX_HandleEvent(event, self.view);
|
||||
return event;
|
||||
}];
|
||||
|
||||
|
@ -31,7 +31,7 @@
|
||||
// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
|
||||
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
||||
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
|
||||
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable debug/metrics window: ShowMetricsWindow() will be empty.
|
||||
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
|
||||
|
234
imgui.cpp
234
imgui.cpp
@ -884,7 +884,6 @@ static int FindWindowFocusIndex(ImGuiWindow* window);
|
||||
// Error Checking
|
||||
static void ErrorCheckNewFrameSanityChecks();
|
||||
static void ErrorCheckEndFrameSanityChecks();
|
||||
static void ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write);
|
||||
|
||||
// Misc
|
||||
static void UpdateSettings();
|
||||
@ -2389,7 +2388,7 @@ void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
|
||||
ImGuiColorMod backup;
|
||||
backup.Col = idx;
|
||||
backup.BackupValue = g.Style.Colors[idx];
|
||||
g.ColorModifiers.push_back(backup);
|
||||
g.ColorStack.push_back(backup);
|
||||
g.Style.Colors[idx] = ColorConvertU32ToFloat4(col);
|
||||
}
|
||||
|
||||
@ -2399,7 +2398,7 @@ void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
|
||||
ImGuiColorMod backup;
|
||||
backup.Col = idx;
|
||||
backup.BackupValue = g.Style.Colors[idx];
|
||||
g.ColorModifiers.push_back(backup);
|
||||
g.ColorStack.push_back(backup);
|
||||
g.Style.Colors[idx] = col;
|
||||
}
|
||||
|
||||
@ -2408,9 +2407,9 @@ void ImGui::PopStyleColor(int count)
|
||||
ImGuiContext& g = *GImGui;
|
||||
while (count > 0)
|
||||
{
|
||||
ImGuiColorMod& backup = g.ColorModifiers.back();
|
||||
ImGuiColorMod& backup = g.ColorStack.back();
|
||||
g.Style.Colors[backup.Col] = backup.BackupValue;
|
||||
g.ColorModifiers.pop_back();
|
||||
g.ColorStack.pop_back();
|
||||
count--;
|
||||
}
|
||||
}
|
||||
@ -2464,7 +2463,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
float* pvar = (float*)var_info->GetVarPtr(&g.Style);
|
||||
g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
|
||||
g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
|
||||
*pvar = val;
|
||||
return;
|
||||
}
|
||||
@ -2478,7 +2477,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
|
||||
g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
|
||||
g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
|
||||
*pvar = val;
|
||||
return;
|
||||
}
|
||||
@ -2491,12 +2490,12 @@ void ImGui::PopStyleVar(int count)
|
||||
while (count > 0)
|
||||
{
|
||||
// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.
|
||||
ImGuiStyleMod& backup = g.StyleModifiers.back();
|
||||
ImGuiStyleMod& backup = g.StyleVarStack.back();
|
||||
const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
|
||||
void* data = info->GetVarPtr(&g.Style);
|
||||
if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; }
|
||||
else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; }
|
||||
g.StyleModifiers.pop_back();
|
||||
g.StyleVarStack.pop_back();
|
||||
count--;
|
||||
}
|
||||
}
|
||||
@ -2813,83 +2812,31 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
|
||||
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
|
||||
: DrawListInst(&context->DrawListSharedData)
|
||||
ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(NULL)
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
Name = ImStrdup(name);
|
||||
NameBufLen = (int)strlen(name) + 1;
|
||||
ID = ImHashStr(name);
|
||||
IDStack.push_back(ID);
|
||||
Flags = FlagsPreviousFrame = ImGuiWindowFlags_None;
|
||||
Viewport = NULL;
|
||||
ViewportId = 0;
|
||||
ViewportAllowPlatformMonitorExtend = -1;
|
||||
ViewportPos = ImVec2(FLT_MAX, FLT_MAX);
|
||||
Pos = ImVec2(0.0f, 0.0f);
|
||||
Size = SizeFull = ImVec2(0.0f, 0.0f);
|
||||
ContentSize = ContentSizeExplicit = ImVec2(0.0f, 0.0f);
|
||||
WindowPadding = ImVec2(0.0f, 0.0f);
|
||||
WindowRounding = 0.0f;
|
||||
WindowBorderSize = 0.0f;
|
||||
NameBufLen = (int)strlen(name) + 1;
|
||||
MoveId = GetID("#MOVE");
|
||||
ChildId = 0;
|
||||
Scroll = ImVec2(0.0f, 0.0f);
|
||||
ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
|
||||
ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f);
|
||||
ScrollbarSizes = ImVec2(0.0f, 0.0f);
|
||||
ScrollbarX = ScrollbarY = false;
|
||||
ViewportOwned = false;
|
||||
Active = WasActive = false;
|
||||
WriteAccessed = false;
|
||||
Collapsed = false;
|
||||
WantCollapseToggle = false;
|
||||
SkipItems = false;
|
||||
Appearing = false;
|
||||
Hidden = false;
|
||||
IsFallbackWindow = false;
|
||||
HasCloseButton = false;
|
||||
ResizeBorderHeld = -1;
|
||||
BeginCount = 0;
|
||||
BeginOrderWithinParent = -1;
|
||||
BeginOrderWithinContext = -1;
|
||||
PopupId = 0;
|
||||
AutoFitFramesX = AutoFitFramesY = -1;
|
||||
AutoFitChildAxises = 0x00;
|
||||
AutoFitOnlyGrows = false;
|
||||
AutoPosLastDirection = ImGuiDir_None;
|
||||
HiddenFramesCanSkipItems = HiddenFramesCannotSkipItems = 0;
|
||||
SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = SetWindowDockAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
|
||||
SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX);
|
||||
|
||||
InnerRect = ImRect(0.0f, 0.0f, 0.0f, 0.0f); // Clear so the InnerRect.GetSize() code in Begin() doesn't lead to overflow even if the result isn't used.
