mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-07 13:35:49 +02:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
236
imgui.cpp
236
imgui.cpp
@ -884,7 +884,6 @@ static int FindWindowFocusIndex(ImGuiWindow* window);
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// Error Checking
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static void ErrorCheckNewFrameSanityChecks();
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static void ErrorCheckEndFrameSanityChecks();
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static void ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write);
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// Misc
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static void UpdateSettings();
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@ -2389,7 +2388,7 @@ void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
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ImGuiColorMod backup;
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backup.Col = idx;
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backup.BackupValue = g.Style.Colors[idx];
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g.ColorModifiers.push_back(backup);
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g.ColorStack.push_back(backup);
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g.Style.Colors[idx] = ColorConvertU32ToFloat4(col);
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}
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@ -2399,7 +2398,7 @@ void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
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ImGuiColorMod backup;
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backup.Col = idx;
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backup.BackupValue = g.Style.Colors[idx];
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g.ColorModifiers.push_back(backup);
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g.ColorStack.push_back(backup);
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g.Style.Colors[idx] = col;
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}
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@ -2408,9 +2407,9 @@ void ImGui::PopStyleColor(int count)
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ImGuiContext& g = *GImGui;
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while (count > 0)
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{
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ImGuiColorMod& backup = g.ColorModifiers.back();
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ImGuiColorMod& backup = g.ColorStack.back();
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g.Style.Colors[backup.Col] = backup.BackupValue;
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g.ColorModifiers.pop_back();
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g.ColorStack.pop_back();
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count--;
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}
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}
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@ -2464,7 +2463,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
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{
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ImGuiContext& g = *GImGui;
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float* pvar = (float*)var_info->GetVarPtr(&g.Style);
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g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
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g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
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*pvar = val;
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return;
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}
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@ -2478,7 +2477,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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{
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ImGuiContext& g = *GImGui;
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ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
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g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
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g.StyleVarStack.push_back(ImGuiStyleMod(idx, *pvar));
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*pvar = val;
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return;
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}
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@ -2491,12 +2490,12 @@ void ImGui::PopStyleVar(int count)
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while (count > 0)
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{
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// We avoid a generic memcpy(data, &backup.Backup.., GDataTypeSize[info->Type] * info->Count), the overhead in Debug is not worth it.
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ImGuiStyleMod& backup = g.StyleModifiers.back();
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ImGuiStyleMod& backup = g.StyleVarStack.back();
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const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
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void* data = info->GetVarPtr(&g.Style);
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if (info->Type == ImGuiDataType_Float && info->Count == 1) { ((float*)data)[0] = backup.BackupFloat[0]; }
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else if (info->Type == ImGuiDataType_Float && info->Count == 2) { ((float*)data)[0] = backup.BackupFloat[0]; ((float*)data)[1] = backup.BackupFloat[1]; }
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g.StyleModifiers.pop_back();
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g.StyleVarStack.pop_back();
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count--;
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}
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}
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@ -2813,83 +2812,31 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
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//-----------------------------------------------------------------------------
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// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
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ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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: DrawListInst(&context->DrawListSharedData)
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ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name) : DrawListInst(NULL)
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{
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memset(this, 0, sizeof(*this));
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Name = ImStrdup(name);
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NameBufLen = (int)strlen(name) + 1;
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ID = ImHashStr(name);
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IDStack.push_back(ID);
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Flags = FlagsPreviousFrame = ImGuiWindowFlags_None;
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Viewport = NULL;
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ViewportId = 0;
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ViewportAllowPlatformMonitorExtend = -1;
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ViewportPos = ImVec2(FLT_MAX, FLT_MAX);
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Pos = ImVec2(0.0f, 0.0f);
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Size = SizeFull = ImVec2(0.0f, 0.0f);
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ContentSize = ContentSizeExplicit = ImVec2(0.0f, 0.0f);
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WindowPadding = ImVec2(0.0f, 0.0f);
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WindowRounding = 0.0f;
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WindowBorderSize = 0.0f;
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NameBufLen = (int)strlen(name) + 1;
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MoveId = GetID("#MOVE");
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ChildId = 0;
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Scroll = ImVec2(0.0f, 0.0f);
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ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
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ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f);
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ScrollbarSizes = ImVec2(0.0f, 0.0f);
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ScrollbarX = ScrollbarY = false;
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ViewportOwned = false;
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Active = WasActive = false;
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WriteAccessed = false;
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Collapsed = false;
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WantCollapseToggle = false;
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SkipItems = false;
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Appearing = false;
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Hidden = false;
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IsFallbackWindow = false;
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HasCloseButton = false;
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ResizeBorderHeld = -1;
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BeginCount = 0;
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BeginOrderWithinParent = -1;
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BeginOrderWithinContext = -1;
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PopupId = 0;
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AutoFitFramesX = AutoFitFramesY = -1;
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AutoFitChildAxises = 0x00;
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AutoFitOnlyGrows = false;
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AutoPosLastDirection = ImGuiDir_None;
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HiddenFramesCanSkipItems = HiddenFramesCannotSkipItems = 0;
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SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = SetWindowDockAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
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SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX);
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InnerRect = ImRect(0.0f, 0.0f, 0.0f, 0.0f); // Clear so the InnerRect.GetSize() code in Begin() doesn't lead to overflow even if the result isn't used.
