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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@ -127,20 +127,36 @@ Other Changes:
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- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
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- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
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- Tab Bar: Do not display a tooltip if the name already fits over a given tab. (#3521)
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- Tab Bar: Fixed minor/unlikely bug skipping over a button when scrolling left with arrows.
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- Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode()
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or CollapsingHeader() while dragging. (#1738)
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
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- Checkbox: Added CheckboxFlags() helper with int* type.
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- InputText: Fixed updating cursor/selection position when a callback altered the buffer in a way
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where the byte count is unchanged but the decoded character count changes. (#3587) [@gqw]
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- Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved.
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It's essentially been always the case but it doesn't make much sense. Instead we will aim at exposing
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feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
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- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
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- Misc: Replaced UTF-8 decoder by branchless one by Christopher Wellons (30~40% faster). [@rokups]
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Super minor fix handling incomplete UTF-8 contents: if input does not contain enough bytes, decoder
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- Metrics: Rebranded as "Dear ImGui Metrics/Debugger" to clarify its purpose.
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- Misc: Made the ItemFlags stack shared, so effectively the ButtonRepeat/AllowKeyboardFocus states
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(and others exposed in internals such as PushItemFlag) are inherited by stacked Begin/End pairs,
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vs previously a non-child stacked Begin() would reset those flags back to zero for the stacked window.
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- Misc: Replaced UTF-8 decoder with one based on branchless one by Christopher Wellons. [@rokups]
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Super minor fix handling incomplete UTF-8 contents: if input does not contain enough bytes, decoder
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returns IM_UNICODE_CODEPOINT_INVALID and consume remaining bytes (vs old decoded consumed only 1 byte).
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- Misc: Fix format warnings when using gnu printf extensions in a setup that supports them (gcc/mingw). (#3592)
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- Misc: Made EndFrame() assertion for key modifiers being unchanged during the frame (added in 1.76) more
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lenient, allowing full mid-frame releases. This is to accommodate the use of mid-frame modal native
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windows calls, which leads backends such as GLFW to send key clearing events on focus loss. (#3575)
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
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- Backends: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation. (@3579) [@bdero]
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- Backends: OSX: Fix keypad-enter key not working on MacOS. (#3554) [@rokups, @lfnoise]
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- Examples: Apple+Metal: Consolidated/simplified to get closer to other examples. (#3543) [@warrenm]
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- Examples: Apple+Metal: Forward events down so OS key combination like Cmd+Q can work. (#3554) [@rokups]
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- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
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- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.
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