|
||||
|
||||
LastFrameActive = -1;
|
||||
LastFrameJustFocused = -1;
|
||||
LastTimeActive = -1.0f;
|
||||
ItemWidthDefault = 0.0f;
|
||||
FontWindowScale = FontDpiScale = 1.0f;
|
||||
SettingsOffset = -1;
|
||||
|
||||
DrawList = &DrawListInst;
|
||||
DrawList->_OwnerName = Name;
|
||||
ParentWindow = NULL;
|
||||
RootWindow = NULL;
|
||||
RootWindowDockStop = NULL;
|
||||
RootWindowForTitleBarHighlight = NULL;
|
||||
RootWindowForNav = NULL;
|
||||
|
||||
NavLastIds[0] = NavLastIds[1] = 0;
|
||||
NavRectRel[0] = NavRectRel[1] = ImRect();
|
||||
NavLastChildNavWindow = NULL;
|
||||
|
||||
MemoryCompacted = false;
|
||||
MemoryDrawListIdxCapacity = MemoryDrawListVtxCapacity = 0;
|
||||
|
||||
DockNode = DockNodeAsHost = NULL;
|
||||
DockId = 0;
|
||||
DockTabItemStatusFlags = ImGuiItemStatusFlags_None;
|
||||
DockOrder = -1;
|
||||
DockIsActive = DockTabIsVisible = DockTabWantClose = false;
|
||||
DrawList = &DrawListInst;
|
||||
DrawList->_Data = &context->DrawListSharedData;
|
||||
DrawList->_OwnerName = Name;
|
||||
}
|
||||
|
||||
ImGuiWindow::~ImGuiWindow()
|
||||
@ -2987,11 +2934,16 @@ static void SetCurrentWindow(ImGuiWindow* window)
|
||||
g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
|
||||
}
|
||||
|
||||
void ImGui::GcCompactTransientMiscBuffers()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.ItemFlagsStack.clear();
|
||||
g.GroupStack.clear();
|
||||
}
|
||||
|
||||
// Free up/compact internal window buffers, we can use this when a window becomes unused.
|
||||
// This is currently unused by the library, but you may call this yourself for easy GC.
|
||||
// Not freed:
|
||||
// - ImGuiWindow, ImGuiWindowSettings, Name
|
||||
// - StateStorage, ColumnsStorage (may hold useful data)
|
||||
// - ImGuiWindow, ImGuiWindowSettings, Name, StateStorage, ColumnsStorage (may hold useful data)
|
||||
// This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost.
|
||||
void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window)
|
||||
{
|
||||
@ -3001,10 +2953,8 @@ void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window)
|
||||
window->IDStack.clear();
|
||||
window->DrawList->_ClearFreeMemory();
|
||||
window->DC.ChildWindows.clear();
|
||||
window->DC.ItemFlagsStack.clear();
|
||||
window->DC.ItemWidthStack.clear();
|
||||
window->DC.TextWrapPosStack.clear();
|
||||
window->DC.GroupStack.clear();
|
||||
}
|
||||
|
||||
void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window)
|
||||
@ -4066,7 +4016,7 @@ void ImGui::NewFrame()
|
||||
|
||||
// Mark all windows as not visible and compact unused memory.
|
||||
IM_ASSERT(g.WindowsFocusOrder.Size == g.Windows.Size);
|
||||
const float memory_compact_start_time = (g.IO.ConfigMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigMemoryCompactTimer : FLT_MAX;
|
||||
const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer;
|
||||
for (int i = 0; i != g.Windows.Size; i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
@ -4079,6 +4029,9 @@ void ImGui::NewFrame()
|
||||
if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time)
|
||||
GcCompactTransientWindowBuffers(window);
|
||||
}
|
||||
if (g.GcCompactAll)
|
||||
GcCompactTransientMiscBuffers();
|
||||
g.GcCompactAll = false;
|
||||
|
||||
// Closing the focused window restore focus to the first active root window in descending z-order
|
||||
if (g.NavWindow && !g.NavWindow->WasActive)
|
||||
@ -4088,6 +4041,9 @@ void ImGui::NewFrame()
|
||||
// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
|
||||
g.CurrentWindowStack.resize(0);
|
||||
g.BeginPopupStack.resize(0);
|
||||
g.ItemFlagsStack.resize(0);
|
||||
g.ItemFlagsStack.push_back(ImGuiItemFlags_Default_);
|
||||
g.GroupStack.resize(0);
|
||||
ClosePopupsOverWindow(g.NavWindow, false);
|
||||
|
||||
// Docking
|
||||
@ -4229,8 +4185,8 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
|
||||
g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL;
|
||||
g.MovingWindow = NULL;
|
||||
g.ColorModifiers.clear();
|
||||
g.StyleModifiers.clear();
|
||||
g.ColorStack.clear();
|
||||
g.StyleVarStack.clear();
|
||||
g.FontStack.clear();
|
||||
g.OpenPopupStack.clear();
|
||||
g.BeginPopupStack.clear();
|
||||
@ -4296,7 +4252,7 @@ static void AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, Im
|
||||
static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
|
||||
{
|
||||
// Remove trailing command if unused.
