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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
@ -1353,7 +1353,9 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
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// Horizontal Separator
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float x1 = window->Pos.x;
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float x2 = window->Pos.x + window->Size.x;
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if (!window->DC.GroupStack.empty())
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// FIXME-WORKRECT: old hack (#205) until we decide of consistent behavior with WorkRect/Indent and Separator
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if (g.GroupStack.Size > 0 && g.GroupStack.back().WindowID == window->ID)
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x1 += window->DC.Indent.x;
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ImGuiColumns* columns = (flags & ImGuiSeparatorFlags_SpanAllColumns) ? window->DC.CurrentColumns : NULL;
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@ -4280,10 +4282,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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IM_ASSERT(callback_data.Buf == state->TextA.Data); // Invalid to modify those fields
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IM_ASSERT(callback_data.BufSize == state->BufCapacityA);
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IM_ASSERT(callback_data.Flags == flags);
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if (callback_data.CursorPos != utf8_cursor_pos) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; }
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if (callback_data.SelectionStart != utf8_selection_start) { state->Stb.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
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if (callback_data.SelectionEnd != utf8_selection_end) { state->Stb.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
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if (callback_data.BufDirty)
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const bool buf_dirty = callback_data.BufDirty;
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if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; }
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if (callback_data.SelectionStart != utf8_selection_start || buf_dirty) { state->Stb.select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb.cursor : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
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if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb.select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb.select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
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if (buf_dirty)
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{
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IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
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if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
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@ -6509,7 +6512,7 @@ void ImGui::EndMenuBar()
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PopClipRect();
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PopID();
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window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->MenuBarRect().Min.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
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window->DC.GroupStack.back().EmitItem = false;
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g.GroupStack.back().EmitItem = false;
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EndGroup(); // Restore position on layer 0
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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@ -7463,7 +7466,7 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
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{
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target_order += select_dir;
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selected_order += select_dir;
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tab_to_scroll_to = (target_order <= 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL;
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tab_to_scroll_to = (target_order < 0 || target_order >= tab_bar->Tabs.Size) ? tab_to_scroll_to : NULL;
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}
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}
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}
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@ -7564,7 +7567,7 @@ void ImGui::EndTabItem()
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IM_ASSERT(tab_bar->LastTabItemIdx >= 0);
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
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if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
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window->IDStack.pop_back();
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PopID();
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}
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bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags)
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