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LastFrameActive = -1;
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LastFrameJustFocused = -1;
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LastTimeActive = -1.0f;
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ItemWidthDefault = 0.0f;
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FontWindowScale = FontDpiScale = 1.0f;
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SettingsOffset = -1;
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DrawList = &DrawListInst;
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DrawList->_OwnerName = Name;
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ParentWindow = NULL;
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RootWindow = NULL;
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RootWindowDockStop = NULL;
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RootWindowForTitleBarHighlight = NULL;
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RootWindowForNav = NULL;
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NavLastIds[0] = NavLastIds[1] = 0;
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NavRectRel[0] = NavRectRel[1] = ImRect();
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NavLastChildNavWindow = NULL;
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MemoryCompacted = false;
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MemoryDrawListIdxCapacity = MemoryDrawListVtxCapacity = 0;
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DockNode = DockNodeAsHost = NULL;
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DockId = 0;
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DockTabItemStatusFlags = ImGuiItemStatusFlags_None;
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DockOrder = -1;
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DockIsActive = DockTabIsVisible = DockTabWantClose = false;
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DrawList = &DrawListInst;
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DrawList->_Data = &context->DrawListSharedData;
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DrawList->_OwnerName = Name;
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}
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ImGuiWindow::~ImGuiWindow()
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@ -2987,11 +2934,16 @@ static void SetCurrentWindow(ImGuiWindow* window)
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g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
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}
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void ImGui::GcCompactTransientMiscBuffers()
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{
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ImGuiContext& g = *GImGui;
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g.ItemFlagsStack.clear();
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g.GroupStack.clear();
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}
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// Free up/compact internal window buffers, we can use this when a window becomes unused.
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// This is currently unused by the library, but you may call this yourself for easy GC.
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// Not freed:
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// - ImGuiWindow, ImGuiWindowSettings, Name
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// - StateStorage, ColumnsStorage (may hold useful data)
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// - ImGuiWindow, ImGuiWindowSettings, Name, StateStorage, ColumnsStorage (may hold useful data)
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// This should have no noticeable visual effect. When the window reappear however, expect new allocation/buffer growth/copy cost.
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void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window)
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{
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@ -3001,10 +2953,8 @@ void ImGui::GcCompactTransientWindowBuffers(ImGuiWindow* window)
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window->IDStack.clear();
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window->DrawList->_ClearFreeMemory();
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window->DC.ChildWindows.clear();
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window->DC.ItemFlagsStack.clear();
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window->DC.ItemWidthStack.clear();
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window->DC.TextWrapPosStack.clear();
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window->DC.GroupStack.clear();
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}
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void ImGui::GcAwakeTransientWindowBuffers(ImGuiWindow* window)
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@ -4066,7 +4016,7 @@ void ImGui::NewFrame()
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// Mark all windows as not visible and compact unused memory.