|
||||
// Technically we could return directly instead of popping, but this make things looks neat in Metrics window as well.
|
||||
// Technically we could return directly instead of popping, but this make things looks neat in Metrics/Debugger window as well.
|
||||
draw_list->_PopUnusedDrawCmd();
|
||||
if (draw_list->CmdBuffer.Size == 0)
|
||||
return;
|
||||
@ -4311,7 +4267,7 @@ static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* d
|
||||
// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
|
||||
// If this assert triggers because you are drawing lots of stuff manually:
|
||||
// - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
|
||||
// Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics window to inspect draw list contents.
|
||||
// Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
|
||||
// - If you want large meshes with more than 64K vertices, you can either:
|
||||
// (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
|
||||
// Most example backends already support this from 1.71. Pre-1.71 backends won't.
|
||||
@ -4989,12 +4945,13 @@ bool ImGui::IsItemDeactivatedAfterEdit()
|
||||
return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore));
|
||||
}
|
||||
|
||||
// == GetItemID() == GetFocusID()
|
||||
bool ImGui::IsItemFocused()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
if (g.NavId == 0 || g.NavDisableHighlight || g.NavId != window->DC.LastItemId)
|
||||
if (g.NavId != window->DC.LastItemId || g.NavId == 0)
|
||||
return false;
|
||||
|
||||
// Special handling for the dummy item after Begin() which represent the title bar or tab.
|
||||
@ -5971,8 +5928,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
// Add to stack
|
||||
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
|
||||
g.CurrentWindowStack.push_back(window);
|
||||
g.CurrentWindow = window;
|
||||
window->DC.StackSizesOnBegin.SetToCurrentState();
|
||||
g.CurrentWindow = NULL;
|
||||
ErrorCheckBeginEndCompareStacksSize(window, true);
|
||||
|
||||
if (flags & ImGuiWindowFlags_Popup)
|
||||
{
|
||||
ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
|
||||
@ -6569,7 +6528,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
|
||||
window->DC.NavLayerActiveMaskNext = 0x00;
|
||||
window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // -V595
|
||||
window->DC.NavHideHighlightOneFrame = false;
|
||||
window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
|
||||
|
||||
@ -6586,13 +6544,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
|
||||
window->DC.ItemWidth = window->ItemWidthDefault;
|
||||
window->DC.TextWrapPos = -1.0f; // disabled
|
||||
window->DC.ItemFlagsStack.resize(0);
|
||||
window->DC.ItemWidthStack.resize(0);
|
||||
window->DC.TextWrapPosStack.resize(0);
|
||||
window->DC.GroupStack.resize(0);
|
||||
window->DC.ItemFlags = parent_window ? parent_window->DC.ItemFlags : ImGuiItemFlags_Default_;
|
||||
if (parent_window)
|
||||
window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags);
|
||||
|
||||
if (window->AutoFitFramesX > 0)
|
||||
window->AutoFitFramesX--;
|
||||
@ -6668,13 +6621,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
SetCurrentWindow(window);
|
||||
}
|
||||
|
||||
// Pull/inherit current state
|
||||
window->DC.ItemFlags = g.ItemFlagsStack.back(); // Inherit from shared stack
|
||||
window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // Inherit from parent only // -V595
|
||||
|
||||
if (!(flags & ImGuiWindowFlags_DockNodeHost))
|
||||
PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true);
|
||||
|
||||
// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
|
||||
if (first_begin_of_the_frame)
|
||||
window->WriteAccessed = false;
|
||||
|
||||
window->BeginCount++;
|
||||
g.NextWindowData.ClearFlags();
|
||||
|
||||
@ -6763,7 +6718,7 @@ void ImGui::End()
|
||||
g.CurrentWindowStack.pop_back();
|
||||
if (window->Flags & ImGuiWindowFlags_Popup)
|
||||
g.BeginPopupStack.pop_back();
|
||||
ErrorCheckBeginEndCompareStacksSize(window, false);
|
||||
window->DC.StackSizesOnBegin.CompareWithCurrentState();
|
||||
SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
|
||||
if (g.CurrentWindow)
|
||||
SetCurrentViewport(g.CurrentWindow, g.CurrentWindow->Viewport);
|
||||
@ -6929,19 +6884,25 @@ void ImGui::PopFont()
|
||||
|
||||
void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiItemFlags item_flags = window->DC.ItemFlags;
|
||||
IM_ASSERT(item_flags == g.ItemFlagsStack.back());
|
||||
if (enabled)
|
||||
window->DC.ItemFlags |= option;
|
||||
item_flags |= option;
|
||||
else
|
||||
window->DC.ItemFlags &= ~option;
|
||||
window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags);
|
||||
item_flags &= ~option;
|
||||
window->DC.ItemFlags = item_flags;
|
||||
g.ItemFlagsStack.push_back(item_flags);
|
||||
}
|
||||
|
||||
void ImGui::PopItemFlag()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.ItemFlagsStack.pop_back();
|
||||
window->DC.ItemFlags = window->DC.ItemFlagsStack.empty() ? ImGuiItemFlags_Default_ : window->DC.ItemFlagsStack.back();
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack.
|
||||
g.ItemFlagsStack.pop_back();
|
||||
window->DC.ItemFlags = g.ItemFlagsStack.back();
|
||||
}
|
||||
|
||||
// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
|
||||
@ -7371,12 +7332,11 @@ void ImGui::ActivateItem(ImGuiID id)
|
||||
g.NavNextActivateId = id;
|
||||
}
|
||||
|
||||
// Note: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there.
