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Nav: Internals: Exposed NavMoveRequestCancel in imgui_internal.h (#1640)
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@ -2349,7 +2349,7 @@ static bool NavMoveRequestButNoResultYet()
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return g.NavMoveRequest && g.NavMoveResultLocal.ID == 0 && g.NavMoveResultOther.ID == 0;
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}
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static void NavMoveRequestCancel()
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void ImGui::NavMoveRequestCancel()
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{
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ImGuiContext& g = *GImGui;
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g.NavMoveRequest = false;
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@ -5006,7 +5006,7 @@ static void NavProcessMoveRequestWrapAround(ImGuiWindow* window)
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if ((g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == 0)
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{
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g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
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NavMoveRequestCancel();
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ImGui::NavMoveRequestCancel();
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g.NavWindow->NavRectRel[0].Min.y = g.NavWindow->NavRectRel[0].Max.y = ((g.NavMoveDir == ImGuiDir_Up) ? ImMax(window->SizeFull.y, window->SizeContents.y) : 0.0f) - window->Scroll.y;
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}
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}
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@ -1066,6 +1066,7 @@ namespace ImGui
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IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
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IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
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IMGUI_API void NavMoveRequestCancel();
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IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
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IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode);
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