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IM_ASSERT(g.WindowsFocusOrder.Size == g.Windows.Size);
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const float memory_compact_start_time = (g.IO.ConfigMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigMemoryCompactTimer : FLT_MAX;
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const float memory_compact_start_time = (g.GcCompactAll || g.IO.ConfigMemoryCompactTimer < 0.0f) ? FLT_MAX : (float)g.Time - g.IO.ConfigMemoryCompactTimer;
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for (int i = 0; i != g.Windows.Size; i++)
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{
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ImGuiWindow* window = g.Windows[i];
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@ -4079,6 +4029,9 @@ void ImGui::NewFrame()
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if (!window->WasActive && !window->MemoryCompacted && window->LastTimeActive < memory_compact_start_time)
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GcCompactTransientWindowBuffers(window);
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}
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if (g.GcCompactAll)
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GcCompactTransientMiscBuffers();
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g.GcCompactAll = false;
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// Closing the focused window restore focus to the first active root window in descending z-order
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if (g.NavWindow && !g.NavWindow->WasActive)
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@ -4088,6 +4041,9 @@ void ImGui::NewFrame()
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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g.CurrentWindowStack.resize(0);
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g.BeginPopupStack.resize(0);
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g.ItemFlagsStack.resize(0);
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g.ItemFlagsStack.push_back(ImGuiItemFlags_Default_);
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g.GroupStack.resize(0);
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ClosePopupsOverWindow(g.NavWindow, false);
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// Docking
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@ -4229,8 +4185,8 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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g.ActiveIdWindow = g.ActiveIdPreviousFrameWindow = NULL;
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g.MovingWindow = NULL;
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g.ColorModifiers.clear();
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g.StyleModifiers.clear();
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g.ColorStack.clear();
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g.StyleVarStack.clear();
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g.FontStack.clear();
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g.OpenPopupStack.clear();
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g.BeginPopupStack.clear();
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@ -4296,7 +4252,7 @@ static void AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, Im
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
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{
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// Remove trailing command if unused.
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// Technically we could return directly instead of popping, but this make things looks neat in Metrics window as well.
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// Technically we could return directly instead of popping, but this make things looks neat in Metrics/Debugger window as well.
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draw_list->_PopUnusedDrawCmd();
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if (draw_list->CmdBuffer.Size == 0)
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return;
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@ -4311,7 +4267,7 @@ static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* d
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// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
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// If this assert triggers because you are drawing lots of stuff manually:
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// - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
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// Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics window to inspect draw list contents.
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// Be mindful that the ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
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// - If you want large meshes with more than 64K vertices, you can either:
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// (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
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// Most example backends already support this from 1.71. Pre-1.71 backends won't.
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@ -4989,12 +4945,13 @@ bool ImGui::IsItemDeactivatedAfterEdit()
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return IsItemDeactivated() && (g.ActiveIdPreviousFrameHasBeenEditedBefore || (g.ActiveId == 0 && g.ActiveIdHasBeenEditedBefore));
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}
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// == GetItemID() == GetFocusID()
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bool ImGui::IsItemFocused()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.NavId == 0 || g.NavDisableHighlight || g.NavId != window->DC.LastItemId)
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if (g.NavId != window->DC.LastItemId || g.NavId == 0)
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return false;
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// Special handling for the dummy item after Begin() which represent the title bar or tab.