|
||||
void ImGui::PushFocusScope(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
window->IDStack.push_back(window->DC.NavFocusScopeIdCurrent);
|
||||
g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent);
|
||||
window->DC.NavFocusScopeIdCurrent = id;
|
||||
}
|
||||
|
||||
@ -7384,8 +7344,9 @@ void ImGui::PopFocusScope()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
window->DC.NavFocusScopeIdCurrent = window->IDStack.back();
|
||||
window->IDStack.pop_back();
|
||||
IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ?
|
||||
window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back();
|
||||
g.FocusScopeStack.pop_back();
|
||||
}
|
||||
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
@ -7484,6 +7445,7 @@ ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed)
|
||||
void ImGui::PopID()
|
||||
{
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||
IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window?
|
||||
window->IDStack.pop_back();
|
||||
}
|
||||
|
||||
@ -7622,9 +7584,13 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
|
||||
|
||||
// Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame()
|
||||
// One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame().
|
||||
const ImGuiKeyModFlags expected_key_mod_flags = GetMergedKeyModFlags();
|
||||
IM_ASSERT(g.IO.KeyMods == expected_key_mod_flags && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
|
||||
IM_UNUSED(expected_key_mod_flags);
|
||||
// It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will
|
||||
// send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs.
|
||||
// We silently accommodate for this case by ignoring/ the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0),
|
||||
// while still correctly asserting on mid-frame key press events.
|
||||
const ImGuiKeyModFlags key_mod_flags = GetMergedKeyModFlags();
|
||||
IM_ASSERT((key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
|
||||
IM_UNUSED(key_mod_flags);
|
||||
|
||||
// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
|
||||
// to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
|
||||
@ -7641,28 +7607,42 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
|
||||
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
|
||||
}
|
||||
}
|
||||
|
||||
IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!");
|
||||
}
|
||||
|
||||
// Save and compare stack sizes on Begin()/End() to detect usage errors
|
||||
// Begin() calls this with write=true
|
||||
// End() calls this with write=false
|
||||
static void ImGui::ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write)
|
||||
// Save current stack sizes for later compare
|
||||
void ImGuiStackSizes::SetToCurrentState()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
short* p = &window->DC.StackSizesBackup[0];
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
SizeOfIDStack = (short)window->IDStack.Size;
|
||||
SizeOfColorStack = (short)g.ColorStack.Size;
|
||||
SizeOfStyleVarStack = (short)g.StyleVarStack.Size;
|
||||
SizeOfFontStack = (short)g.FontStack.Size;
|
||||
SizeOfFocusScopeStack = (short)g.FocusScopeStack.Size;
|
||||
SizeOfGroupStack = (short)g.GroupStack.Size;
|
||||
SizeOfBeginPopupStack = (short)g.BeginPopupStack.Size;
|
||||
}
|
||||
|
||||
// Compare to detect usage errors
|
||||
void ImGuiStackSizes::CompareWithCurrentState()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
// Window stacks
|
||||
// NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
|
||||
{ int n = window->IDStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "PushID/PopID or TreeNode/TreePop Mismatch!"); p++; } // Too few or too many PopID()/TreePop()
|
||||
{ int n = window->DC.GroupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginGroup/EndGroup Mismatch!"); p++; } // Too few or too many EndGroup()
|
||||
// NOT checking: DC.ItemWidth, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
|
||||
IM_ASSERT(SizeOfIDStack == window->IDStack.Size && "PushID/PopID or TreeNode/TreePop Mismatch!");
|
||||
|
||||
// Global stacks
|
||||
// For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
|
||||
{ int n = g.BeginPopupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch!"); p++; }// Too few or too many EndMenu()/EndPopup()
|
||||
{ int n = g.ColorModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleColor/PopStyleColor Mismatch!"); p++; } // Too few or too many PopStyleColor()
|
||||
{ int n = g.StyleModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleVar/PopStyleVar Mismatch!"); p++; } // Too few or too many PopStyleVar()
|
||||
{ int n = g.FontStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushFont/PopFont Mismatch!"); p++; } // Too few or too many PopFont()
|
||||
IM_ASSERT(p == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
|
||||
IM_ASSERT(SizeOfGroupStack == g.GroupStack.Size && "BeginGroup/EndGroup Mismatch!");
|
||||
IM_ASSERT(SizeOfBeginPopupStack == g.BeginPopupStack.Size && "BeginPopup/EndPopup or BeginMenu/EndMenu Mismatch!");
|
||||
IM_ASSERT(SizeOfColorStack >= g.ColorStack.Size && "PushStyleColor/PopStyleColor Mismatch!");
|
||||
IM_ASSERT(SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!");
|
||||
IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/PopFont Mismatch!");
|
||||
IM_ASSERT(SizeOfFocusScopeStack == g.FocusScopeStack.Size && "PushFocusScope/PopFocusScope Mismatch!");
|
||||
}
|
||||
|
||||
|
||||
@ -8065,8 +8045,9 @@ void ImGui::BeginGroup()
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
window->DC.GroupStack.resize(window->DC.GroupStack.Size + 1);
|
||||
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
||||
g.GroupStack.resize(g.GroupStack.Size + 1);
|
||||
ImGuiGroupData& group_data = g.GroupStack.back();
|
||||
group_data.WindowID = window->ID;
|
||||
group_data.BackupCursorPos = window->DC.CursorPos;
|
||||
group_data.BackupCursorMaxPos = window->DC.CursorMaxPos;
|
||||
group_data.BackupIndent = window->DC.Indent;
|
||||
@ -8089,9 +8070,10 @@ void ImGui::EndGroup()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
IM_ASSERT(window->DC.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls
|
||||
IM_ASSERT(g.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls
|
||||
|
||||
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
||||
ImGuiGroupData& group_data = g.GroupStack.back();
|
||||
IM_ASSERT(group_data.WindowID == window->ID); // EndGroup() in wrong window?