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@ -5971,8 +5928,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Add to stack
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// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
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g.CurrentWindowStack.push_back(window);
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g.CurrentWindow = window;
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window->DC.StackSizesOnBegin.SetToCurrentState();
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g.CurrentWindow = NULL;
|
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ErrorCheckBeginEndCompareStacksSize(window, true);
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||||
|
||||
if (flags & ImGuiWindowFlags_Popup)
|
||||
{
|
||||
ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
|
||||
@ -6569,7 +6528,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
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window->DC.NavLayerActiveMaskNext = 0x00;
|
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window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // -V595
|
||||
window->DC.NavHideHighlightOneFrame = false;
|
||||
window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
|
||||
|
||||
@ -6586,13 +6544,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
|
||||
window->DC.ItemWidth = window->ItemWidthDefault;
|
||||
window->DC.TextWrapPos = -1.0f; // disabled
|
||||
window->DC.ItemFlagsStack.resize(0);
|
||||
window->DC.ItemWidthStack.resize(0);
|
||||
window->DC.TextWrapPosStack.resize(0);
|
||||
window->DC.GroupStack.resize(0);
|
||||
window->DC.ItemFlags = parent_window ? parent_window->DC.ItemFlags : ImGuiItemFlags_Default_;
|
||||
if (parent_window)
|
||||
window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags);
|
||||
|
||||
if (window->AutoFitFramesX > 0)
|
||||
window->AutoFitFramesX--;
|
||||
@ -6668,13 +6621,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
SetCurrentWindow(window);
|
||||
}
|
||||
|
||||
// Pull/inherit current state
|
||||
window->DC.ItemFlags = g.ItemFlagsStack.back(); // Inherit from shared stack
|
||||
window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // Inherit from parent only // -V595
|
||||
|
||||
if (!(flags & ImGuiWindowFlags_DockNodeHost))
|
||||
PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true);
|
||||
|
||||
// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
|
||||
if (first_begin_of_the_frame)
|
||||
window->WriteAccessed = false;
|
||||
|
||||
window->WriteAccessed = false;
|
||||
window->BeginCount++;
|
||||
g.NextWindowData.ClearFlags();
|
||||
|
||||
@ -6763,7 +6718,7 @@ void ImGui::End()
|
||||
g.CurrentWindowStack.pop_back();
|
||||
if (window->Flags & ImGuiWindowFlags_Popup)
|
||||
g.BeginPopupStack.pop_back();
|
||||
ErrorCheckBeginEndCompareStacksSize(window, false);
|
||||
window->DC.StackSizesOnBegin.CompareWithCurrentState();
|
||||
SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
|
||||
if (g.CurrentWindow)
|
||||
SetCurrentViewport(g.CurrentWindow, g.CurrentWindow->Viewport);
|
||||
@ -6929,19 +6884,25 @@ void ImGui::PopFont()
|
||||
|
||||
void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiItemFlags item_flags = window->DC.ItemFlags;
|
||||
IM_ASSERT(item_flags == g.ItemFlagsStack.back());
|
||||
if (enabled)
|
||||
window->DC.ItemFlags |= option;
|
||||
item_flags |= option;
|
||||
else
|
||||
window->DC.ItemFlags &= ~option;
|
||||
window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags);
|
||||
item_flags &= ~option;
|
||||
window->DC.ItemFlags = item_flags;
|
||||
g.ItemFlagsStack.push_back(item_flags);
|
||||
}
|
||||
|
||||
void ImGui::PopItemFlag()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->DC.ItemFlagsStack.pop_back();
|
||||
window->DC.ItemFlags = window->DC.ItemFlagsStack.empty() ? ImGuiItemFlags_Default_ : window->DC.ItemFlagsStack.back();
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack.
|
||||
g.ItemFlagsStack.pop_back();
|
||||
window->DC.ItemFlags = g.ItemFlagsStack.back();
|
||||
}
|
||||
|
||||
// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
|
||||
@ -7371,12 +7332,11 @@ void ImGui::ActivateItem(ImGuiID id)
|
||||
g.NavNextActivateId = id;
|
||||
}
|
||||
|
||||
// Note: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there.
|
||||
void ImGui::PushFocusScope(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
window->IDStack.push_back(window->DC.NavFocusScopeIdCurrent);
|
||||
g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent);
|
||||
window->DC.NavFocusScopeIdCurrent = id;
|
||||
}
|
||||
|
||||
@ -7384,8 +7344,9 @@ void ImGui::PopFocusScope()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
window->DC.NavFocusScopeIdCurrent = window->IDStack.back();
|
||||
window->IDStack.pop_back();
|
||||
IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ?
|
||||
window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back();
|
||||
g.FocusScopeStack.pop_back();
|
||||
}
|
||||
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
@ -7484,6 +7445,7 @@ ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed)
|
||||
void ImGui::PopID()
|
||||
{
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||
IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window?
|
||||
window->IDStack.pop_back();
|
||||
}
|
||||
|
||||
@ -7622,9 +7584,13 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
|
||||
|
||||
// Verify that io.KeyXXX fields haven't been tampered with. Key mods should not be modified between NewFrame() and EndFrame()
|
||||
// One possible reason leading to this assert is that your backends update inputs _AFTER_ NewFrame().