|
||||
|
||||
ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos));
|
||||
|
||||
@ -8106,7 +8088,7 @@ void ImGui::EndGroup()
|
||||
|
||||
if (!group_data.EmitItem)
|
||||
{
|
||||
window->DC.GroupStack.pop_back();
|
||||
g.GroupStack.pop_back();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -8135,7 +8117,7 @@ void ImGui::EndGroup()
|
||||
if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame)
|
||||
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Deactivated;
|
||||
|
||||
window->DC.GroupStack.pop_back();
|
||||
g.GroupStack.pop_back();
|
||||
//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug]
|
||||
}
|
||||
|
||||
@ -15543,7 +15525,7 @@ static void MetricsHelpMarker(const char* desc)
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
{
|
||||
if (!Begin("Dear ImGui Metrics", p_open))
|
||||
if (!Begin("Dear ImGui Metrics/Debugger", p_open))
|
||||
{
|
||||
End();
|
||||
return;
|
||||
@ -15559,6 +15541,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
|
||||
Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
|
||||
Text("%d active allocations", io.MetricsActiveAllocations);
|
||||
//SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; }
|
||||
|
||||
Separator();
|
||||
|
||||
// Debugging enums
|
||||
@ -15569,7 +15553,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
if (cfg->ShowWindowsRectsType < 0)
|
||||
cfg->ShowWindowsRectsType = WRT_WorkRect;
|
||||
if (cfg->ShowTablesRectsType < 0)
|
||||
cfg->ShowWindowsRectsType = TRT_WorkRect;
|
||||
cfg->ShowTablesRectsType = TRT_WorkRect;
|
||||
|
||||
struct Funcs
|
||||
{
|
||||
@ -15597,7 +15581,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
|
||||
|
||||
Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder);
|
||||
ImGui::Checkbox("Show windows rectangles", &cfg->ShowWindowsRects);
|
||||
Checkbox("Show windows rectangles", &cfg->ShowWindowsRects);
|
||||
SameLine();
|
||||
SetNextItemWidth(GetFontSize() * 12);
|
||||
cfg->ShowWindowsRects |= Combo("##show_windows_rect_type", &cfg->ShowWindowsRectsType, wrt_rects_names, WRT_Count, WRT_Count);
|
||||
@ -15861,7 +15845,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
}
|
||||
#endif // #ifdef IMGUI_HAS_DOCK
|
||||
|
||||
ImGui::End();
|
||||
End();
|
||||
}
|
||||
|
||||
// [DEBUG] Display contents of Columns
|
||||
|
36
imgui.h
36
imgui.h
@ -81,13 +81,6 @@ Index of this file:
|
||||
#include <assert.h>
|
||||
#define IM_ASSERT(_EXPR) assert(_EXPR) // You can override the default assert handler by editing imconfig.h
|
||||
#endif
|
||||
#if !defined(IMGUI_USE_STB_SPRINTF) && (defined(__clang__) || defined(__GNUC__))
|
||||
#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) // To apply printf-style warnings to our functions.
|
||||
#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
|
||||
#else
|
||||
#define IM_FMTARGS(FMT)
|
||||
#define IM_FMTLIST(FMT)
|
||||
#endif
|
||||
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers!
|
||||
#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
|
||||
#if (__cplusplus >= 201100)
|
||||
@ -95,6 +88,16 @@ Index of this file:
|
||||
#else
|
||||
#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro.
|
||||
#endif
|
||||
#if !defined(IMGUI_USE_STB_SPRINTF) && defined(__clang__)
|
||||
#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) // Apply printf-style warnings to our formatting functions.
|
||||
#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
|
||||
#elif !defined(IMGUI_USE_STB_SPRINTF) && defined(__GNUC__) && defined(__MINGW32__)
|
||||
#define IM_FMTARGS(FMT) __attribute__((format(gnu_printf, FMT, FMT+1))) // Apply printf-style warnings to our formatting functions.
|
||||
#define IM_FMTLIST(FMT) __attribute__((format(gnu_printf, FMT, 0)))
|
||||
#else
|
||||
#define IM_FMTARGS(FMT)
|
||||
#define IM_FMTLIST(FMT)
|
||||
#endif
|
||||
|
||||
// Warnings
|
||||
#if defined(__clang__)
|
||||
@ -266,7 +269,7 @@ namespace ImGui
|
||||
// Demo, Debug, Information
|
||||
IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create Demo window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
|
||||
IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information.
|
||||
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Debug/Metrics window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
|
||||
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create Metrics/Debugger window. display Dear ImGui internals: windows, draw commands, various internal state, etc.
|
||||
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
|
||||
IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
|
||||
IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
|
||||
@ -297,7 +300,10 @@ namespace ImGui
|
||||
// - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
|
||||
// - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400).
|
||||
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
|
||||
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value [as with Begin: this is due to legacy reason and inconsistent with most BeginXXX functions apart from the regular Begin() which behaves like BeginChild().]
|
||||
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value.
|
||||
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
|
||||
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
|
||||
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
|
||||
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API void EndChild();
|
||||
@ -364,6 +370,10 @@ namespace ImGui
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val);
|
||||
IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
|
||||
IMGUI_API void PopStyleVar(int count = 1);
|
||||
IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
|
||||
IMGUI_API void PopAllowKeyboardFocus();
|
||||
IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
|
||||
IMGUI_API void PopButtonRepeat();
|
||||
IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
|
||||
IMGUI_API ImFont* GetFont(); // get current font
|
||||
IMGUI_API float GetFontSize(); // get current font size (= height in pixels) of current font with current scale applied
|
||||
@ -379,10 +389,6 @@ namespace ImGui
|
||||
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions.
|
||||
IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
|
||||
IMGUI_API void PopTextWrapPos();
|
||||
IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
|
||||
IMGUI_API void PopAllowKeyboardFocus();
|
||||
IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
|
||||
IMGUI_API void PopButtonRepeat();
|
||||
|
||||
// Cursor / Layout
|
||||
// - By "cursor" we mean the current output position.
|
||||
@ -396,8 +402,8 @@ namespace ImGui
|
||||
IMGUI_API void NewLine(); // undo a SameLine() or force a new line when in an horizontal-layout context.
|
||||
IMGUI_API void Spacing(); // add vertical spacing.
|
||||
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size. unlike InvisibleButton(), Dummy() won't take the mouse click or be navigable into.
|
||||
IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by style.IndentSpacing or indent_w if != 0
|
||||
IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by style.IndentSpacing or indent_w if != 0
|
||||
IMGUI_API void Indent(float indent_w = 0.0f); // move content position toward the right, by indent_w, or style.IndentSpacing if indent_w <= 0
|
||||
IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0
|
||||
IMGUI_API void BeginGroup(); // lock horizontal starting position
|
||||
IMGUI_API void EndGroup(); // unlock horizontal starting position + capture the whole group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
|
||||
IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position)
|
||||
|
@ -359,7 +359,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
}
|
||||
if (ImGui::BeginMenu("Tools"))
|
||||
{
|
||||
ImGui::MenuItem("Metrics", NULL, &show_app_metrics);
|
||||
ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics);
|
||||
ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
|
||||
ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
|
||||
ImGui::EndMenu();
|
||||
@ -376,7 +376,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::BulletText("Sections below are demonstrating many aspects of the library.");
|
||||
ImGui::BulletText("The \"Examples\" menu above leads to more demo contents.");
|
||||
ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n"
|
||||
"and Metrics (general purpose Dear ImGui debugging tool).");
|
||||
"and Metrics/Debugger (general purpose Dear ImGui debugging tool).");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("PROGRAMMER GUIDE:");
|
||||
@ -399,8 +399,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (ImGui::TreeNode("Configuration##2"))
|
||||
{
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
ImGui::SameLine(); HelpMarker("Enable keyboard controls.");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", &io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
|
||||
ImGui::SameLine(); HelpMarker("Required backend to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
|
||||
ImGui::SameLine(); HelpMarker("Enable gamepad controls. Require backend to set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", &io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
|
||||
ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", &io.ConfigFlags, ImGuiConfigFlags_NoMouse);
|
||||
@ -3630,7 +3631,7 @@ static void ShowDemoWindowMisc()
|
||||
char label[32];
|
||||
sprintf(label, "Mouse cursor %d: %s", i, mouse_cursors_names[i]);
|
||||
ImGui::Bullet(); ImGui::Selectable(label, false);
|
||||
if (ImGui::IsItemHovered() || ImGui::IsItemFocused())
|
||||
if (ImGui::IsItemHovered())
|
||||
ImGui::SetMouseCursor(i);
|
||||
}
|
||||
ImGui::TreePop();
|
||||
|
@ -60,6 +60,9 @@ Index of this file:
|
||||
#if __has_warning("-Wunknown-warning-option")
|
||||
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
|
||||
#endif
|
||||
#if __has_warning("-Walloca")
|
||||
#pragma clang diagnostic ignored "-Walloca" // warning: use of function '__builtin_alloca' is discouraged
|
||||
#endif
|
||||
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
|
||||
@ -1423,6 +1426,7 @@ void ImDrawListSplitter::ClearFreeMemory()
|
||||
|
||||
void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
|
||||
{
|
||||
IM_UNUSED(draw_list);
|
||||
IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
|
||||
int old_channels_count = _Channels.Size;
|
||||
if (old_channels_count < channels_count)
|
||||
@ -1447,12 +1451,6 @@ void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