|
||||
const ImGuiKeyModFlags expected_key_mod_flags = GetMergedKeyModFlags();
|
||||
IM_ASSERT(g.IO.KeyMods == expected_key_mod_flags && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
|
||||
IM_UNUSED(expected_key_mod_flags);
|
||||
// It is known that when some modal native windows called mid-frame takes focus away, some backends such as GLFW will
|
||||
// send key release events mid-frame. This would normally trigger this assertion and lead to sheared inputs.
|
||||
// We silently accommodate for this case by ignoring/ the case where all io.KeyXXX modifiers were released (aka key_mod_flags == 0),
|
||||
// while still correctly asserting on mid-frame key press events.
|
||||
const ImGuiKeyModFlags key_mod_flags = GetMergedKeyModFlags();
|
||||
IM_ASSERT((key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods");
|
||||
IM_UNUSED(key_mod_flags);
|
||||
|
||||
// Report when there is a mismatch of Begin/BeginChild vs End/EndChild calls. Important: Remember that the Begin/BeginChild API requires you
|
||||
// to always call End/EndChild even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
|
||||
@ -7641,28 +7607,42 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
|
||||
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/EndChild calls: did you call End/EndChild too much?");
|
||||
}
|
||||
}
|
||||
|
||||
IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!");
|
||||
}
|
||||
|
||||
// Save and compare stack sizes on Begin()/End() to detect usage errors
|
||||
// Begin() calls this with write=true
|
||||
// End() calls this with write=false
|
||||
static void ImGui::ErrorCheckBeginEndCompareStacksSize(ImGuiWindow* window, bool write)
|
||||
// Save current stack sizes for later compare
|
||||
void ImGuiStackSizes::SetToCurrentState()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
short* p = &window->DC.StackSizesBackup[0];
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
SizeOfIDStack = (short)window->IDStack.Size;
|
||||
SizeOfColorStack = (short)g.ColorStack.Size;
|
||||
SizeOfStyleVarStack = (short)g.StyleVarStack.Size;
|
||||
SizeOfFontStack = (short)g.FontStack.Size;
|
||||
SizeOfFocusScopeStack = (short)g.FocusScopeStack.Size;
|
||||
SizeOfGroupStack = (short)g.GroupStack.Size;
|
||||
SizeOfBeginPopupStack = (short)g.BeginPopupStack.Size;
|
||||
}
|
||||
|
||||
// Compare to detect usage errors
|
||||
void ImGuiStackSizes::CompareWithCurrentState()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
// Window stacks
|
||||
// NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
|
||||
{ int n = window->IDStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "PushID/PopID or TreeNode/TreePop Mismatch!"); p++; } // Too few or too many PopID()/TreePop()
|
||||
{ int n = window->DC.GroupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginGroup/EndGroup Mismatch!"); p++; } // Too few or too many EndGroup()
|
||||
// NOT checking: DC.ItemWidth, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
|
||||
IM_ASSERT(SizeOfIDStack == window->IDStack.Size && "PushID/PopID or TreeNode/TreePop Mismatch!");
|
||||
|
||||
// Global stacks
|
||||
// For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
|
||||
{ int n = g.BeginPopupStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p == n && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch!"); p++; }// Too few or too many EndMenu()/EndPopup()
|
||||
{ int n = g.ColorModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleColor/PopStyleColor Mismatch!"); p++; } // Too few or too many PopStyleColor()
|
||||
{ int n = g.StyleModifiers.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushStyleVar/PopStyleVar Mismatch!"); p++; } // Too few or too many PopStyleVar()
|
||||
{ int n = g.FontStack.Size; if (write) *p = (short)n; else IM_ASSERT(*p >= n && "PushFont/PopFont Mismatch!"); p++; } // Too few or too many PopFont()
|
||||
IM_ASSERT(p == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
|
||||