|
||||
_Channels[i]._CmdBuffer.resize(0);
|
||||
_Channels[i]._IdxBuffer.resize(0);
|
||||
}
|
||||
if (_Channels[i]._CmdBuffer.Size == 0)
|
||||
{
|
||||
ImDrawCmd draw_cmd;
|
||||
ImDrawCmd_HeaderCopy(&draw_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
|
||||
_Channels[i]._CmdBuffer.push_back(draw_cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1542,8 +1540,10 @@ void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
|
||||
draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
|
||||
|
||||
// If current command is used with different settings we need to add a new command
|
||||
ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
|
||||
if (curr_cmd->ElemCount == 0)
|
||||
ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
|
||||
if (curr_cmd == NULL)
|
||||
draw_list->AddDrawCmd();
|
||||
else if (curr_cmd->ElemCount == 0)
|
||||
ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
|
||||
else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
|
||||
draw_list->AddDrawCmd();
|
||||
|
@ -23,6 +23,7 @@ Index of this file:
|
||||
// [SECTION] Docking support
|
||||
// [SECTION] Viewport support
|
||||
// [SECTION] Settings support
|
||||
// [SECTION] Metrics, Debug
|
||||
// [SECTION] Generic context hooks
|
||||
// [SECTION] ImGuiContext (main imgui context)
|
||||
// [SECTION] ImGuiWindowTempData, ImGuiWindow
|
||||
@ -110,6 +111,7 @@ struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
|
||||
struct ImGuiNextItemData; // Storage for SetNextItem** functions
|
||||
struct ImGuiPopupData; // Storage for current popup stack
|
||||
struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
|
||||
struct ImGuiStackSizes; // Storage of stack sizes for debugging/asserting
|
||||
struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
|
||||
struct ImGuiTabBar; // Storage for a tab bar
|
||||
struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
|
||||
@ -473,7 +475,7 @@ inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2)
|
||||
while (n <= n2)
|
||||
{
|
||||
int a_mod = (n & 31);
|
||||
int b_mod = ((n2 >= n + 31) ? 31 : (n2 & 31)) + 1;
|
||||
int b_mod = (n2 > (n | 31) ? 31 : (n2 & 31)) + 1;
|
||||
ImU32 mask = (ImU32)(((ImU64)1 << b_mod) - 1) & ~(ImU32)(((ImU64)1 << a_mod) - 1);
|
||||
arr[n >> 5] |= mask;
|
||||
n = (n + 32) & ~31;
|
||||
@ -838,6 +840,7 @@ struct ImGuiStyleMod
|
||||
// Stacked storage data for BeginGroup()/EndGroup()
|
||||
struct ImGuiGroupData
|
||||
{
|
||||
ImGuiID WindowID;
|
||||
ImVec2 BackupCursorPos;
|
||||
ImVec2 BackupCursorMaxPos;
|
||||
ImVec1 BackupIndent;
|
||||
@ -1250,6 +1253,10 @@ struct ImGuiSettingsHandler
|
||||
ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Metrics, Debug
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImGuiMetricsConfig
|
||||
{
|
||||
bool ShowWindowsRects;
|
||||
@ -1274,6 +1281,21 @@ struct ImGuiMetricsConfig
|
||||
}
|
||||
};
|
||||
|
||||
struct IMGUI_API ImGuiStackSizes
|
||||
{
|
||||
short SizeOfIDStack;
|
||||
short SizeOfColorStack;
|
||||
short SizeOfStyleVarStack;
|
||||
short SizeOfFontStack;
|
||||
short SizeOfFocusScopeStack;
|
||||
short SizeOfGroupStack;
|
||||
short SizeOfBeginPopupStack;
|
||||
|
||||
ImGuiStackSizes() { memset(this, 0, sizeof(*this)); }
|
||||
IMGUI_API void SetToCurrentState();
|
||||
IMGUI_API void CompareWithCurrentState();
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Generic context hooks
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1316,6 +1338,7 @@ struct ImGuiContext
|
||||
bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
|
||||
bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
|
||||
bool WithinEndChild; // Set within EndChild()
|
||||
bool GcCompactAll; // Request full GC
|
||||
bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
|
||||
ImGuiID TestEngineHookIdInfo; // Will call test engine hooks: ImGuiTestEngineHook_IdInfo() from GetID()
|
||||
void* TestEngine; // Test engine user data
|
||||
@ -1372,9 +1395,12 @@ struct ImGuiContext
|
||||
ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
|
||||
|
||||
// Shared stacks
|
||||
ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
|
||||
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
ImVector<ImGuiColorMod> ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin()
|
||||
ImVector<ImGuiStyleMod> StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() - inherited by Begin()
|
||||
ImVector<ImGuiID> FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - not inherited by Begin(), unless child window
|
||||
ImVector<ImGuiItemFlags>ItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin()
|
||||
ImVector<ImGuiGroupData>GroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
|
||||
ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
|
||||
@ -1546,6 +1572,7 @@ struct ImGuiContext
|
||||
FrameCount = 0;
|
||||
FrameCountEnded = FrameCountPlatformEnded = FrameCountRendered = -1;
|
||||
WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
|
||||
GcCompactAll = false;
|
||||
TestEngineHookItems = false;
|
||||
TestEngineHookIdInfo = 0;
|
||||
TestEngine = NULL;
|
||||
@ -1687,7 +1714,8 @@ struct ImGuiContext
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
|
||||
// FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered.
|
||||
// (That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered..)
|
||||
// (This doesn't need a constructor because we zero-clear it as part of ImGuiWindow and all frame-temporary data are setup on Begin)
|
||||
struct IMGUI_API ImGuiWindowTempData
|
||||
{
|
||||
// Layout
|
||||
@ -1733,48 +1761,12 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
|
||||
// Local parameters stacks
|
||||
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
|
||||
ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
|
||||
ImGuiItemFlags ItemFlags; // == g.ItemFlagsStack.back()
|
||||
float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
|
||||
float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
|
||||
ImVector<ImGuiItemFlags>ItemFlagsStack;
|
||||
ImVector<float> ItemWidthStack;
|
||||
ImVector<float> TextWrapPosStack;
|
||||
ImVector<ImGuiGroupData>GroupStack;
|
||||
short StackSizesBackup[6]; // Store size of various stacks for asserting
|
||||
|
||||
ImGuiWindowTempData()
|
||||
{
|
||||
CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
|
||||
CurrLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
|
||||
CurrLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
|
||||
Indent = ImVec1(0.0f);
|
||||
ColumnsOffset = ImVec1(0.0f);
|
||||
GroupOffset = ImVec1(0.0f);
|
||||
|
||||
LastItemId = 0;
|
||||
LastItemStatusFlags = ImGuiItemStatusFlags_None;
|
||||
LastItemRect = LastItemDisplayRect = ImRect();
|
||||
|
||||
NavLayerActiveMask = NavLayerActiveMaskNext = 0x00;
|
||||
NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
NavFocusScopeIdCurrent = 0;
|
||||
NavHideHighlightOneFrame = false;
|
||||
NavHasScroll = false;
|
||||
|
||||
MenuBarAppending = false;
|
||||
MenuBarOffset = ImVec2(0.0f, 0.0f);
|
||||
TreeDepth = 0;
|
||||
TreeJumpToParentOnPopMask = 0x00;
|
||||
StateStorage = NULL;
|
||||
CurrentColumns = NULL;
|
||||
LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical;
|
||||
FocusCounterRegular = FocusCounterTabStop = -1;
|
||||
|
||||
ItemFlags = ImGuiItemFlags_Default_;
|
||||
ItemWidth = 0.0f;
|
||||
TextWrapPos = -1.0f;
|
||||
memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
|
||||
}
|
||||
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
|
||||
};
|
||||
|
||||
// Storage for one window
|
||||
@ -1838,7 +1830,7 @@ struct IMGUI_API ImGuiWindow
|
||||
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack. (In theory this should be in the TempData structure)
|
||||
ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name.
|
||||
|
||||
// The best way to understand what those rectangles are is to use the 'Metrics -> Tools -> Show windows rectangles' viewer.
|
||||
// The best way to understand what those rectangles are is to use the 'Metrics->Tools->Show Windows Rectangles' viewer.
|
||||
// The main 'OuterRect', omitted as a field, is window->Rect().
|
||||
ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
|
||||
ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar)
|
||||
@ -2095,6 +2087,7 @@ namespace ImGui
|
||||
inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemStatusFlags; }
|
||||
inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; }
|
||||
inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; }
|
||||
inline ImGuiItemFlags GetItemsFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.ItemFlags; }
|
||||
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
|
||||
IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window);
|
||||
IMGUI_API void ClearActiveID();
|
||||
@ -2157,7 +2150,8 @@ namespace ImGui
|
||||
// patterns generally need to react (e.g. clear selection) when landing on an item of the set.
|
||||
IMGUI_API void PushFocusScope(ImGuiID id);
|
||||
IMGUI_API void PopFocusScope();
|
||||
inline ImGuiID GetFocusScopeID() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; }
|
||||
inline ImGuiID GetFocusedFocusScope() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; } // Focus scope which is actually active
|
||||
inline ImGuiID GetFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.NavFocusScopeIdCurrent; } // Focus scope we are outputting into, set by PushFocusScope()
|
||||
|
||||
// Inputs
|
||||
// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
|
||||
@ -2341,6 +2335,7 @@ namespace ImGui
|
||||
IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
|
||||
|
||||
// Garbage collection
|
||||
IMGUI_API void GcCompactTransientMiscBuffers();
|
||||
IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window);
|
||||
IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window);
|
||||
|
||||
|
@ -1353,7 +1353,9 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
|
||||
// Horizontal Separator
|
||||
float x1 = window->Pos.x;
|
||||
float x2 = window->Pos.x + window->Size.x;
|
||||
if (!window->DC.GroupStack.empty())
|
||||
|
||||
// FIXME-WORKRECT: old hack (#205) until we decide of consistent behavior with WorkRect/Indent and Separator
|
||||
if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID)
|
||||
x1 += window->DC.Indent.x;
|
||||
|
||||
ImGuiColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL;
|
||||
@ -4280,10 +4282,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
IM_ASSERT(callback_data.Buf == state->TextA.Data); // Invalid to modify those fields
|
||||
IM_ASSERT(callback_data.BufSize == state->BufCapacityA);
|
||||
IM_ASSERT(callback_data.Flags == flags);
|
||||
if (callback_data.CursorPos != utf8_cursor_pos) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; }
|
||||
if (callback_data.SelectionStart != utf8_selection_start) { state->Stb.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
|
||||
if (callback_data.SelectionEnd != utf8_selection_end) { state->Stb.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
|
||||
if (callback_data.BufDirty)
|
||||
const bool buf_dirty = callback_data.BufDirty;
|
||||
if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; }
|
||||
if (callback_data.SelectionStart != utf8_selection_start || buf_dirty) { state->Stb.select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb.cursor : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
|
||||
if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
|
||||
if (buf_dirty)
|
||||
{
|
||||
IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
|
||||
if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
|
||||
@ -6509,7 +6512,7 @@ void ImGui::EndMenuBar()
|
||||
PopClipRect();
|
||||
PopID();
|
||||
window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->MenuBarRect().Min.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
|
||||
window->DC.GroupStack.back().EmitItem = false;
|
||||
g.GroupStack.back().EmitItem = false;
|
||||
EndGroup(); // Restore position on layer 0
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
@ -7463,7 +7466,7 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
target_order += select_dir;
|
||||
selected_order += select_dir;
|
||||
tab_to_scroll_to = (target_order <= 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL;
|
||||
tab_to_scroll_to = (target_order < 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7564,7 +7567,7 @@ void ImGui::EndTabItem()
|
||||
IM_ASSERT(tab_bar->LastTabItemIdx >= 0);
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
|
||||
if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
|
||||
window->IDStack.pop_back();
|
||||
PopID();
|
||||
}
|
||||
|
||||
bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags)
|
||||
|
Loading…
Reference in New Issue
Block a user