IM_ASSERT(SizeOfGroupStack == g.GroupStack.Size && "BeginGroup/EndGroup Mismatch!");
|
||||
IM_ASSERT(SizeOfBeginPopupStack == g.BeginPopupStack.Size && "BeginPopup/EndPopup or BeginMenu/EndMenu Mismatch!");
|
||||
IM_ASSERT(SizeOfColorStack >= g.ColorStack.Size && "PushStyleColor/PopStyleColor Mismatch!");
|
||||
IM_ASSERT(SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!");
|
||||
IM_ASSERT(SizeOfFontStack >= g.FontStack.Size && "PushFont/PopFont Mismatch!");
|
||||
IM_ASSERT(SizeOfFocusScopeStack == g.FocusScopeStack.Size && "PushFocusScope/PopFocusScope Mismatch!");
|
||||
}
|
||||
|
||||
|
||||
@ -8065,8 +8045,9 @@ void ImGui::BeginGroup()
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
window->DC.GroupStack.resize(window->DC.GroupStack.Size + 1);
|
||||
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
||||
g.GroupStack.resize(g.GroupStack.Size + 1);
|
||||
ImGuiGroupData& group_data = g.GroupStack.back();
|
||||
group_data.WindowID = window->ID;
|
||||
group_data.BackupCursorPos = window->DC.CursorPos;
|
||||
group_data.BackupCursorMaxPos = window->DC.CursorMaxPos;
|
||||
group_data.BackupIndent = window->DC.Indent;
|
||||
@ -8089,9 +8070,10 @@ void ImGui::EndGroup()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
IM_ASSERT(window->DC.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls
|
||||
IM_ASSERT(g.GroupStack.Size > 0); // Mismatched BeginGroup()/EndGroup() calls
|
||||
|
||||
ImGuiGroupData& group_data = window->DC.GroupStack.back();
|
||||
ImGuiGroupData& group_data = g.GroupStack.back();
|
||||
IM_ASSERT(group_data.WindowID == window->ID); // EndGroup() in wrong window?
|
||||
|
||||
ImRect group_bb(group_data.BackupCursorPos, ImMax(window->DC.CursorMaxPos, group_data.BackupCursorPos));
|
||||
|
||||
@ -8106,7 +8088,7 @@ void ImGui::EndGroup()
|
||||
|
||||
if (!group_data.EmitItem)
|
||||
{
|
||||
window->DC.GroupStack.pop_back();
|
||||
g.GroupStack.pop_back();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -8135,7 +8117,7 @@ void ImGui::EndGroup()
|
||||
if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame)
|
||||
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Deactivated;
|
||||
|
||||
window->DC.GroupStack.pop_back();
|
||||
g.GroupStack.pop_back();
|
||||
//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug]
|
||||
}
|
||||
|
||||
@ -15543,7 +15525,7 @@ static void MetricsHelpMarker(const char* desc)
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
{
|
||||
if (!Begin("Dear ImGui Metrics", p_open))
|
||||
if (!Begin("Dear ImGui Metrics/Debugger", p_open))
|
||||
{
|
||||
End();
|
||||
return;
|
||||
@ -15559,6 +15541,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
|
||||
Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
|
||||
Text("%d active allocations", io.MetricsActiveAllocations);
|
||||
//SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; }
|
||||
|
||||
Separator();
|
||||
|
||||
// Debugging enums
|
||||
@ -15569,7 +15553,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
if (cfg->ShowWindowsRectsType < 0)
|
||||
cfg->ShowWindowsRectsType = WRT_WorkRect;
|
||||
if (cfg->ShowTablesRectsType < 0)
|
||||
cfg->ShowWindowsRectsType = TRT_WorkRect;
|
||||
cfg->ShowTablesRectsType = TRT_WorkRect;
|
||||
|
||||
struct Funcs
|
||||
{
|
||||
@ -15597,7 +15581,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
|
||||
|
||||
Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder);
|
||||
ImGui::Checkbox("Show windows rectangles", &cfg->ShowWindowsRects);
|
||||
Checkbox("Show windows rectangles", &cfg->ShowWindowsRects);
|
||||
SameLine();
|
||||
SetNextItemWidth(GetFontSize() * 12);
|
||||
cfg->ShowWindowsRects |= Combo("##show_windows_rect_type", &cfg->ShowWindowsRectsType, wrt_rects_names, WRT_Count, WRT_Count);
|
||||
@ -15861,7 +15845,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
}
|
||||
#endif // #ifdef IMGUI_HAS_DOCK
|
||||
|
||||
ImGui::End();
|
||||
End();
|
||||
}
|
||||
|
||||
// [DEBUG] Display contents of Columns
|
||||
|
Reference in New Issue
Block a user